I’d like to know how many CoD players realize you can spam-tap L1/right-mouse click to have your gun auto-aim and line up the next enemy in your sights, to a point where they stay in your sights until you kill them.
CoD is a scrub FPS series catered to scrubs to make scrubs not feel so scrubby. If you have taste and actual skills, you play quakelive.com
I’m warning you though, you need to actually think about what you’re doing when playing Quake 3, you need to actually know how to aim, and overall, you need to play smart. There’s no radar(you need to rely on sounds which is a million times more fun and interesting in an FPS, no radar bullshit telling you exactly where people are so you know what to expect with NO element of surprise at all.) No auto-aim and and it’s not scrub-friendly at all. It can be very unforgiving.
If you stick around and aren’t discouraged by getting bodied over and over again, you’ll find one of the fastest-paced multiplayer FPS games ever made backed by some of the best gunplay of all time with enough depth to have you stick around for years.
Every Call of Duty game runs on the Quake 3 engine as a base. id Software is swimming in dat CoD money residuals, buddy.
Essentially buying the same game every year that could have been DLC for full price is a smart thing to do, if you don’t think that then you are an exception to the rule. Everybody I have ever met ever when I told them I’m not into COD thought I was crazy. Basically they thought it was the video game equivalent of Monica Bellucci in her prime. There are better companies and FPS games that treat their fanbase with respect instead of just giving them the same thing over and over.
If you like it cool. But that doesn’t erase the fact that it is a baby game and mostly loud mouthed little kids play it.
My KDR is 30-1 because I play private 1 on 1 CoD games where I boost my KD ratio, acting like it matters just like other “top” CoD players.
Here’s a secret: I don’t play CoD because I don’t enjoy the games. They’re garbage, and if you have an actual history with the FPS genre or any sort of taste, you’d see how shitty they are.
If you’d like to play a match of quakelive, let me know. I’ll even stream it for your viewing pleasure.
CoD is so scrub friendly it makes the MvC3 series look difficult to play in comparison.
“The game you like is for babies. My success in the series is of no relevance, even though you posed a simple hypothesis in ‘people that dislike Call of Duty probably aren’t good at it.’”
Yeah, I’ve regularly been playing FPS’ since my first Shareware copy of DOOM. I’ve played more HLDM than you could fathom. We can play Quake after I log as many hours into it as you have, certainly.
I enjoy cod because they are damn near mindless fun. Plus most of my friends/coworkers have it, so its an acceptable bullshitting hub. Though truth be told if I still had a gaming rig I would still be strictly counter strike and ut2k4
I dislike CoD because I genuinely think the games are garbage, like I’ve already said. I did fine the handful of times I played CoD multiplayer. No one should be doing bad in an FPS game with built-in auto-aim to a point where you feel like you’re using an aimbot.
The game’s are too scrub-friendly to a point where I feel the games practically play themselves, and if you understand what I said about the iron-sights auto-aim snapping, then you’d realize the games do in fact play themselves. There’s no skill or thought involved in these games, and I get zero enjoyment from playing them. I gave reasons why I think the games are shit, but you’re stuck on how good or bad I do at these games instead of actually reading my opinion and reasoning on why I consider the series to be ass. I’ll use a bullet point system since that should be easier for you to understand:
-Regenerating health. Scrub-friendly.
-Radar. Scrub-friendly.
-Insane auto-aim. Scrub-friendly.
-Horribly low player caps for servers. What is it? 12-16 max? Garbage.
-Games play nigh-identical since CoD4.
-Kill cams giving away positions, radar scrub-friendly shit 2.0.
-Garbage SP campaigns(I realize the games are MP-based, but there’s no reason your SP campaign should suck.)
I could go on, but I’m too lazy at this point. If mindlessly chasing blips on your radar is your idea of fun, go for it. I’ll stick to games that actually require some skill and thought to get anywhere instead of success being handed to me through scrub-friendly game mechanics.
ssbm’s base game is really good but the chars are too homogenized (playstation all stars got this right with it’s good char diversity but the base engine is clunky garbage).
kof13 is really not that honest of a game (especially compared to 98umfe, 2k2um or xuandou zhiwang).
unib is really good if as long as you look at it like you would older games like the early arcana hearts or hnk (especially the former since the chars have a lot more interesting options).
tales series has been shovelware since symphonia and every game since feels way too similar.
the saga series was the best square franchise before the enix merger, with the mana games being a close second. they’ve been consistently stellar and have improved throughout whereas ff got murky around 7.
Sonica: you’ve done a fine job illustrating your understanding of COD, the extensive experience you’ve had with it, and that you’re not simply another cool-to-hate faggot. Enjoy Quake :tup:.
I don’t enjoy CoDs gameplay at its core, so even if I were to play “hardcore” mode(haha, perfect name for it, by the way) I still wouldn’t have fun playing it.
