Uselessly Fancy Chun-li Technology

There should be an outlet for some of the fancy stuff you can do with Chun-li that is really neat, but not so useful in a match. The classic example would be anything involving multiple lighting legs, such as the lightning legs dash cancel combo. I’ll start with some I found particularly fun.

  1. Double Kikosho: Call Chris’s mine assist right before you kikosho super, then use the bounce to do another.

  2. Ride the Wave: Call Dormammu’s purification assist right before you do launcher, then use stomps to “ride” the character as they are launched up in the pillar. I was able to get in a max of 6 stomps in a row.

  3. A simple one that I enjoyed in training is to call Taskmaster’s vertical arrow super some time before launcher, but don’t super jump cancel. The vertical arrows will pull them down out of the air, so you can do qcb super or dash up kikosho.

I like fancy. Sometimes I like it more than effective. :nunchuck:

Maybe listing many useless stuff it ppl will come up with a good idea or something… or not… oh well… here is my share

-blablabla into hoyokusen, hold up+ call ammy, sj. HS, fall on the ice shots, land, kikousho.
its possible to call an assist the moment u jump cancel the super, or something like that.

-blablabla into hoyokusen, TK Kikousho.
vs Sentinel is pretty easy, not sure bout the rest of the cast…