this… is… just… wrong… in so… many… ways
What the heck is wrong with you?!
hmm
heres how you fix the game kiddos.
Remove all unscaled moves, that pretty much covers 80ks, loops, and LL loops.
buff anti air assit, to stop mindless box dashes and rushdown.
tighten up hitbox sizes
autocorrect character models during super jump
add D.I. (directional influence) to super jumps like mvc2
Air to Air conversions that combo and end with S should cause flyscreen and softknockdown.
Increase techable frames on TAC’s
Damage scale Level 3’s
Fix the player marker during superjumps, it glitches quite often to where it confuses players where opponent really are.
Cut x-factor damage by 20 percent and duration by 10 percent across the board.
Decrease OTG window on hardknockdowns, or add command techroll
there you have it perfect
i like most of your ideas, although think about that causing flying screen after S in an air to air combo would screw half of the cast air conversions, like magneto and storm for example. Its actually nice to watch hit confirms in the air turn into an awesome combo, otherwise the game will become a bit more scrub friendly.
But like i said i like the other ideas, i completely forgot about the unscaling of level 3s that should be something to be adressed as well
Scaling lvl 3s would make them totally worthless for the most part.
I want damage to be scaled a lot more in this game but decrease hit stun deterioration to allow for longer combos. I’d be totally ok if I lost 70% life against a heavy hitter like Nemesis or if Modok pulled a badass combo against me, however I am not ok with people hitting 70% with MMHS combos into super. Firebrand is one of the best examples of a character that has low damage but can hit long combos.
This will force people to either increase their execution or start focusing on resets and that would make this game so much better.
I would probably say not to scale level 3 supers, but to DECREASE DAMAGE on some (I’m looking at Vergil, Wesker (shade-less), Dr Doom (mashability)) but rather have some INCREASED minimum damage scaling to some supers (Nemesis anyone?)
Remove all tracking shit and finetune hitboxes.
That’s 98% of stupidly fraudulent hits gone right there.
Seriously, tracking is just… retarded in so many ways.
Here’s a suggestion.
Can we please not appeal to the lowest possible denominator?
In other words, can we not allow people to make huge ass damage without any execution whatsoever?
You don’t want your 6 pack chugging, Sunday all day football watching, man cave friend Jimmy doing big damage with Wolverine? Way to hurt the fighting game scene.
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Akuma: Give Gohadoken full body invincibility that is active from frame 1.
Ammy: Decrease her damage output.
Arthur: Make his level 3 non-xfactor cancellable. Make gold armor last for only 3 seconds.
C.Viper: Make none of her special moves cancellable.
Chris: Change his 5A/s.L into a sword normal that is identical to Vergil’s 5C/s.H in terms of hitbox size and range.
Chun-li: Make all her Kikoken’s have slower start-up.
Dante: Needs a fast air dash during flight in devil trigger mode. Buff air trick so that he can teleport in different directions (22A, 22B, 22C, etc).
Felicia: Make dancing flash an unblockable super. Buff sand splash into a fullscreen projectile that has 8 low priority durability points.
Firebrand: Nerf his damage a bit. Make bon voyage unblockable.
Frank West: Give him an airdash and give all his normals chip damage starting from level 2.
Haggar: Give lariat full body invincibility.
Hsien-Ko: Change her dash animation into Slayer’s dash from guilty gear. Make her air dash faster.
Jill: Take away all the invincibility frames on her teleport dashes. Take away the invincibility on machine gun spray. Make mad beast a level 1 hyper that lasts for 50 seconds.
Morrigan: Increase her meter gain during astral vision. Buff her chip damage slightly.
Nemesis: Give him super armor on all of his normals. Turn air rocket launcher into a multi-hitting projectile that shoots out 3 rockets. Make his launcher’s hitbox bigger.
Phoenix Wright: Make Ace Attorney a fullscreen unblockable hyper with OTG capabilities (similar to Magneto’s, but unblockable).
Ryu: Give all of his shoryuken’s full body invincibility that is active from frame 1. Also, make it +10 on block.
Spencer: Make bionic arm deal 150k chip damage.
