I think I got some good ideas, Lets start off with the System changes.
**TAC’s: **
**- **Remove TAC infinites
- Create a larger window for TAC breaks, create a timefreeze moment with a bright color flash corresponding with the direction
- If TAC is countered, the opponent who initiated it receives 150k damage loss and put into a soft knockdown state.
**- **The opponent who countered the TAC flips back and gets reverted to neutral
**- **The opponent who countered the TAC also gains 1/4 of hyper meter
X-Factor:
-Decrease damage boost percentage on XF2 to 115% and XF3 to 130% for everyone across the board. Speed values remain the same.
Character Changes(Copied list from Chrisis, those that are marked are those that I’m against and those that are bolded are my own ideas)
Akuma:
+Allow Akuma to cancel specials into demon flip.
[S]+Air tatsu hits overhead.[/S]
+ Add additional level 3, preferably Misogi.
+ Increase health to 850K
+ Messatsu Gohadou can be XFC’d into another Messatsu Gohadou
Amaterasu:
+Reduce recovery on weapon switch, both ground and air.
+Slightly increase base damage and thus meter gain.
+Cold Star Air Okay.
[S]+Projectile counter reflects beams.[/S]
+Projectile counter turns beams into meter
Arthur:
+[S]Gold armor rework, Does not break unless Arthur gets hit. Soft knock down on break.[/S] Gold armor allows him to dash, dash speed is around Haggar.
+Gold armor breaks back into regular armored arthur.
+Remove underwear gimmick alltogether
C. Viper:
-1 more frame of start up on seismic hammer.
-EX moves do not build meter on hit/block.
-EX Seismic hammer costs 2 meters.
-Reduce base damage and thus meter on all normals, specials, and hypers by 10%.
[S]-Increase time necessary to charge optic laser.[/S]
+Burning kick has less recovery, air does not guard break.
[S]+Optic Laser assist replacing thunder knuckle assist.[/S]
[S]+Allow DHC into EX Seismic hammer.[/S]
+Increase Hitbox or whatever the heck is wrong with her standing :S:[S][/S]
Chris:
+Give him an air 6C like his air 2C, except horizontal.
+Allow him to throw grenades while in the air.
+Make Incendiary grenade an assist over boulder punch.
Chun Li:
+Remove all recovery from Kikoken and increase its durability.
+Increase health to 950K.
+ Kikosho Hyper hits off the ground, or add frank west like roundhouse kick as a command normal that otg’s and can be canceled into Kikosho or Hoyokusen
Dante:
[S]-Reduce duration of Jam Session very slightly. Primarily for the assist.[/S]
+2A start up to 6 frames.
+Dramatically increase speed of Jet Stream horizontal movement for better carry on block, increase block stun, and make the window for both Crazy Dance and Fireworks earlier.
-Reduce thunder bolt base damage and number of hits (should function similarly outside of X-factor because of number of hits, but make it less insane in XF)
+Devil Trigger dramatically increases the window for Fireworks and Crazy Dance, allowing all moves that can be canceled into either to cancel earlier and for longer.
[S]+Devil Trigger returns Acid Rain float to vanilla status (can’t be used for meter this way, but becomes way more insane as a tool for setting other things up.)[/S]
+Increase Multilock start up, but allow Dante to continue to charge it while he does other things[S], including block.[/S]
- Fix Jumping :S: hitbox, still hits behind Dante
+Devil trigger health regeneration is 25% faster
+Increase bold cancel window by 5 frames
Dormammu:
-NO CHANGES NEEDES
Felicia:
[S]+Slightly increase base damage and thus meter gain.[/S]
[S]+Ask Crispytacoz for better buffs to put her at the desired balance level.[/S]
Firebrand:
-Can’t say, I don"t know much about the character
Frank West
+[S]Make drinking give him the equivalent of a 5 hit combos worth of experience toward leveling instead of a bonus for the pictures he takes. Still induces vomiting.[/S]+Air Camera does not guard break.
