Mike showed off a version of the game with unidizzies at Salty Cupcakes.
As far as we know, it’s like Marvel 2 in that after certain amount of Lights, Mediums, and Heavys are used with each adding more to the undizzy value based on strength like Marvel 2. Multi-hit supers and specials apparently don’t go towards the undizzy count.
Not sure how I feel about this. Having two combo-abort systems in play at once seems… tacked-on? Like an ugly patch, instead of holistic design. Then again, I’m not the game designer here.
Anyone know what problem led Mike to experiment with undizzy to begin with?