Strider: Make his vajra assist cause a crumple state on both air and grounded targets. Nerf his damage output slightly and buff the hitbox of his light gram.
Trish: Make her 5A/s.L hit low.
Tron: Turn her j.C/j.H into a fullscreen projectile that nullifies other projectiles regardless of durability. Nerf her damage output significantly. Make her servbot super deal 600k unscaled damage.
Vergil: Make spirals swords last for 25 seconds. Make helmbreaker unblockable and make it +24 on block.
Viewtiful Joe: Give red hot kick fullbody invincibility that is active from frame 1. Make it +5 on block.
Wesker: Make his launcher +6 on block so people can mash the shit out of it even more then they already do.
Zero: Increase his meter gain and damage output.
Captain America: Make hyper charging star unblockable.
Deadpool: Make his taunt deal 200k damage unscaled and 100k chip damage.
Doom: Make his j.6C unblockable, and make his regular footdive unblockable.
Doctor Strange: Give him an airdash. Make his hurtbox smaller. Give EoA more durability. DoD’s don’t disappear when he is hit. SoV does more chip damage.
Dormammu: Stalking flares need to do more chip damage. Chaotic flame needs a bigger hitbox and faster start-up.
Ghost Rider: Nerf the hitbox size on all of his chain specials.
Hawkeye: Give trick maneuver full body invincibility.
Hulk: Take 5.C/s.H out of the game.
Iron Fist: Make his 2.A/c.L hit low. Make him yell louder during special moves.
Iron Man: Make his air dash start-up slower.
Magneto: Buff his meter gain slightly. Make magnetic blast +50 on block. Give him back his alt costume.
MODOK: Needs to be able to taunt mid-flight. Jamming bomb effects need to last for 15 seconds.
Nova: Make energy javelin deal 100k of chip damage.
Phoenix: Increase her vitality to 420k, air TK shot can be used 3 times while airbourne, traps and shots dont disappear if Phoenix is hit, air TK shot has faster recovery.
Rocket Raccoon: Buff his damage output. Make all of his normals unblockable.
Sentinel: Increase his health to 1,300,000.
She-Hulk: Give her s.H/5C super armor properties.
Shuma-Gorath: Nerf his mobility options.
Spider-Man: Make his DP cancellable. Oh wait.
Storm: Make hail storm start-up faster.
Super-Skrull: Make meteor smash unblockable. Turn rolling hook into a projectile.
Taskmaster: Take away his shield skills OS by re-mapping the move.
Thor: Make his character model less lame.
Wolverine: Make berserker slash fully invincible starting from frame 1.
X-23: Give her a flight mode that lasts for 120 frames.
“Vergil: Make spirals swords last for 25 seconds. Make helmbreaker unblockable and make it +24 on block”
i’m not sure why but this cracked me up
That’s when developers stop acting like the lowest common denominator is the only way for fighting game sells.
This why Auto-block gems, X-Factor, and other dumb shit got in fighting game.
I’m glad that after reading this threads recent posts, some of the real aggregious problems are finally being discussed, even though they’ve been a problem since Vanilla Day 1.
Problems like:
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The HUGE OTG window. And on characters like Doom and Nova this window seems to have been made even larger. This almost made me drop the game when I got it Day one Vanilla because I could not believe how LOOOONGG you had to combo. Nerf this back to a second and a half and most of the derp would be removed from TOD combos.
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The ridicuouls hit boxes. To this day, I still try to punish Dante when I am behind him while he is doing his sword smash because it is right in my characters eyeline. But this is a lie. Dante’s hitbox extends behind him for no damn reason and has huge priority. Wesker’s ambigiuos jumping S. Like all of Vergil’s sword slashes. Hulks air S. These moves have no business hitting behind them but they consistently do. If the hitbox extends behind ( or to a lesser extent, above and below the attack for some moves) the character it needs to be reduced.