-Increase startup on standing :S:
-Increase recovery on standing :S:
-Reduce vertical hitbox on crouching :H:
-Level 4 and 5 frank west are timed to 15 seconds each, afterwards Frank West reverts back to level 3. Time does not reset after being tagged out. If Frank gets to level 5 from level 4, the timer is reset.
Haggar
+During active frames 623A has hyper armor to projectiles.
+Add anti-air super
Hsien Ko
+Increase walk speed.
+Increase air run speed.
+Make Pendulum cancelable.
Jill
+Increase base damage and thus meter gain slightly.
+Reduce Feral Crouch start up by 2 frames.
Morrigan
-Shadowblade hit/block stun reduced very slightly.
-Reduce duration of Astral Vision by 25%.
+Air Shadowblade does not use her air dash, and does not force her to leave flight mode.
-Reduce base damage and thus meter gain of Soul Fist.
-Meter Gain is reduced by 50% while astral vision
Nemesis
+Armor is immediate on armored moves.
+All light attacks start up slightly faster.
+Level 3 has hyper armor and has 2 frame start up.
Phoenix Wright
+Make 236A into an assist, replace press the witness.
+Remove the chance to get non functional evidence, give all the ‘bad evidence’ effects even if they aren’t as strong as the good evidence.
+All normals faster and slightly larger hitboxes.
Ryu
+Throws groundbounce for solo meterless follow ups.
[S]+Air tatsu hits overhead.[/S]
+ Denjin super is air ok
Spencer
- air A+S zips cancellable into one another in the air for better mobility.
+Health buff to 1,150.
[S]+Air version of Bionic arm straight down similar to bionic bomber.[/S]
+Increase block stun just enough on Atk+S zips to prevent being thrown. Spencer is still susceptible to thrown on whiffed zips
Strider
+Slight Increase base damage and thus meter gain across the board keep overall damage very similar to current level, but more meter gained while dealing it.
+Allow Formation B summon and release in the air.
+Allow Formation B release to cancel all specials.
+Legion gets hyper class durability, regular specials should not beat it for free.
Trish
[S]+Increase base damage and thus meter gain.[/S]
+Peekabo functions normally even late combo, slightly decrease its hold time over all.
Tron Bonne
[LIST]
[]I don’t know enough about this character to say.
However I think she needs buffs.
[]Same
[/LIST]
Vergil
[S]-Spiral Swords split into 2 different hypers.[/S]
-Only 5C and air C eat projectiles.
[S]-Reduce ground dash speed.[/S]
+Judgement cut Air Okay.
- Increase start up on Rapid slash
-Slightly reduce hitbox on standing :H:
-Heavily reduce hitbox on Helm breaker
+Increase rate of Devil trigger health regeneration by 25%
Viewtiful Joe
[LIST]
[]I don’t know enough about this character to say.
Very cautious to touch on him since he is already better than I understand.
[]Same
[/LIST]
Wesker
[S]+Return old gunshot float value.[/S]
+Return Rhino Charge to vanilla invulnerability pre-flash.
-Decrease Recovery on standing :S:, punishable on block.
-Maximum Wesker can only be Xfactor canceled upon landing
-Forward gunshot can only be canceled into teleport if motion is input manually.(Diagonal gunshot retains its cancel properties)
Zero
-Reduce minimum damage scaling values on specials.
-Slightly decrease base damage to decrease meter gain.
-4 more frames of recovery on both ground and air Busters. Should still be fine for combos, but less strong in neutral.
+Remove the single command dash per jump cap.
+Give back multiple light buster shots while airborne
Captain America
+Give an air special that moves him down forward with a hitbox.
+Reduce recovery on all normals slightly.
Deadpool
+Give him [S]6[/S](4) teleports before the explosion.
Doctor Doom
[S]-Reduce base damage across the board and thus meter gain.[/S]
+Slightly increase walk speed and ground dash speed.
+Reduce flight start up.
+Hidden Missiles Shoot out in rapid succession
-Hidden missiles tracking is significantly reduced
Doctor Strange
[S]+8 way air dash. Current Iron-Man variety.(Hellno)[/S]
--------------------------------------------------------At this point, I’ve gotten lazy. I’ll post the rest of the characters in another post later.