Unleash the Elements: The Storm Team Building Thread

Even though it was somewhat dismissed above, id like to make a case for Storm in front of MorriDoom. I know chris G has used this, but I haven’t watched it yet. I’m hoping he and I just came to similar conclusions. First ill address what seems to be the main con, namely that Storm could to better assist-wise than missiles. Maybe so, but she CAN protect them, plus id posit Harmonizer is the priority anyway. This team is a morrigan team, no question, and I believe as long as storm can survive long enough to get a runaway started, she could be morridoom’s best lead in. Here’s why…

Morri in astral is better than morri not in astral. Did I just blow your mind? But seriously, I was trying to think of ways to play a morri doom that could seemingly endlessly, well, morridoom. Specifically in astral. The first step is having a good battery. Magneto does this well too. The difference is shockwave dhc astral, call missiles, start soul fisting as a sequence isn’t 100% protected. Many matchups its as if it is, but hail storm seems to be THE BEST way to 100% guarantee completion of the sequence: super, dhc astral, call missiles, begin FB pattern. This snowballs as well. The fact you get so much time to set up shop means you can be a lot more scientific about how you FB+missiles to ensure you’re always flowing into another missile call, and into the next astral. Morri is so good she can work as point, but like dorm, I feel she’s MUCH more dangerous DHC-ed into with a fresh stock of bars.

Personally, I can’t do tac infs. But as far as theory, everyone can tac into everyone. And for folks like me who can’t do those, I can still end a morri combo into a tac to storm, knock down, hail xx astral, call missiles, FB, etc.

So the key here, for storm, is being a nearly dedicated runaway. BUT she seems to do this rather well. Does mag do it better? Sure, maybe, but storm does it very well too so who cares? If storm can run around pecking at your life safely mashin on that harmonizer, or the occasional missiles (which, btw, I see as a bit of a longer term harmonizer, as 4-6 hits of chip builds good meter), once you hit around 3 meters, allll you have to do is find a way to safely hail storm, even blocked, and morri is in about as prime a position as she can get. And god help them if hail storm HITS… dhc astral into fbs can even juggle off it! And if an opponent can’t stop you from getting to 4 or 5… should you even be able to lose that game? You basically get a perma-astral.

Admittedly I very recently had these thoughts so I haven’t tested as much as normal before a post like this. But under the assumption that you guys, the competent storms, than not die at “FIGHT!” I think storm could potentially be one of, if not THE, best morri doom lead-ins.

All that said, what I’m trying to do is figure out more and better ways to run with storm. Her air mobility is so great, its gotta be feasilble to slam a few harmonizers. And even if she gets in trouble, all you need is 2 meters and a safe blocked hail storm, and she’s gonna get a nice long time to heal.

Its like Yannick says, and I fully agree… storm wants in and out, in and out. She’s not optimized because she lands hits at will then TODs. She’s optimized because her girlfriend-on-the-side Morrigan is optimized (or something close to it).

Morrigan helps storm runaway. but her storm doesn’t do much for morrigan, that magneto couldn’t do better. They are good together but not great nor cheap. Hailstorm has too long of startup and storm should always be 2nd unless you are running strange. (even then in some matchups you want storm second). JJJ uses Storm/morrigan, and I believe Morrigan is his anchor.

Storm/morrigan/doom isn’t as strong as it seems on paper, mainly because Storm has issues SotR and Meter problems. even with Morrigan you are building maybe about a bar and a 1/3

If you play Storm/Morrigan somewhat lame (not even, like, super lame, but just a little lamer than regular) and are smart about Harmonizer assists, it becomes less about meter but DEFINITELY more about SotR. Trust me, nothing would make me happier than to have point Storm and set my game up with Harmonizer and EleRage/Hail punishes, but Storm is not competitive at game start plain and straight. What’s worse is that if you lose her at SotR (which you will), a good portion of the team’s utility is gone and the team from there (assuming MorriDoom) is still functional, but loses the longer time goes on.

Morrigan is SIGNIFICANTLY better equipped to handle SotR over Storm and not only does she settle into one of many problematic strategies VERY early on even if she doesn’t get the first hit alongside having very favorable point matchups, she also has myriad ways to bring Storm in to begin the hot swapping pattern for your characters and getting you into the groove of bringing characters in and out.

I love Storm no doubt, but I think you have more to lose than you gain by putting her on point and I honestly don’t think any reasonable level of skill on the player’s part will change that.

Sotr may end up the teams undoing, but its def survivable. If the gameplan is otherwise good to go, that’s def not reason enough to scrap it out the gate IMO. That said, couple questions:

  1. Does storm have a reliable air to air that flows into a ground combo? Nj height I mean. Something like jHS land sL etc?

  2. Any partic good advice for running with storm? Like areal patterns to either move quickly or stay in the air longer, etc? Certainly I’ve figured stuff out on my own, but I’m a pattern hoarder. Any good patterns you know to either avoid contact, cover an assist call, apply chip, or whatever. Any good air patterns or sequences I’m all ears (eyes?). I hate that once you air dash or fly we can no longer float. But thems the breaks I guess. :slight_smile:

Thanks!

1] j.:h:, airdash, j.:h:, land, s.:m:, c.:h:, …

or

j.:h:, j.:s:, airdash, j.:h:., land, s.:m:, c.:h:, …

2] Not sure I can offer anything here except to plink around whenever you’re moving. Also don’t forget that if you fly and move around, you can Lightning Attack when flight is done to give you more options if you somehow need them.

I was thinking of a alt team to use against heavy zoning teams and playing some intense theory fighter I thought of Strange/Storm/Dante

I’d be keeping Dante on anchor and Strange on point. I figured Storm would be best in the middle but would she be effective enough with Bolts and Jam Session ?

In a word:

yes

Best SotR storm has is Super Jump air dash uF lightning sphere down fly plink after it. if you plink right you should be right behind it when you hit the ground, or plinkdash back twice xxx Whirlwind L. That typically beats everyone except Modok and Thor beam assists, and gives you breathing room to do whatever, unless they have a better ground dash than you.

Also, floating at the beginning has its uses.

I think making Storm as the point character and Strange as assist is a good team

Storm has issues with certain point characters, she is better than strange at the start of the round. Storm has to read her opponents really well and that is harder to do at the start of the round. but i think it is viable sort of.

i really want to use storm/strider… idk why… sounds like suicide to me though.

Yes.

Yes it does.

Um, so this just in…?

Weasel Shot is fkin GROSS

This assist is so gay why does nobody use it WTF

If Jam session and weasel shot weren’t connected to the same character then i could see people using it more.

I’m switching my Dante assists around based on the opposing team matchup and if you don’t need Session, Weasel Shot will end peoples’ lives for eternity.

This assist is really retarded against ground-based teams and the range is absolutely out of hand. I always wondered why people said it was grimy and I picked it on a whim recently and have been really trying to apply it. It’s definitely a counterpick assist, but when it counterpicks, that shit is GAME OVA

I don’t think the team-up would work well.

Morrigan/Storm/Ammy?
Thoughts?

it is a good concept team. High execution with all characters. and they are pretty much self sufficient. I like it… might run into problems with stalling at superjump height.

Only thing I don’t like is that Cold Star (assuming that’s the assist you’re using) doesn’t really push that team over the top. Both Morrigan and Storm have pretty good horizontal control and no real OTGs to abuse with Cold Star for combos. You get lockdown and anchor dog shenanigans, but it seems that between Ammy and Storm, you will be dropping meter like crazy and only Morrigan will be able to sustain that sort of meter usage, so if she’s KO’d, you’re up a meterless creek, so to speak.

Ammy has short health