UOH to SA2

What i meant is, held or not, you will have a fireball instead of your f.mp.

I don’t understand your last sentence.
Ryu can kara dragon/tatsu/joudan with his f.mp.

o_0 … O.O

I didn’t know that. Sure he doesnt gain much distance, but I didnt know that! Learn something new all the time with this game. I didnt know f.MP really does have enough active frames to kara to specials.

F.mp is the best Ryu’s normal to kara, identical to Gouki’s f.mp.
Both are way better than what Ken uses to do his kara dragon (d.mk or d.hk) but they simply can’t be used easily cause they involve a P button and a forward direction, meaning you have to be extremely precise to not end with a fireball or anything else not wanted, making it impractical.

Active frames have nothing to do with kara.
All normals of all chars can be kara into throw/special/super/taunt, whatever its startup/recovery/active frames, since you’ll cancel it on the first frame (except for makoto lk i think)…

You want an easier way to do supers just buffer a medium kick do a full circle starting from the down position and finish at the forward position then piano key all the punch buttons. Supper comes out every time in a 360 motion. It has to be buffered by any animation.

Here are some sure fire baits that will catch people in a SAII

you can wiff a light hurricane kick into SAII

you can wiff jumping hard punch or hard kick into SAII

you can to the advancing Hard punch into SAII <— if it hits link if its blocked wait a fraction of a sec they should be crouching and sticking out a limb. Crouchers take the most damage on SAII its does more than 50 percent.

I wouldnt live and die by SAII. SAII works great against Ken (rush down all day / when you SAII ready throw ken a lot) use light kick hurricane to stop ken silly rush down.

yun (just throw fireballs till he jumps in and dive kicks you / eat the dive kick and SAII) (close throw to UOH immediately to ex dragon for 3 hit combo meaty), yang same thing as yun,

ibuki (same as yang) spam fireballs and trade with the ex dragon Always do 3 taunts so you dont get dizzied (your dizzy meter drains quickly, you shake out of dizzy quicker, you shake out of throws faster) you set up your taunts by the kick throw to taunt, ex fireball to taunt. and full screen slow fireball to taunt. it seems like you build meter faster

Oro (SAII doesnt do much damage on him. but there is a fear factor when you have it. Look for reckless rush down when your close to super. roundhouse hurricane kick to reverse his double jump mix up. Always do 3 taunts so you dont get dizzied (your dizzy meter drains quickly, you shake out of dizzy quicker, you shake out of throws faster) you set up your taunts by the kick throw to taunt, ex fireball to taunt. and full screen slow fireball to taunt. it seems like you build meter faster

SAI good for
Urien (UOH to SAI long range) (close throw to UOH immediately to ex dragon for 3 hit combo meaty) (he will charge back for tackle aegis set up / what can he do when he is pinned down with ex balls), Aegis is useless from the middle of the board. Take hits to remain in the middle of the board he only has a corner juggle he nothing after that!!

akuma (akuma is done after 3 ex dragons end of match / take the trade and always tech roll everything use the knock down from his moves to build meter as soo and you do hit him with ex dragon on knock down but dont tech roll when you have meter,

mokoto (UOH into super she is the easiest person in the game to do it on its sad look at training mode, alex (UOH to SAI), Always do 3 taunts so you dont get dizzied (your dizzy meter drains quickly, you shake out of dizzy quicker, you shake out of throws faster) you set up your taunts by the kick throw to taunt, ex fireball to taunt. and full screen slow fireball to taunt. it seems like you build meter faster.

If mokoto players feel that they cant dizzy you they have nothing after their super doesnt dizzy.

hugo (tame hugo’s wake up game with ex dragon)

remy (use ex fireball to tame remy rings)

Necro (hit air spin kick and spin punch can be reversed with ex dragon. You need SAI to stock up enough meter to take this away from a Necro player who uses this for their stun combo string
Always do 3 taunts so you dont get dizzied (your dizzy meter drains quickly, you shake out of dizzy quicker, you shake out of throws faster) you set up your taunts by the kick throw to taunt, ex fireball to taunt. and full screen slow fireball to taunt. it seems like you build meter faster.

