UMvC3 version 2013: The feedback thread

Uhm yeah, what IS his point…

I was trying to find good parts for those characters and log trap isn’t just annoying. Remember kusoru he made log trap look OP

And have you seen Abegen use Tron? Your point…is…

well abegen’s team is basically all low tier but he found some amazing synergy between them.

They should just rework doom, so he is still scary without jump s hard knockdown tradeoffs.

I know, and I’m asking why you’re pointing out the positive aspects in the first place. Weak characters are still weak characters, even with the some strengths they have.

And lol, it’s been a year since Kusoru did his thing. We already know Log Trap is a great assist. RR is still lacking in strengths.

well some of these bad characters can do things top tiers can or do them better and with raccoon I have seen very little with him bar sprintgod and kusoru

I know that, but again: Bad characters are called bad characters for a reason.

Are you arguing against some kind of buff to the lower tiers or something? I don’t even know what the point in you defending them is.

The problems with the game lie within the wy they made it work. Combos to death are, in my opinion, way to easy to start from just about any hit you get anywhere. Hitconfirms should be a lot harder to get.

I swear if anyone brings up that shitty excuse for a game xvsf, or mvc1. The best game in the series wasn’t even ToD heavy, so why go back to that? Just nerf the combo systems and look for ways to strengthen and weaken characters neutral. Just my opinion though.

Welp. Looks like we are getting a patch. Hot damn diggity.

Amaterasu:
Make her j.H in glaive stance cancelable, every normal on the ground in whip is special cancelable, make he airdash better, make her ground dash just a forward verson of her back dash and we will be good. Also nerf coldstar so she is a point character now. kthxbai.

Oh and everyone’s hit confirms should be just as hard as ammy’s and joes.

Also, a tip.

IF YOU WANT YOUR CHARACTER TO BE BUFFED/NERFED THEN GO OUT TO MAJORS AND SHOW OFF HOW BAD/BROKEN YOUR CHARACTER IS. CAPCOM IS LOOKING AT TOURNAMENTS, NOT YOUTUBE. THE TIME IS NOW.

Wasn’t this an April Fools’ joke? The patch update news, I mean.

That was an April Fool’s day joke guy.

Motherfucker.

Fuck you SRK. First the forums and now you got me hyped up for this?

I hate you all.

basically saying no one is completely useless as some people make out to be

Dammit Steel, I was going to put out a troll set of patch notes and everything…

Not being completely useless isn’t that much of a step up from mostly useless.

Maybe him saying that we were really getting a patch after reading an April Fool’s joke was a meta April Fool’s joke. The joke’s on me!

Here is my major list of arthur changes if a patch ever happens:
Arthur UMVC3 Changes:
1: Either having his armor break cause soft knockdown, or still have hard knockdown but allow to reset the time for gold armor or revert back to normal armor when time runs out, or when it breaks give it invincibility like he was in Super Ghouls and Ghost

  1. Give j.S more hitstun to it so you have a bigger window to combo off it.

  2. Give his f.H a little more range so he has a better ground movement option because, so he doesn’t have has to use j.S cancels for his mobility so we can use f.H as a command normal dash somewhat or give him a better walk speed

  3. Better use for b.H, bigger range out when use on it, or have faster startup at least. At the moment it is a very useless command normal

  4. Allow at least a bigger window to at least combo off his air throw, or at least allow us to do OTG to Super to get some damage off a air throw. Ground throw don’t need to be change if he gets a better air throw.

  5. Faster Start up on QCB+M and QCB+H, these only get mainly use in combos, if they had faster startup, they could be good tools for Arthur’s keep away game, but now, they are only used mainly in combos

  6. Give SRK+L start up invincibility to it, and also allow to counter high, lows, and jump ins too. Doesn’t need to counter projectiles because his lances beat out almost everything in the game and gold lances beat everything besides hypers.

  7. In gold armor, allow arthur to OTG in the corner without having to move back or give gold bottle a better hitbox in the begining so we can at least OTG into Super in the corner

  8. Bigger window to x-factor cancel j.S so we can solo pick up someone from a airthrow

  9. A Small damage buff or better scaling on combos.

  10. Allow his daggers and his lances to piece the opponent to allow proper happy birthdays to happen, Same thing with godless bracelet allowing to properly to hit the assist so Arthur can punish assist calls better.

  11. Make Save The Princess a mashable level 3, at the moment its better to do Godless Bracelet loops for better damage then using his level, even thought this is one the best level 3 in the game, but damage wise it needs to do a little bit better damage.

Nerfs:

  1. Small chip damage nerf in x-factor, if he gets some of those buff above I am fine with this nerf.

  2. If he gets a good damage buff, he cannot link Godless Bracelet to itself over and over again unless in x-factor.

So how is my change list of arthur looks at the momnet? I have to think more nerfs if he gets any of those buffs above but, I know those are the biggest problems for arthur that I know of that needs changes at the moment.

Lol someone said give vergil blistering swords as a lvl 1 instead of spiral swords.

Yes please.