I keep hearing about how its so similar to SFxTK because of the OTG comboing.
But lets look at some mvc3 influences.
The music in the gameplay trailer sounded so much like one of the mvc3 trailers.
Ryus model to me resembles his sleeker mvc3 design. Japanese art style + somewhat americanized comic style. Especially the way the teeth are modeled and shown in mvc3.
In umvc3 Ryu uses a lot of electric attacks.
Im seeing a resemblance to mvc3 just not as crazy. Not necessarily a bad thing, but I hope by release the aesthetic looks more and more like SF5’s own thing.
It’s an interesting point, but I just don’t see and MVC3 in there. From a character design point with Ryu, he’s like an exaggeration of the already exaggerated style from SFIV/SFxT.
What’s Ryu supposed to weigh again? 180? The big makoto feet, the chest that looks like it’s about to tear his ribcage open and the arm muscles on muscles on muscles are all very SFIV to me. I’d love to see third strike Ryu again, but think he’s too clean-looking for modern fighters.
The stage design had a strong CvS feel for me, reminded me of the indoor/outdoor arcade stage. Also had the stage depth that the 2D, millenial fighters had with loads of stuff to catch your attention, not to mention the CvS stage color palette.
The Chun design really threw me off and she didn’t seem to have aged and battle-hardened like Ryu had. Very third Strike, more MVC3 than the Ryu model. ‘Chun-prime’ would be a fair description.
Way too early to look at the fighting infrastructure, I think the devs just wanted to make sure the fans got to see their favorite specials and supers so they could begin freaking out about it. Mechanically, it could be anywhere right now.