Unreal 4 and 2D Fighters?

I am starting a project using Unreal 4.

I want to create a 2D Fighting game demo similar to Marvel Vs. Capcom 2.

Realistically the completed demo would just just be 2 characters and a background, (of course with the super jump,animations, and maybe one or two special moves and lifebar support etc.)

Looking through the new templates included in Unreal 4, I noticed a Sidescrolling Template.

I am not sure if this is the template that I should go with in my project and I am unsure about setting the camera up for a 2D (or I guyess it would be 2.5D) game etc. since there is not actually a fighting game template included.

I am not new to Unreal or UDK, but I am pretty fresh to Unreal 4 so I wanted to start this thread as I go through my project in regards to questions, suggestions etc.

I noticed that SF5 and both MKX (using a modified version of Unreal Engine) are using Unreal.

Does anyone have any experience using Unreal 4 to create a 2D Fighter?

Or can at least talk me through the process of getting my project started by posting here, sharing resources, etc.

Please be specific with me as possible so that I may learn.

Thanks for everyone’s help!

Only SFV is on UE4 though, MKX (and GGXrd) are on UE3 (with MKX being a heavily modified version of the engine).

Correct brotha, I am just mentioning that I am using Unreal 4.

I need information on the development process, finding out about how to make 2D FIghter’s using Unreal is like pulling teeth.

Keeping in-mind that you’re working with an “open world” engine, and you’re trying to “confine” things to a “2d” plane, you’re bound to come up with some issues I’d imagine. I’ve only just started messing with UE4 for their 3d editor and just started messing with their “blueprints” system as I have no background in C++.

If I were to start somewhere, I’d get character movement/controls down first. Fixed camera and map/world limitations would come next. Not sure how/where a programmer would start off, but that’s just my thought process. Good luck!

I’m trying to use it to create a 3D fighter. Getting the camera to view both player characters at all times is a start.

Hit up @anoon since I recall he works for Epic and has been trying to do exactly this with UE4.

Thanks for the quick replies.

I totally did that dude! I hope he ends up responding, but keep in mind that was years ago and he is also a industry professional so I don’t know if he dropped that project or what.

I am actually in the process of working with that now.

Thanks dude, and good luck to you too, my pipeline is similar to yours but not exact. I am more of a 3D artist than a programmer even though I do understand some programming in such, but more in visual GUI’S than actual code. I guess I could be somewhat of at Technical Artist, I know just enough programming and terminology to talk to the actual programmers about issues.

I am using Digital Tutors and looking at the Unreal Documentation. It’s early but it’s going well! Right now I am just trying to get the stage camera setup by using Blueprint:

http://i.imgur.com/TG3LJwP.jpg

http://i.imgur.com/W9pY9BY.jpg

So I have my camera set like I want in Blueprint, however how I make the camera follow the player when I press left or right?

As of right now, it just seems to stay fixed to the position I have it set in and the character just runs out of the player screen…

A quick Google search brings up this.

[quote=“d3v, post:10, topic:174573”]

A quick Google search brings up this.

[/quote]

Could be useful in the future for animation, but keep in mind I am not using 2d characters or planes/alphas for characters.

The characters are full 3D as well as backgrounds they are just fighting on a two-dimensional plane. Right now, I am just concentrating on how to set the camera up and get the zoom and super jump functions working with the pawn character that is already provided in engine.

So I have been busy. The project is shaping up nicely. I have been making art and designing my game.

I have started a development blog:

http://battleworld-wwe.blogspot.com/

I am also actively recruiting if anyone is interested in contributing to my game.