Right. None of this is set in stone yet. The build will probably hit a few changes before November.
I’m fine with the Dorm change as long as his keepaway if buffed. The move is still great, unblockables, covers ground approaches, etc. Having the move made his offensive game good for what was suppose to be a full keepaway character.
Trish never relied on the DHC glitch in the first place, and even when you did do it, the damage wasn’t worth it for most cases.
lol it hasnt even been two days and there is already an old thread
Unless of course you have a Mickey Mouse phobia, then you’d have a sort of rock-paper-scissors thing goin’ on.
Any phoenix team would be stupid not to press forward. So that is a free meter toward those who are smart enough to press 2S…
How, new HUD makes it impossible to see assists health
You can turn her off you know. Like in the current game her voice is in the options.
Major thing they need to change is Strider’s Cheerios being a level 3.
Dorm change? What is?
can you test OTHER things? like maybe a command normal that’s an overhead or an OTG? Or different distances on the cartwheel, or perhaps a button that doesn’t allow you to go through an opponent?
I personally thoguth invincibility on the cartwheel would be unlikely because of how powerful it would be against hypers and other things haha
Just from viewing, it looks like Morrigan does more damage overall. Hard to tell since only mashers use her.
Dorm’s flame carpet pushes your opponents farther away now.
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Agreed, I have made use of it on characters whose crouching hitboxs are so small projectiles go over them, with a assist to keep them crouching and to give Stark cover fire, you can use the missile to chip them. I rarely use it though.
Agreed, this is one of the reasons I don’t use it very often, if they are beyond 3/4 of the screen, the missile is useless.
But hitting it IS due to sloppy execution, but Stark isn’t an easy learn sadly, which causes that to happen to a lot of people.
I’m liking the unibeam buff, he needed to have a better full screen zoning tool. Lately I’ve been finding myself using repulsor blast more than unibeam, since spread makes it safer. A faster tri dash would be good as well, and the ability to change the trajectory of smart bombs, so that it can live up to it’s name of being “smart” like it used to be.
Count me in too for Cap info, mostly hoping for invincible cartwheel and shield slash still retaining a hitbox even if he’s blocking. Thor as well, though I’m suspecting I’ll be replacing him with Hawkeye in my Avengers roster.
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Flame carpet pushes your opponent back a lot more, so as it stands now, it’s harder to combo after if they were stupid enough to walk into one.
So it reduces his general combo options, but gives more distance. People are calling it a nerf, but I don’t see it as a nerf as much as a “sidegrade,” and who’s to say that people won’t eventually figure out how to combo from it anyway?
Word.
Were there any Haggar changes that were found?
Didn’t he have this already? Unless it stuns all the time and not just on counter
“Headbutt
air http://wiki.shoryuken.com/images/0/02/U.png + http://wiki.shoryuken.com/images/a/a2/H.png
100,000
http://wiki.shoryuken.com/images/b/b7/High.png dizzy on counterhit
vs grounded opponent”
I’ve heard his grounded pipe causes a bounce now instead of massive hit stun
I hope they made some changes to Jill’s level 3. As in, they made it not worthless. Something like a cinematic 400K, like everyone else. Her losing the DHC glitch is going to hurt her a lot. But I doubt that anyone is thinking about Jill at this point.
You’re right. I completely forgot about it since I rarely see people use it, and then saw someone use it on the Unity stream. I’ve since deleted my post.
hopefully they nerf captain america, hes op in his movie