Necro has big lofty jump. Just throw fireballs till he jumps over and stick out one of those limbs. You catch him with a dragon

Alex (when he crouches you can UOH to SAI from long range, EX dragon stops alex SAIII off the block elbow set up. when you get stomped just hold towards and he will cross up stomp thus eliminating the spam then laugh at the silly alex player. Use ex fireballs to rush down. The elbow rush is ex dragon reversible

SAIII - for max charge shake controller left and right quickly. Charges faster than 360. Full charged denjin is fastest fireball in the game. Just keep on shaking till it fires by its self for nice results

Dudley. Dudley has a low jump. You can target combo HP,HK / ryu med hurricane kick is blocked by dudley even while crouching after blocked move prior. if he jumps over a fireball, and air tech your light hurricane kick you can get a safe throw. <- dudley can ex dragon it but they rarely do!! they will just tech throw.
Dudley has a hard time dodging denjin

Q - Straight forward on this one (if Q has SAI and jumps while charging denjin throw the denjin before Q lands the super on land will go thru Denjin. Its an easy tech for Q but must be done

Chung Li - If chung li sits back and charges up super you will charge first if you mash med punch. Your air attacks are only effective when you have chung li in the corner. 2 blocked fireballs will have her in the corner for jump kicks. Use your meter to bait chung li in reckless attacks. Use your light hurricane kick to trade on chung li HP.

Chung li has many ways around SAIII but its more bait then super.

It will Stop chung li SAII super. Chung li SAII is weak if you get hit at start of the round standing up. spam fireballs till she supers thru it and hits you. It will only take 30% energy now she has no threat for her low med kick. Just eat the super and fight on. Her jump is big and can easly be hurricane kick or ex dragon on land.

its not an easy match up at all. But you will have your opponent trained and easy to read you will be able to compete

good cains to use is

wiff standing med kick to jumping hard punch.

blocked close med kick knee to cross up med kick to ex dragon 3 hit meaty

low kick to cross up light air hurricane

UOH into parry set up. If crouching look for low tech

standing light kick into parry set up / read. If they crouching the next attack might be low tech.

light hurricane kick to super jump air hurricane for cross up.

mid range to close ex fireball to hardkick air hurricane.

If opponents likes to run. Tame them with air hurricane as they hold back so save their life when will walk into ryu cross up foot. They tech this by crouching. Any crouching char can be med cross up for meaty med kick to ex dragon 3 hit combo.

If opponent is parry happy on jump kicks. Ex hurricane on jump in

there’s no restriction on kara cancelling based on the normal. Not sure which kanji they use because both have similar meanings but either way they use it to mean an empty or blank (sort of) move. A move that starts but there’s nothing to the move. All normals can be cancelled within like a frame or 2 of startup into specials, supers, throws, taunts…not sure what else. So any normal can be kara cancelled. However not all can be physically done by a human necessarily. Also most are not useful. An easy way to guess if a move is useful to kara with is to watch the shadow. If the shadow jumps right as the move begins you know you’ll get that momvement in the 1 or 2 frames if you kara cancel it.

What the dick http://youtu.be/zdbYjVxOfu0?t=3m35s He just used that delayed Shin Shoryuken we were talking about (not sure if it was this thread.)

I don’t think he did it on reaction to Alex. Could have been a guess and he was low in life anyway. If you attempt the delayed shin shoryuken input, you usually wait to see if they do a slow attack and then do it.

that was just a random shinshoryu

Some baits for Ryu’s supers

SA I -

1- bait is standing med kick (wiff) into super

2- blocked fireball —> wait for jump ----> jump kick into super

SAII

1- Wiff light tatsu into super

2- Cross up wiff kick/punch into super. (you will need to do super in motion of opponent when you cross up. You see ryu cancel out the regular move into super) *Falling into super. its soo cool to see!!! =) =D

SAIII

1- Ryu’s kick throw into super