I find most Dante’s to be predictable. You know they’re going to j. S xx something, usually hammer, the fireball or that divekick type move. The important thing is to make the j. S whiff and to stay above him cause every time he whiffs jump S, good Dante’s will cancel into something to make it safer but if you’re above him, that’s a free divekick/trap/fireball for you. You can’t throw fireballs/traps recklessly in the dante matchup because of teleport but every time he does j. S, it gives you the chance to use any of those moves depending on what the situation calls for.
Bear in mind, though. Ice is asking about a pure runaway dante. Your advice is for combating rushdown dantes (and poor ones at that, if the strat is to take advantage of predicatability and repond to jS done while trish is above him). Things like jS xx whatever, teleports, etc ae the exact things the dantes he’s asking about WON’T be doing. Most people regard dante as a rushdown monster (and boy is he ever one), but he’s also an incredible runner and zoner. Imagine a dante full screen away, refusing to teleport, calling missiles(for example) and vomiting the screen with pink hit boxes. THAT’S what Ice is asking for advice about.
And I’m excited at the prospect of reading a good answer lol though id still like to see the brainstorming I mentioned above about how it might look if you, as dante, fought rdk or jago’s trish.
I play both types of dante’s and they all use j. S xx whatever as their gtfo move when you’re 1 or 2 character lengths away. However, my team is Trish/Doom (missiles)/Hawkeye so I have to admit that my assists are really good against any dante trying a keep away strat.
Edit: Trish doesn’t lose to Hawkeye IMO. I’d be happy to be proven wrong though. I’m ac_tesla on PSN if anyone would like to have some matches.
Damn I would love ur team lol but my trish strat is far too dependant on wesker. I just love hawkeye. I’m playing 4 teams right now and none have hawkeye tragic, it is. Lol
Anyway, you’re saying 1 to 2 chars away… but ice (and I, via piggyback) is asking about 10+ chars away. Pure runaway dante.
Goat, my trish team doom is plasma beam, and I love it. But since missiles trish seems really good in theory, just curious what kind of patterns and tactics you employ to “prove” (in the gameplay sense) that missiles trish is the cheapest way to go?
Missiles optimizes Trish’s lame game. Trish/Doom is not as potent as Morrigan/Doom but it’s extremely difficult for some characters/teams to get in on her. I don’t have any specific patterns really. I just call missiles when it’s safe and once they’re out I’m free to rush down or be even more lame depending on whatever the situation calls for and it’s an OTG so good for combos too. It’s hard to describe in words.
So how about magneto? How do y’all handle that punk? I recently got eliminated from a tourney because I simply couldn’t handle magneto/Sentinel. I tried to counter his sentinel calls with my hawkeye but he covered sent with well timed disruptors. And since trish has no tools to deal with that I was stumped, had to play a more rushdown oriented trish which really isn’t my forte and lost as a result. Is that the only way to defeat magneto(well magento sentinel to be precise)? Or is there a way to play lame against him?
Also, how does one deal with a wesker who is running away from trish? This usually isn’t an issue since most peeps play wesker on anchor so once I’ve gotten to him, he can runaway all he wants, I have the life advantage. But every now and then you find yourself against a runaway wesker, and since trish neither has a strong horizontal move in the air, nor a fast one on the ground, I usually don’t know what to do. What I try to do is force his ass into the corner and begin rushing that shit down but I was wondering if thats the only way or can you outlame him? My teams trish/Sentinel/hawkeye btw.
Damn I would love ur team lol but my trish strat is far too dependant on wesker. I just love hawkeye. I’m playing 4 teams right now and none have hawkeye tragic, it is. Lol
Anyway, you’re saying 1 to 2 chars away… but ice (and I, via piggyback) is asking about 10+ chars away. Pure runaway dante.
Goat, my trish team doom is plasma beam, and I love it. But since missiles trish seems really good in theory, just curious what kind of patterns and tactics you employ to “prove” (in the gameplay sense) that missiles trish is the cheapest way to go?
Imo the key with missiles-runaway is to have sequences to safely flow from protected missile call to protected missile call. That’s the pattern I was refering to. Though with trish more than others I suppose specific sequences wouldn’t be quite as needed since she can stay out of harms way.
You have to rush magnus down but cautiously. Disruptor is too good and beats your lame game. Be careful of being obvious with your dive kicks cause shockwave owns that. Stay in the air to avoid getting pinned by drones but watch out for air throw.
Trish outlames Wesker cause he has no horizontal air projectile. Hopscotch is very effective against him and stops random super. If he has a huge lead, it can be tough to catch him. However, if they start off on equal footing, Trish has the advantage. He really can’t do too much against super jump hop scotch if you’re out of air throw range and not in the trajectory of his gun. If he gets frustrated and tries to start unsafe offense you can start your usual dive kick/whatever rush down game.
Hmm…I don’t agree. You say most Dante’s are predictable. But what if the Dante is NOT predictable? Jump S to XXXX is not his only options. Some people actually know how to utilize his every option (though its rare). No offence, but you couldn’t have played any really good Dantes (ONLINE DOES NOT COUNT 98% of the time). Most Dante players are usually Assist/teleport or Jump S/XXXXX. Not talking about that kind of Dante.