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Move priority. Marvel is the only game where a slow H will beat out a Super or a fast L attack. Move priority in Marvel makes no sense and the general rule of L being high priority low damage and H being low priority and high damage are completely gone for most characters. Hell, some characters moves don’t even have hurt boxes like Zero’s air H and Wesker’s air S. This is baffling and clearly the designers were stuck and had to make some moves derpy to compensate. Almost every character has a useless normal or a GDLK normal they abuse. This needs to be rethought and balanced.
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Nothing trades. Like, nothing. Outside of Super’s I don’t think I’ve seen a normal trade in two years of Marvel. Like never. Maybe in a mirror match with like Captain America shield slashes. It would be great to actually predict your opponenets lame mix up and punch it for a trade, but since most top tier characters have broken normal priority moves that are spammable, this has never happened and won’t ever happen unless moves without hurt boxes and obscene priority are addressed in a future update.
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Auto correct. How in the hell Dante will teleport behind my thor, but Thor is still facing and attacking the previous direction, but you jump over Spencer and he’s already attacking the ground on the other side of him before you land shows that some characters center orientation is off, making it much harder for certain characters to punish effectively. A lot of low-tier / heavy players know what I’m talking about and it needs to be addressed.
And while we’re at it.
- Slow teleports Down. Just a frame or two. Just enough for it to be blockable online, because right now … sometimes … not so much.
And a personal Thought:
- All modifying specials need to be lvl. 2. Astral Vision? two bars. Spiral Swords? two bars. Zero’s Double Form? two bars. Just give these attacks some damn weight because right now there derpy as hell. I also feel this should apply to Wolverine’s Speed increase, Dante and Vergil’s Demon forms, Firebrand and Felicia’s doubles and any other’s I may be forgetting. They may not be “broken” but all these attacks are freely spammable and save these characters from a lot of mistakes. Oops, attacked too hard, should be punished, but no - cut recovery animation with speed increase. This takes a fair and good character into possible abusive territory with any future update. They make not be on the level of Spiral Swords right now, but changing the meter requirement won’t hurt the so much that they are useless, but instead gives these moves actual weight thus making them more hype while preventing the aforementioned possible OP status later on.
Umm you basically want Marvel to be Street Fighter? No thank you.
**Edit: **I think people should stop looking at the mechanics of Marvel, and focus on character balance, because this game would be amazing if there wasn’t such a high discrepancy between the high and low tiers.
there are more characters with hitbox issues
Chris Redfield-SMG hits behind him for some reason
chun li-lighting legs hit behind her
magneto-S.H and Jump S hit behind
Vergil-S.H hits behind him
Wolverine-Swiss cheese hit behind still even though it was nerfed lol
Dante-Most of his moves have odd hitboxes
Dr doom-he footdives with his feet but somehow if your below him away from the divekick his head hits you lmao
Haggar-every button that involves his pipe hits 2 directions and dont get me started on his weird supers having funny active frames
sentinel-the first hit of sentinels Cr.M hits behind but the remaining 2 hit in front
i can go on but you get the point.
It’s ok for wolverine to do 1 million off of abcs because he is a footsie based character and heavily revolves around strong thinking and good reads with divekick OS
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That’s not how priority works. the reason those moves are winning is due to frame advantage and start up, as well as an extended hitbox (priority). So if you’re -6and you throw out c.:l: (i5) and they do a c.:h:(10), you will lose. Also you may be running into their hit box before your hitbox has enough reach to hit them.
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Things do trade. When zero is doing j.:c: i will intentionally :s: with Taskmaster and make it trade everytime.
Or hulks S.H Stopping some supers
Make Iron Fist better
One of my favorite Marvel characters and he’s such garbage.
Honestly most of the changes I would want are around things like netcode and fixing hitboxes. Even I feel like a scrub when I land a random crossup foot-dive.
I think you’re completely correct in that the start up time is the culprit in most cases of moves being shut down as some of the cast has absurdly fast start up and others have absurdly slow start up. And I’ll concede - moves do trade but not enough. There’s lots of situations where it feels like a trade should happen ( like both characters were using their :h:attacks for example) but rarely does. Maybe people don’t want this in their marvel but I seem to remember trades being relatively common in MvC2 and earlier so it just feels weird to not have that old level of move priority anymore.