I understand the maps were designed for such a small player count, but I typically enjoy games with really high player counts that can be played on small or large maps. Makes things feel more hectic, and you’ll get into a firefight much more often.
I don’t hate on things I’ve never played/experienced. I see people doing that sometimes though, and it pisses me off.
Here’s a list of my favorite FPS games I played this gen, though some of them have radars and baby autoaim(nowhere near as crazy as CoD, but yeah.)
Call of Juarez: Bound in Blood. Holy fucking shit, this game is amazing. Dual-Whielding, no radar(you had to rely on sounds and pure reactions) golden guns for extra swag when you hit a high rank, everything from a tiny-ass pistol, to a rifle felt powerful and extremely satisfying to use, extremely fast-paced gameplay…a game that rewards skill, reactions and smarts over all else. The multiplayer is as oldschool as it gets, there’s nothing to help you in this game, it’s purely skill based and I think it’s absolutely amazing for it. Great SP campaign too, it makes Red Dead Redemption look like some 8-bit shovelware in comparison. This is the most “fair” FPS game I’ve played this entire generation, the most oldschool in design, and yet, it still feels fresh to play. I’m glad I blindly bought it years ago for $20, absolutely one of the best blind purchases I’ve ever made.
Section 8: Prejudice. 32 player cap(on console!) fucking jetpacks, dynamic spawn points, gameplay feels like a mix of Quake/UT/Tribes. Amazing game, it blew me away, and it’s more content-packed @ $15 than most “AAA” FPS games. A myriad of multiplayer modes, an SP campaign, and a “horde” mode loosely similar to Left 4 Dead where it’s just you and a couple coop friends battling off hordes of enemies. Play this game at all costs, and if you’re on PSN, let me know.
Battlefield: Bad Company 1 and 2: Battlefield games always had shitty mercenary combat…until these games. Finally, ground combat that doesn’t suck ass to a point where I don’t feel I need to be in a plane/chopper to have any fun. Satisfying gunplay, and killing someone with a knife attack to a point where you’re rewarded with their “dog-tag” was hilarious to me. Let’s just say I’ve accumulated quite a bit of these over time.
Game’s felt amazingly balanced too, if you had the right equipment, you could take out tanks, jeeps and choppers as a fucking foot soldier. Now that, my friends, is satisfying.
Resistance series, mainly R2: 64 player-cap on console(WTF.) I’ve heard about how this game is a step-back from R1 in the SP campaign, but man, the multiplayer is just great. It’s absolute chaos, and the weapons are very interesting. For example: you can have a weapon that drops a barrier surrounding you. Here’s the kicker: gunshots can’t go through the barrier, but you can still shoot through it. This made for some interesting firefights, and it’s just one of the interesting guns you can get in this game. All weapons have a secondary fire function too, which is awesome and just adds to the depth and dynamic gameplay this game has to offer. Extremely fast-paced action, which can feel overwhelming in a match with a high player count. The game sported smaller maps meant for smaller player counts too, which was great.
Killzone 2: Amazing multiplayer. 32-player cap, dynamic objective-based multiplayer(Warzone) where objectives change on the fly, causing both teams to constantly shift between areas in the maps going for different objectives. This is similar to Battlefield’s “Conquest” mode, but it just felt crazier. Once you hit a certain level, you could use different skills from different character loadouts. I could chuck medpacks like I’m a Medic class, but still throw out air-based mechs and create turrets like I was an Engineer and more. You didn’t have to play Warzone either, there were your usual Deathmatch modes and more. It’s sad KZ3 turned out the way it did.
Unreal Tournament III: Obviously this game isn’t as good as other games in the series, and it’s a bit slower-paced than other UT games, but it’s still fast and is fun as hell to play. Epic’s best game this generation, and it was their first I believe.
I’d like to give MAG another try someday, but I hear the community is dying, which sucks. The game sports a 64-256 player cap which is absolutely fucking nuts, but I sadly didn’t give the game much time. If I see it around I might pick it up, I’d love to see what it has to offer.
Shoutout to Warhammer: Space Marine and Red Faction: Guerrilla for being great third-person shooters. I enjoyed these games online more than any other TPS I played.
Thinking that CoD is a good game is like thinking Transformers were good movies. The mere fact that various development studio’s have all made various sequels to it, should not be viewed as a positive thing. The fact they are able to pump out a ‘new’ version of the game every year should not be viewed as a positive thing.
It does one thing well. It aims to the demographic of casual shitty gamers, who enjoy being able to actually accomplish something simple (ie-kill people without any actual effort), and most of the fanbase are inbred racist children.
truth be told, I have heard the PC versions are better, mainly due to larger player limits (although getting a level like Nuketown with 64 people doesn’t really work well).
Pressing one button to kill half the other team a dozen times, and feeling like a badass, means you’re the same as those chimps that do simple puzzles and go bonkers when they’re rewarded with a piece of apple.