I find most characters predictable. I mostly play online cause I don’t like to travel and after a while you realize that every character has some basic strategies that everyone playing that character uses. I do play offline too and the experience definitely translates. People can say what they want about online play but it’s great for learning matchups. Most people aren’t that great but there are some really good players so you shouldn’t sleep on online play (admittedly, the best player that I’ve faced on PSN is Eddie Lee and I don’t know if he’s considered a top player). Pretty much every Dante I face, good, bad, or mediocre will use j. S as their get off me move. The good ones space it better and will cancel it into something. His projectiles aren’t exactly fast so it doesn’t take too much effort to get within striking distance of Dante at which point I find is when they start resorting to j. S. Does your opponent not use j. S xx whatever when you get close? If not, then what exactly is it that’s keeping you from rushing him down when you get within range?
I usually think of Magneto and Trish as being much more similar than most people think. He has very good rush down and low health, and the same can be said for Trish. Don’t forget about her slide in this matchup. Using it cautiously and effectively will get you under his disruptor and close the gap at the same time. Avoid excessive trap/round trip usage, even in the air, since disruptor is too fast for all that. A lockdown assist will help out alot in this fight so that you can tri-dash in to open him up. One solid Trish combo into a DHC or Round Harvest unblockable should kill him off.
I’m thinking of (temporarily) swapping Viper and Trish so that Viper is on point in an attempt to improve my skill with her, so any opinions on what Trish’s best assist would be for Viper? I like the idea of Low Voltage, kind of like a ghetto Doom beam. It seems like I could use it to cover approaches since Trish does come in behind the point character. In practice 'm having alot of trouble incorporating into the combo game though. Low Voltage is just slow as all shit, and has a higher verticle hitbox than beams, so Low Voltage plus OTG seismo actually makes opponents pop up too high to continue the combo. I still like the idea of having it to cover my approaches, but I also have Cold Star in the back so I have a neutral game assist, and one that is without question better than Low Voltage. Plus Peek-a-boo is just so dirty. I can’t make up my mind.
I’m friends with Chrisis and talk to him almost daily (the resident viper expert [read: marvel expert]). So since you’ve been so kind to me w/ the advice, I figured id just ask em for you and get a definitive answer rather than just speculate (my guess is hell say low voltage but she has a lot of tricks with 'boo). He doesn’t seem to be around now, and I’m goin to bed. By approx noon tomorrow should have something for you. If an IM pops up before I pass out, ill edit. G’night!
Oh yeah, I’ve now searched youtube AND optionselect archives, and I can’t find a single game of green ace playin trish. Would someone mind linking one?
Hey guys, how’s the trish vs dorm matchup? Rdk just put up a vid where, vs a dorm player, he puts wesker first. You think he just felt like it for funsies? Or you think it was based on concrete matchup considerations?
I hear its pretty ass, probably her worst match-up. I don’t know why, and since theres only one dormammu in my region I don’t have much experience against him, but a few pages back people listed dorm as one of her tougher match-ups.
Per Chrisis, “Low voltage so she has something full screen. Viper can use Low Voltage well in neutral stuff while other assists are more set up based and there’s already Ammy on the team for that.”
Thanks for the advice. After alot of playing around in training mode I could already see low voltage was the way to go despite being the worse assist in general. Peekaboo is hard to pass up for me for whatever reason, but I don’t think I need it.
In regards to the Trish v Dorm matchup, I’d say it is most likely her worst. She doesn’t have a whole lot of bad matchups, but this one is not good at all. It actually came up somewhere before, I’ll try to find the discussion and link it.
Greenace went up against Jago at Final Round, that might be on youtube though I don’t think Greenace did particularly well. There was an option select stream from a week or two before Final Round where he beasted with Trish for a solid hour that I can’t seem to find anymore. I’ll look around a bit more though. Try to catch Don D on the Armhouse streams too, he runs anchor Trish and does well.
Seems like Stalking Flares would be hard for us to combat. My guess is our best approach is to attempt to RTSD.
This is kind of a silly question, but when rushing down w/ Trish (in general, not a matchup question), is our best confirmable overhead a Mag-esque tri-jump L? Or or we just stick to box jumps?
Also, for random hits in general, such as dive kicks that connect w/ airborne opponents, other air-to-air hits, stuff like that, is sL our best confirming move to continue combo? I get a lot of hits that amount to single hits if not clean and grounded, just want to make sure I’m not missing out on combo opportunities (especially since my team only requires an ABC air combo to get movin’).
I would be very interested to see an explanation of how to successfully translate Trish’s lame game into damage. People just stop approaching me and I feel like im not gaining any kind of ground.i just never do anything dangerous enough for them to feel compelled to rush me down.
and then obviously, when you’re rushing down, how do you get through chicken blocking? i find that you have to throw out jH so early it almost never option selects a throw.
start flooding the screen with crap
go for left/right triangle jump mixups.
you can also frame trap them into eating c.lk from your triangle jumps