UMVC3 OTT I am here in the shadows

September 27th I think. I need all the practice and critique I can get.

Thank for enlightening my feeble Marvel brain with your immense street fighter 4 knowledge since we all know that is the one true game and is one of the deepest and most dificult games ever. period. I would never be able to comprehend such wizardry without your guidance.

http://www.the-coli.com/images/smilies/rudy.png

The Demon is obviously a special case being kara cancelable. I haven’t seen anything like that with Kanji…which is who we were discussing. You really should get off that high horse like no one else has ever played a street fighter game lol. Its obviously wrong.

im going to bed. aidos OTT

Im still in between whether I want to drop Teddie for Yu.
I like Yu’s high/low game, corner carry, and the fact that Yu can actually open people up.

Oh kewl, new topic.

On another note:

WHAT THE HOLY HELL IS THIS!

Spoiler

http://9gag.com/gag/5285237

Can we get a dislike button just for the fact I see 9gag…

Yeah those matches were alot of fun I like your Teddie and anytime you wanna play just send me a invite

I mean, 9gag aside, wtf? A translucent frog? My mind is full of fuck right now. @_@

Such Nignorance

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I never claimed that, but hey, whatever, you’re just getting childish now as you don’t have a real response to what I presumed was some form of discussion, not just unimaginative mud - slinging.

Being able to Kara - Demon makes it easier to land but it doesn’t change the fact that you can jump out of it standing, not crouching, which was entirely the point and is relevant to Persona as well.

Try reading when Kanji goes for a command grab and jumping out of it, you’ll find it easier when you’re standing. If you’re one frame off the floor, that throw wont hit you.

Ill be on tomorrow, but Ill be using a brand new bnb with Teddie so i’ll suck.
Playing Nitro today made me realize that damage output is one of my main issues. I need to hit at least 4k -4.5k per corner combo.
Its gonna be hard though since Teddie’s J.A causes people to drop out of combos like 25% of the time.

Throws are stupidly bad in P4A.

Slow-ass start-up/recovery
So easy to break

Frosty.

Why do you always argue about Persona when you don’t even play it. It was obvious when you said to just block high vs Kanji. It’s not even that serious.

I kinda wanna play again. Fuck sleep.

For fuck’s sake, go to sleep, Momo.

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Well, the club I went to was a total bust =/ what a crappy way to end the night

You prefaced your whole first post with “I bet you never played sf” or some other dumb shit. Yes in the 20 years that game has been out I have never played it. Your a daft fellow for sure.

Anyway enough of talking about that shitty game anyway.

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Interpol you were destined for greatness! what happened!

http://www.the-coli.com/images/smilies/tocry.png

Thats my post-punk band tho.

Still streaming, come see me get salty

I rarely ever discuss Persona, which I’ve stated before, that I do play. It’s far from my best game, but that shouldn’t preclude me from all discussion.

I made arguments for why I believe you should block high, not all the time, you never ALWAYS block high or low, if you do you’ll get swept / hit by over - heads, it does make it a lot easier to escape command throws however. Something I can vouch for from my experience of actually playing the game.

I also happen to play grapplers in EVERY game, I’m a grappler player, that gives me fairly solid perspective on how they work and how to beat them and neutral jumps are one of your best tools. You wont get anti - aired if they’re pressing a button (like going for a sweep / command throw) and you jump over it and punish the recovery.

Spoiler

http://25.media.tumblr.com/tumblr_m8r5b17EqI1qcbmxzo1_400.gif

fuck it. play with me right now so i can practice my defense.

Fuck it. Im going to the lab too.