c.mk -> hadoken
This is actually pretty damn useful for anyone who cannot hit confirm c.mk -> hp.shouken (I can’t). There are many situations where an opponent will be at -3 to -5 frame advantage after getting some move blocked, but they will be out of range of your 3/4 frame pokes (but in range of your c.mk). c.mk -> hadoken is a pretty safe punish in this situation, and will catch a lot of counterhits.
c.mk -> hp.shouken -> FADC -> hold focus -> release
don’t dash right away, hold the focus for a second to bait a move, then release and dash in. If you hit, you get a free combo. If they block, you get +1 frame advantage (i.e. free mixup). IMO, this is better than just releasing right away. Even if they just block, it’ll be harder for them to time a reversal because you control the timing.
c.lk -> s.lp -> s.lp -> c.rh
Easy hit confirmable untechable knockdown that uses no meter. puts you at a perfect distance for an ambiguous jump-in that is safe vs a lot of DPs (j.hp hits forward, j.mk crosses up). also, unlike other blockstrings. This is also safer than the cookie-cutter c.lk -> c.lp -> c.mk -> hp.shouken hit confirm (if they block first hit, you can be hit with a reversal between the c.lp/c.mk)
neutral jump mk -> c.mk -> hp.shouken
You can hit confirm off of the neutral jump mk, very difficult to punish, leads to big damage, has great range. Excellent for many matchups (i.e. vs zangief, you can stuff lariats with nj.mk and punish hard).
ex.tatsu -> 2 hit otoshi -> fully charged hadoken (whiff) -> walk up throw
This only works if you are NOT in the corner. As soon as you land from the otoshi, do a fully charged hadoken. Then walk up and throw them. They will probably block because it’ll look like the hadoken will hit, but it will whiff right before hitting them if you start your charge as soon as you land.
anti-air standing rh, anti-air close s.hp
Standing rh will anti-air people who think they are landing outside of your c.hp range. close s.hp will anti-air people who try to crossup at an angle that messes up c.hp
j.hp -> lk.tatsu -> BnB
This is a fantastic throw bait and is easily hit confirmable into huge damage
s.lp (anti-air) -> dash under -> BnB
Catches a ton of people off guard. s.lp has more priority as an anti-air than you would probably expect
Please share more!