I want to create a 2D Fighting game demo similar to Marvel Vs. Capcom 2.
Realistically the completed demo would just just be 2 characters and a background, (of course with the super jump,animations, and maybe one or two special moves and lifebar support etc.)
Looking through the new templates included in Unreal 4, I noticed a Sidescrolling Template.
I am not sure if this is the template that I should go with in my project and I am unsure about setting the camera up for a 2D (or I guyess it would be 2.5D) game etc. since there is not actually a fighting game template included.
I am not new to Unreal or UDK, but I am pretty fresh to Unreal 4 so I wanted to start this thread as I go through my project in regards to questions, suggestions etc.
I noticed that SF5 and both MKX (using a modified version of Unreal Engine) are using Unreal.
Does anyone have any experience using Unreal 4 to create a 2D Fighter?
Or can at least talk me through the process of getting my project started by posting here, sharing resources, etc.
Please be specific with me as possible so that I may learn.
Keeping in-mind that you’re working with an “open world” engine, and you’re trying to “confine” things to a “2d” plane, you’re bound to come up with some issues I’d imagine. I’ve only just started messing with UE4 for their 3d editor and just started messing with their “blueprints” system as I have no background in C++.
If I were to start somewhere, I’d get character movement/controls down first. Fixed camera and map/world limitations would come next. Not sure how/where a programmer would start off, but that’s just my thought process. Good luck!
I totally did that dude! I hope he ends up responding, but keep in mind that was years ago and he is also a industry professional so I don’t know if he dropped that project or what.
I am actually in the process of working with that now.
Thanks dude, and good luck to you too, my pipeline is similar to yours but not exact. I am more of a 3D artist than a programmer even though I do understand some programming in such, but more in visual GUI’S than actual code. I guess I could be somewhat of at Technical Artist, I know just enough programming and terminology to talk to the actual programmers about issues.
I am using Digital Tutors and looking at the Unreal Documentation. It’s early but it’s going well! Right now I am just trying to get the stage camera setup by using Blueprint:
Could be useful in the future for animation, but keep in mind I am not using 2d characters or planes/alphas for characters.
The characters are full 3D as well as backgrounds they are just fighting on a two-dimensional plane. Right now, I am just concentrating on how to set the camera up and get the zoom and super jump functions working with the pawn character that is already provided in engine.