that comment was more related on how, all the “old” agmers dislike the new ip’s because they are watered versions of the previous games
SF4, BB get a lot of hate for being watered/casual versions compared to previous SF’s or GG
like you i dont mind a game that its more accesible as long as it keeps a good balance between depthand accesibility
you can always grow after you catch tthe eyes of the people
I don’t know. It may be something along the lines of what FB is planning, but I wouldn’t be surprised if the exact inverse of what you speak of may be more the truth.
After all, Type Moon isn’t the ONLY one who’s come a long way from their doujin roots. FB, while still a small, indy dev, has risen amongst the ranks of “poverty”, making it so that their doujin game has become a commercial product that’s able to stand with the “big dawgs” in arcades and has had its fair share of competitive tournament appearances. I don’t think it’s really a thing where FB “needs” Type Moon and its Tsukihime license explicitly, any longer. And that’s exactly what Under Night stands to represent, as they strike out on their own.
If French Bread seizes the full extent of the opportunity Under Night presents (like say…a worldwide release with decent netcode when it comes time to console port), it could stand to take FB to another level altogether. But in other words, I HIGHLY doubt that FB is going through all this trouble for making a brand-new 2D fighter, with HD assets that had to be drawn up from scratch, just as a means to “impress” Type Moon. They’re definitely in this for themselves, now.
all the text for the combo counters and meter and shit are from old versions of mb down to the fucking font and italics lol
I have heard that old reframe, and you know what I hear when I see that… “Get off my goddamm lawn.” coming from some guy in his 60. Times change, over time meta-games get large in a fighter (CVS2, GG and Marvel 2 are rather good examples of this), once that sets in… no new blood. I would rather keep attracting new players than letting the game get so complex that it kills itself off (and before ANYONE starts… Marvel is the exception of this pattern, not the rule).
We need more new players in fighters in general, so if more accessible IP get that done… I am all for it.
I know, personally… I like BlazBlue, but it kind of clear that with all that polish, the series is still being constantly tweaked. Among my friends, I am known to say that “Blaz is not quite there yet”… and by there I mean the plateau that was Guilty Gear X2/XX. GG didn’t get to where it was in a day as a series, I am not expecting BlazBlue to do that either. And at this point, I am clearly done treating BlazBlue in the same manner that I did GG… outside of the small trap I am in called “I sometimes wish Jin was Ky.”
Agreed, and as much as FB has done good with Melty… they can’t all be gems (I look at you… Battle Fantasia, Dragon Ball Z: Supersonic Warriors, etc.).
No, that why the game itself it two-sided. I honest doubt that impressing Moon at this point is the only motivation. But more to have a portfolio of games that they have done.
Type-Moon isn’t the only company that FB would impress if this game goes gold and does well. And I think that, in all honesty, that is the point. As you said, “I don’t think it’s really a thing where FB “needs” Type Moon and its Tsukihime license explicitly, any longer.” It’s more to walk into any companies office and when they ask FB “what have you done?” they can have something to show other that Melty, that Type-Moon can’t simply walk away with.
Arc System Works was basically in that spot a few years back with Guilty Gear under the hand of Sega-Sammy, and look at where they are now. BlazBlue is theirs and theirs alone. I think that it would take a act of god to make that otherwise now. Plus, anyone can look at what they have done and base their choices off it of it. I am rather sure that BB is partly why Arcana Heart 3’s port was entrusted to them…
That said, I am going to have to keep an eye on this and see if I am right.
remember the guard libra system on BBCT, that was atrocious, but lets wait and see what it is before starting any speculation :looney:
btw, F/UC wasnt handled by capcom per se, it was 8ting, capcom only published the game, the same way that sammy and sega did with GG until GG slash
i totally agree with you here, i think that this is the next step for them to break their doujin status (though i think that they arent a doujin circle since act cadenza)
with a new ip that its from their own they have a great amount of freedom to experiment with the chars and the gameplay, something that from what i understand its something that give problems to them in the past and its something that they want to avoid now
mind you but BF is a great game
btw, mvc3 can be considered a watered version too, since it has a simplified contol scheme, and maybe other stuff like that (not sure yet so who knows)
hecatom, marvel 2 had a simplified control scheme as well compared to the previous vs titles, not really a good comparison.
Indeed…
I see, didn’t know that… really developers really have to start putting their badge on the cover more.
No, they are not… once you are published, you are legit. AC was Bread’s brake-out moment, once that happened they became “Neil”.
