Some old tech that I don’t see people using. I never figured any decent mixups from this back in the day, but after exploring this low execution mixup much further I’ve found a boatload of mixups, some better than others but the strength is that you as the urien player have a ton of options here:
Cr.hp ex upball dash fmp.
Your mixup options are:
1.Dash under st.mp,cr.mp crossup confirm or dash under into a throw.
2. Wait a split sec (yes you have time this manually but it’s really easy to time)wiff cr.lk to frame kill>throw. Urien will be in throw range after the fmp hits, without walking forward. This is very powerful because
3. Wait a spit second cr.lk walk back shimmy cr.hp. And the next option
4. Wiff Cr.lk then st.mp,cr.mp confirm, this hits jumpouts and immediate buttons, you can confirm into hk tackle very easy here.
5. Wiff cr.lk>charged st.hk overhead, cr.mp
Note that this sequence does 377 damage if you do the fmp juggle into a throw reset. Every other option does even more.
So that’s a lot of options of course. And the initial setup actually does more damage than using the standard upball h tackle ender… so for 1 meter you get more damage AND a decent mixup.
Also note that this setup is the gift that keeps on giving. If the opponent is getting used to your timing and mixups you can then do:
Fmp juggle:
Slight delay>dash (this won’t crossup)
Or delay fmp juggle>st.hp CC
Delay fmp juggle>immediate throw as they land
Delay fmp juggle>shimmy
But it doesn’t stop there. If you want to really mess with your opponent and know they will quickrise you can do other nasty things that are gimmicky but keep the sequence fresh:
Cr.hp xx ex upball, dash> wiff jab, j.lk crossup.
To mix this up you can dash, walk back, wiff jab jump into non crossup.
This isn’t super powerful stuff till you have the opponent expecting the first sequence with the fmp reset.
So basically this sequence of cr.hp xx ex upball leads to a very viable 10-15 options to mixup your opponent with various timings and frame traps and throws.
That’s pretty damn powerful for 1 meter.
I usually like to start off with the dash under because once the opponent is looking for that it makes everything else much harder to see and anticipate.