It seems like he’s trying to stop the dive kicks in the air rather than aa from the ground. The constant jumping looks sloppy but preventing dive kick pressure this way kind of makes sense.
Interesting how he corners himself without much of a concern. I wonder if this highlights a deficiency Yun has at corner control that is also potentially advantageous for us. Seems unlikely though. Notice he quickly flips this situation too (i.e. Yun becomes cornered) where Tokido then goes to town. Rope-a-dope maybe? i.e. corner yourself, lure Yun there, flip it and then lock the prick in place?
Might be worth a try. I prefer to keep a ‘box’ between myself and Yun so I can better react to what he is doing, but I’ll take any approach against this difficult little bastard I can get my hands on.
Lol you guys are over analyzing heavy. That match was recorded during Topanga. Tokido was mid conversation and actually looking away from the match at another screen hence why the constant jump backs
Yep. This was discussed when Ultra dropped. See/hear a roll - just press mk. Funnily enough, its probably fs.mk’s only legitimate use. That normal is pretty piss poor in most situations. I’d love for it to have a little more reach and 1 frame less startup.
far MK rule against Dudley. it’s a zoning poking normal and the only tool we have safe against lows, hitting crouches, etc.
A bit slow but it’s better to throw this one than a far.HK when you meant to zone the guy away instead of offering your body free.
You don’t want to let people in on you, you switch far.HK for this far.MK and you good to go.
I remember the old ae thread saying st.mk will beat honda headbut and cammy spiral arrow but never tried it. Wonder if it’ll wiff punish Vega’s cr.mp or go over some of chuns lows. I’ll play around with it a little, can’t hurt to have a few extra tricks in the bag.
Edit: It does destroy spiral arrows(ex included), stops honda headbut but only from far, probably better off blocking. It will go over and can tag chuns crouching lk & mk, wiff punish sweep. Also goes over cammys crouching kicks, including sweep and could actually be somewhat useful for that match.
Alright guys here’s the full list for landing counter hit fiercexxfireball, sweep combo.
Obviously there’s characters where spacing is essential but you can set up the distance pretty easily with the right series of normals, others the proper spacing isn’t an issue at all. The latter don’t have any asterisks next to their name to denote who they are.
Chun
Fei
Sakura
Cammy
Dudley*-
Ryu*
Ken*
Ibuki*
Seth*-
Gouken**
Akuma*
Gen
Dan
Oni
Elena*
Hakan*-
Cody
Deejay*
Sagat*
Dictator*
Viper*-
Abel*-
Yun*-
Guile*-
Zangief*-
Rufus**
El Fuerte
Claw*
Boxer*-
T. Hawk*
Adon*+
Rose
Yang*-
Hugo*
The following characters do NOT require counter hit, but keep in mind you must hit with the tip of Akumas fist for sweep to combo after fireball. I don’t consider it too viable but I’d figure is test it anyway.
Gen
Fei
Rose
Chun
Dan
Dudley
Ibuki
Seth
Gouken
Yun
Abel
Dictator
Sagat
Deejay
Hakan
Guile
Rufus
El Fuerte**
Claw**
Boxer
Fei
T. Hawk
Adon
Rose**
Yang
**, must use fierce fireball.
It’s some pretty awesome corner tech since it costs no bar and gives you the knockdown. Some characters you can follow up fireball with s.rh, c.mkxxu2 for a 490 damage. Gives up the corner but is some serious damage for no meter.
Also works against Deejay, T. Hawk, Balrog, Rufus, Seth, Fei, C. Viper, Hakan, Zangief , and Hugo. Problem is against some characters tatsu has to hit deep to be meaty enough to combo into it. Sim, Cammy, Rog, T.Hawk, Hakan and Deeay. Then after that I’d say Juri, Gief aren’t too bad, however against the rest I wouldn’t try it unless I was desperate for a comeback.
I’d have to agree with your list, some are way to tricky and there are much easier ways of landing it.
I made a video of all of them, hopefully it’ll help someone:
I ran through the cast to double check who this is most viable against.
The viable list is arranged in terms of easiest to hardest. Everyone up to Cammy ia a sure thing, Cammy the window to confirm is small so you gotta be quick, Juri is picky but possible. Below that is the list of those where your tatsu has to hit very meaty but not impossible to setup the right distance, you have to be close.
Viable
Dhalsim
Deejay
Hakan
T. Hawk
Zangief
Boxer
Cammy
Juri
Somewhat viable
Rufus
Seth
Sagat
C. Viper
Seth
Fei Long
Hugo
Yun
Yang
Vega