This thread is basically just a thread to talk and converse with other members from the Marvel 3 forums about things loosely or not at all related to the Marvel vs Capcom 3 series.
Hmm, true. When I look at match vids of SFxT and compare them to SF4, the typical amount of close-ranged combat is about the same for each game, but I think that the inability to truly give someone that wakeup pressure business, combined with the relatively quick healing after a tag + large stages to facilitate the turtling until the partner’s HP is back up is the cause of the dis-proportionally high amount of timeouts.
Adding more time to the round could fix this, but I think that the problem could also be solved by either drastically reducing the amount of recoverable health available after getting hit, or drastically reducing the speed in which it recovers.