I always tought that Mario Kart 64 was widely considered the best⦠perhaps I was wrongā¦
But saying is the best driving game is definitely an unpopular opinion.
If you take into consideration the time when the game was released, Gran Turismo 1 and Top Gear 2 are almost tied for 1st place, but Iāll give it to GT1.
SMK comes very close in 3rd place and Daytona USA (arcade) and Daytona USA (Sega Saturn) are tied in 4th. Both of them are great, but for different reasons, since theyāre not the same game.
KOFā95 is the best SNK game. '96 was trash, '97 and '98 are pretty decent. All the versions from '99 until XIII are a blur to me and I really donāt care about them.
KOFā94 was the first decent FG from SNK, the first where you really feel that the moves are actually hitting the opponent, but the character selection is weak and having only fixed teams was horrible. But since SNK could never compete with Capcom on 1v1 fighting, they brought something different to the table with 3v3.
It was only a matter of improving the game and characters, so '95 was born and brought us one of the best ānewā characters ever, Iori Yagami
The whole Fatal Fury series is horrible. Especially because they couldnāt decide wether to use 1, 2 or 3 battle planes⦠that shit was stupid.
Ted Woolsey >>>>>>>>>>>>>>>>>>>>>>>>>>> the autistic, retarded, monkeys that banged their heads into their keyboards translating Final Fantasy VII out of Moon-speak, into flat-out Pluto-speak.
Shit youāre right, i forgot about ridge racer 4, but for sure mario kart snes is right up there, iād call it a tie.
snes mario kart is such an awesome game, it did everything right.
Kof 95 is ok, i still say to this day it has the best sound in any fighter iāve played, it also has the best blood effects iāve seen in a fighter to. also has the most ridiculous damage in any fighter iāve seen, jump in hk down hk 60%.
On the hardest difficulty it reminds me a lot of old school NES/SNES games, that arenāt very long but hard as fuck so figuring out and memorizing boss patterns, enemy and item placement are mandatory skills to learn in order to beat the game.
Everybody who ever made a Big Boss run in any incarnation of the Solid series, knows exactly what Iām talking about.
The games are great even though poorly written and the only core storylines that were enjoyable to me were those Metal Gear Solid and Snake Eater, but what makes them so good is the gameplay.
Itās not by any means a cinematic game at itās core that turns out to be a snooze fest like all the modern Final Fantasy incarnations, itās a well designed and hard as nails game with bossfights that are almost unrivaled in terms of tension.
I donāt where you getting that⦠the damage on that game was indecent, ok, but not 60% using j.HK > sweepā¦
Rugalās Genocide Cutter does cause disgusting damage when his POW meter is full, not to mention you could guard cancel with any special or super move when your POW meter is full.
Rugal is OP in that game, but since you need 3 characters, that wasnāt such a big dealā¦
And some supers can cause 100% damage if your health is blinking and your meter is full⦠Benimaru and Billy Kane comes to mind
And Ryo could also put two fireballs on the screen at once, one LP and one HP (or one Haoh Shoukouken)
And he has an air fireball too
Ryo was your āgo toā character for players coming from SF2 back then. I used to play Ryo, Kyo and Iori but that was before we discovered the secret code to unlock Omega Rugal