Even though it was somewhat dismissed above, id like to make a case for Storm in front of MorriDoom. I know chris G has used this, but I haven’t watched it yet. I’m hoping he and I just came to similar conclusions. First ill address what seems to be the main con, namely that Storm could to better assist-wise than missiles. Maybe so, but she CAN protect them, plus id posit Harmonizer is the priority anyway. This team is a morrigan team, no question, and I believe as long as storm can survive long enough to get a runaway started, she could be morridoom’s best lead in. Here’s why…
Morri in astral is better than morri not in astral. Did I just blow your mind? But seriously, I was trying to think of ways to play a morri doom that could seemingly endlessly, well, morridoom. Specifically in astral. The first step is having a good battery. Magneto does this well too. The difference is shockwave dhc astral, call missiles, start soul fisting as a sequence isn’t 100% protected. Many matchups its as if it is, but hail storm seems to be THE BEST way to 100% guarantee completion of the sequence: super, dhc astral, call missiles, begin FB pattern. This snowballs as well. The fact you get so much time to set up shop means you can be a lot more scientific about how you FB+missiles to ensure you’re always flowing into another missile call, and into the next astral. Morri is so good she can work as point, but like dorm, I feel she’s MUCH more dangerous DHC-ed into with a fresh stock of bars.
Personally, I can’t do tac infs. But as far as theory, everyone can tac into everyone. And for folks like me who can’t do those, I can still end a morri combo into a tac to storm, knock down, hail xx astral, call missiles, FB, etc.
So the key here, for storm, is being a nearly dedicated runaway. BUT she seems to do this rather well. Does mag do it better? Sure, maybe, but storm does it very well too so who cares? If storm can run around pecking at your life safely mashin on that harmonizer, or the occasional missiles (which, btw, I see as a bit of a longer term harmonizer, as 4-6 hits of chip builds good meter), once you hit around 3 meters, allll you have to do is find a way to safely hail storm, even blocked, and morri is in about as prime a position as she can get. And god help them if hail storm HITS… dhc astral into fbs can even juggle off it! And if an opponent can’t stop you from getting to 4 or 5… should you even be able to lose that game? You basically get a perma-astral.
Admittedly I very recently had these thoughts so I haven’t tested as much as normal before a post like this. But under the assumption that you guys, the competent storms, than not die at “FIGHT!” I think storm could potentially be one of, if not THE, best morri doom lead-ins.
All that said, what I’m trying to do is figure out more and better ways to run with storm. Her air mobility is so great, its gotta be feasilble to slam a few harmonizers. And even if she gets in trouble, all you need is 2 meters and a safe blocked hail storm, and she’s gonna get a nice long time to heal.
Its like Yannick says, and I fully agree… storm wants in and out, in and out. She’s not optimized because she lands hits at will then TODs. She’s optimized because her girlfriend-on-the-side Morrigan is optimized (or something close to it).