I have a pretty good understanding of how the unblockable anti-air assists work with super flashes that don’t cause block animation, but I what I want to know is whether you can time other assists to be unblockable.
Ex: You call a projectile assist and throw them, then super as the assist is in that 2-3 frame window before it hits on wake-up.
Could something like that work? Since I haven’t really seen it, I figure either it doesn’t or it’s too impractical, but thanks ahead of time.