Couldn’t even bother to change the language on some of the stuff.
Oh ya and Decapre and Poison have hurtbox problems when crouching. Maybe Elena gotta test. When I do HK Dankicks on Poison or Decapre the 3rd dan kick makes me end up on the other side. Happens all the time with this combo. c.MP-Gadoken-FADC-c.MP-HK.Dankick. Please fix.
Ok so Doopliss mentioned that he already saw this things happening,but I don’t see him talking about them here,so I’ll just put this here
The reverse normals happens after st.mk xx spin kicks xx FADC, if elena does any normal it goes backwards,but if she does a special it crosses up and auto corrects,also if she does nothing she doesn’t crosses up,but she face barlog backwards for a second,also,I havent tested,but I’m sure that if you jump and do a IA normal it will also hits backwards
dan’s backdash is airborne for 15f
Hey Eternal, I made the list that was posted on SRK, sorry if you or anybody else didn’t get credit for anything in the list, it was not my intention and in fact, I didn’t realize these posts even existed. I have added links to these posts at the top of my google doc so nobody else makes that mistake.
Nah, I never mentioned it here. I think I did it with HK Lynx Tail on cr.Vega.
Honestly, I’m more surprised SRK editors didn’t catch the stuff before posting the article. It’s not like this hasn’t been seen by mods + been worked on for weeks.
FYI, this one:
Isn’t true, the extended combos shown exist in AE2012. The video was just showcasing problems deejay has in general in USF4 rather than specifically problems new to USF4.
Also I added a special thanks to my buglist post just like I had in my unlisted thread ages ago. I don’t want people feeling that their hours spent aren’t noticed. Intended to do it when I was done before sending it off to Capcom but I figured with the SRK article better do it now. If your name isn’t on there and you feel you want credits / thanks speak up. I just put the names that first came to mind during this project including indirectly helpful people who didn’t actually help with this but helped in other ways (like james chen or Razor5070).
Gotcha. I corrected it. I hadn’t realized it wasn’t specific to Ultra since the youtube video that highlighted it had been primarily about changes to Deejay in Ultra. Please take anything
from the list that isn’t already here btw, it was just my own notes that I decided to share on facebook.
Confirmed on 360 version - slowdown on several stages during animation for Decapre Ultra 1 -and- Decapre Ultra 2 (the maximum spider part). Happens on most stages, trying to dig up video to confirm but it happens often. Clear drop from 60fps to lower.
If anyone else has seen this (or its been posted) does that count as confirmation? Tried on two different 360s. Same result. Not even running off disc.
@Dantarion this is my possible explanation and testing is pretty consistent. I posted it on the youtube comments:
Add this to the list. Poison Input bug. She cannot do the fireball shortcut input like every other character can she will jump and do an air normal instead of throw a fireball.
Then stop doing the short cut. Short cuts are dumb anyway. Never have that problem with Poison.
Since every 3rd person on XBL is trying out Decapre right now, I’ve seen this a lot. Significant slowdown, and it actually effects gameplay with the projectile one, since the slowdown continues while I have to try to deal with fireball.
What? That’s 100% intentional, it’s an anti-air grab and you are airbourne during backdashes. You can also do this with Hawk’s U2 and Hugo U2. Nothing at all strange about that.
With regards to Hawk recovering from his backdash before he can special cancel, that might be intentional to reduce the effectiveness of backdash --> SPD.
What do all those Hakan pushbox problems actually mean?
This is likely intentional as well, as that throw combos into huge damage easily. That back throw has always had a big tech window; they made it bigger in Ultra because previously it wasn’t techable for the first few frames, so if you teched early (which would work against every other throw in the game) you could miss the window and be locked out of breaking the throw.
Ultra’s just looking more and more bad each time…sigh…can’t I have SF5 already?
No You cant
Already on there.
we need to record more than 10 S in training option
FSE takes 6s !
I don’t use shortcuts in this game. it happens if you accidentally move backwards a tad too far doing the motion.
Hawk backdash issue is doubtful, they didn’t do it to Zangief, Hakan, Hugo, Abel, or Seth.
The Hakan pushbox stuff I’m not sure what sort of real world issues could come up, but my guess is that like if you did a jump in on Hakan you might get pushed onto a different side if you hit him during these attacks. Overall it’s just a very minor issue, the pushboxs should be the same when dry vs oiled, they are often the same size but ever so slightly moved. Like instead of being at 0.05x0.2y axis it might be 0.1x0.2y
Gouken’s throw tech might be intentional but I dunno, I just mentioned everyone with odd throw tech timings. It’s not like Capcom hasn’t half fixed stuff before that had issues since Vanilla SF4 (Sagat U1)
Abel: Far LP and chained far LP have different hitboxes
If this has been around since Super, this may have been an intentional change to limit ability to infinite Rufus/Chun