UMvC3 Magneto Videos: Day minus[-] 3 Combo's

Nice stuff but EMP loop into Dante raw tag would be my go-to flowchart if I was rocking it lol.

@bloodabeast
You can omit the Jam Session extension for magneto, and use if after you TAC Frank so you don’t have to THC to level Frank up. So do your normal combo with Magneto, TAC into Frank, Knee Drop call Dante Camera x2 into Super. That is what Bee does.

thanks. just startin out stuf with this team. @Din0 i figured i’d start out basic first then work my way up to the swag shit

@leafcolonel appreciate that bro. so tac into frank [loop x3] knee drop then call dante into double camera, do i tk the first camera shot?

wait… we can tag people in posts now?

I might play around with Dante/Frank/xx some, that team looks cheap as hell. Bee is pretty damn good with the frank/dante synergy

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Pretty dominating Magneto/Doom play from someone who isn’t Champ. Surprisingly very little Hyper Grav looping though.

Sup guys! trying to get some help with this combo extension usin mag/vergil/doom. i know it’s possible but i don’t know what i’m doing wrong at :a1: cr:h: :s: tk hg:h:

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EDIT: I found the correct extension which was :a1: st:h: :s: tk hg:h: xx tempest but it’s really hard to link. anybody have a link to something like this or any workarounds i should know about or is this shit just not possible?

I’m pretty sure you can do :a1: sjub addf j:s::h: Hyper Grav.

It’s a tough link though and it’s not worth the risk of dropping it with that team since you can just DHC to Vergil after the Doom extension for a TOD.

i see. guess i was just getting greedy for the meter. i was so close to 3 lol

Blooda, this is the team I’ve played for a while. Trust me when I say using missiles extension on mags is a waste if you’re trying to optimize combos. I have a video posted somewhere (mags vergil doom combo on youtube) using just vergil extension, and then using doom missiles after dhc to swords (or DT) to get an extra round trip loop in with vergil. This combo will do 1.2m off of a LMHS starter if you opt to dhc to swords, and nets a gain of an entire bar over the course of a combo. Not builds one bar, nets one bar. This same combo comes close to a mil off a throw I believe.

Only time you should be using missiles to extend mags combo, imo, is if you can kill them with one bar, and you’re just feeling meter-greedy. Otherwise, save it for post dhc.

That’s true, I forgot about the Doom extension after the Vergil DHC.

from @Ika Zuchi No Kami

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The set at 38mins.
dude is a mags/wesk/akuma main but decided to run a morrigan team after practicing her for 30 mins.
that mag play is not that flashy just too fun to watch and obvi effective…

@Mayho yeah he got the job done. needs a little more work on his morrigan

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j.s hypergrav loop tutorial, pointless but you can never have enough swag!

Good shit, I’ll put it on the OP on the combo thread!

a work in progress
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I’ve been doing this combo for some time now. I’m sure others have done similar things, but I find it pretty practical, easy once learned and it gains almost 2 meters without assist which is dumb. I don’t know if this is optimal because I haven’t searched for the most damage but it might be. Only works on back throw. I felt like showing it because it just looks so sexy. Stay sexy Magneto.

For you hard tag enthusiasts this is probably not news but I was excited to stumble into it.

You can hard tag right out of fly loop. addf S instead of H S is timed pretty well for going into Dante, especially.
@Kef, I think this makes the Dante option very very good. I’m getting 1150k off baby combos into Lightning Loop. Do basic combo into flight, into Dante hard tag. Extend for meter, then gun super xx LL.

it becomes really easy in the corner if you do launch, j. H xx fly. leaves you at the perfect height to do airdash H jibber jabber into ADD j. S