I don’t know the particulars on that, but I do remember seeing those notes some where… T-M had a way of being conservative, if that harmed ideas in the development stage… then I would not be all that shocked.
It is and it isn’t, if TvC is any indication. At times it’s rather surprising what one can do with a simple button set-up. And as Irysa notes, Marvel as a series (MvC to MvC3) has a history of doing that…
I’ll be judging this game on it’s own merit. I wasn’t into Melty Blood that much. I didn’t like it enough to improve beyond a casual level. This new game looks sweet from the screens. The moment I saw Waldstein I knew that he will be my main.
yeah,but remember how people complained that mvc2 was a watered version of previous games because it only had 4 buttons instead of 6 back in the day :looney:
what im trying to say, maybe they are “watered” versions of previous games, but that doesnt make them better or worst, just different, sf4 and bb are still depth games even if they are or not “watered” games
It’s not only things on the pre-production side, it’s also produced post-production issues, as well. For example, FB is perfectly aware that MB has a western scene, and they know that the game had a presence at EVO last year. But can they capitalize on that? Nope, because Type Moon, for whatever reason, doesn’t want to share the Tsukihime love over in the West. And so, FB and Ecole’s hands are tied in that area.
So, now with Under Night, they may likely get their big chance to have a legit presence in the West for the first time. I can’t stress it enough; if they really want to be able to have an active contest with ASW and their “hateful Blazblue!”, they really need to vie for the same global stage that ASW has. ASW proves that there is a market for these “anime fighter” games worldwide, it’'s just a matter of marketing.
Oh yeah. In fact, in a lot of ways, I still disliked what happened with MvC2. But it wasn’t so much the fact that it reduced buttons, so much that by doing so, they changed how some characters performed overall. For example, in COTA, Iceman was able to have an answer for Storm’s run-away, because he had access to 3 different types of Ice Beams and Ice Balls that went in different directions. By his appearance in MvC2, however, the reduced button allotment also reduced his attacks. He lost his main answers to Storm’s run-away as a result. THIS is the type of “simplification” that I don’t care for, when it does more to limit my options. Ideally, because MvC3 is a game that’s built from the ground-up around its control scheme, it won’t be the same type of thing at all, but we’ll see.
And that’s my main thing. If you’re going to “stream-line” a game so that it’s more accessible, fine. But don’t do it at the expense of reducing depriving us of options and tools, either.
indeed, they took a lot of tools from the characters making them some what less effective, yet we also need to remember that the game now provide us with 2 assits that theorically can help us to overcome the lack of said tools, in theory, the fact is that mvc2 wasnt intended to be played like previous games
now as for UNI-B, they promised the PV, by now i wuld expected the release of said video :/, i want to see some action
True, but like I said, that’s where my problem with the game lies. The main reason the tiers are so lopsided in the game, are entirely due to the fact that some characters were negatively affected by the big change-over much more so than others. And that just speaks of poor design decisions, in my eyes. But whatever, at this point.
Any way, bring on the UNIB. I mean, sure, most of us here and other places like DL and MBread won’t likely get a chance to play it until probably Summer 2012, but at least it’s something… :lol:
well, sometimes the wait is as fun as playing the game, its like the excitement that you get before opening a new present on xmas, at leats that its how i feel, i like building the hype for a new game
yet of course i hate when the game doesnt turn well and dies as suddenly as was released
I don;t really like the visual style of this. It has that generic anime look.
define generic
blahblahblahaestheticsovergameplayblahblahblah
Generic is the simplistic run of the mill type deal. It doesn’t do much to set itself apart from others. It could easily be mistaken for something else and every character that I’ve seen so far are based on the same head, chin, nose, eye shape. They’re all identical in the face, but just with different colors, hair, and clothes. The big guy has a different body shape and skin tone, but he is still structured off the same head, eye, and nose shape.
I’m not going to pass it off just from that though. I went to a two tournies and watched some Melty Blood matches and I thought it looked fun despite the art style. I also didn’t try out Strider in MvC1 because of his look, but he became one of my mains when I played with him in MvC2.
well, at least you put enough tought on your argument compared to the rest of srk, i agree that the chars look a little bland perhaps, but i wouldnt call them generic, i think that it has to do more of the art style than the desing, and yeah i agree that the art style doesnt leave enough room for a variety on faces beyond the shape of the eyes and the hair, but its not that bad either
I think these designs are pretty generic too but that doesn’t bug me since it’s a fighting game. BB on the other hand…