The only problem I see with this team is that you have two meter hogs. As soon as you get meter with viper it usually needs to be used for confirms, or just extending combos. Doom can builds some meter but he’s so much keep away that by time you get to strider you’d be lucky if you get 3 meters for ouroboros. That seems to be his most effect use, using him kind of like a phoenix like character. 4 meters or more seems to be optimal for an anchor strider.
So much swag it doesn’t matter dude. I’ve actually got two good corner combos for it that are practical. With the right assist (So far Dooms molecular shield is by far the best for corner combo’s into it). With one of them I can actually get two lasers off in combo. While sometimes it’s easy to f up a cancel into a short jump, it’s worth it for swag points for sure lol. I don’t think I would use it in a tourny match unless I was fairly positive I was gunna get the W like I found Waldo.
Who unpinned the other thread for this one?
You’re playing a meter-whore redic solo-combos woah-what-do-I-do viper. She’s better as an anchor. Most of us play an on-point zoning/rushdown with assists/epic never end combos/battery (yes, BATTERY) viper.
I’m not going to say our way is the right way to play her, but it’s what most of us do. We don’t use EX for anything except EX.Seismo counters, and the occasional EX.TK for extra damage in combos (probably obsolete with easier TK feints in ultimate) or punishing projectiles. EX.BK is seldom if ever used. That said, Viper is not at all a meter whore for us, and due to her long-ass combos, is, in fact, a battery character.
I agree with that. Heck, near the end of Vanilla I was using Haggar and Phoenix, and was still meter-neutral with respect to a Viper combo and getting both assists to work in the combo.
The meter gain nerf is a little discouraging, as now I’m losing about a half meter on the same combo. But with more people less able to deal touches of death off 1 meter, Viper is still pretty amazing.
Makes sense.
Gotta chime in and agree with the people who say box loop timing is a different now. I felt like in vanilla, if you hit them with the j.H then the j.S wouldn’t whiff pretty much ever, but after a couple hours in the training room it’s quite clear that if you airdash near the minimum height off a regular jump cancel now, the H will connect and the S will whiff.
Are most of you guys used to SJ canceling the seismo at this point anyway? I’m no master of execution (yet!) so I tried using a :uf: dash off a regular jump cancel instead, and it worked pretty well… except for on Sentinel. Damn robot, didn’t anyone tell you combos are supposed to be easier on you?! Guess I’ll learn to SJ cancel the seismo, otherwise it seems like you have to wait too long to reach the apex of your jump before dashing to catch them before they pop out if you’re not at the very start of the combo.
Also, anyone afraid of a flood of Vipers because she seems easier to you now: you be trippin. She’s still hard as balls. If anything I’d venture to guess that she’ll be just as hard to pick up, but more consistent once you get her down.
Yep. I’d argue that box loop is now overall easier, since you don’t have to cancel the SJ anywhere near minimum dash height anymore. The input is just different, and will take some adjustment. Just waiting a tiny bit longer does the trick just fine.
I SJ cancel, but when I first started doing the box loop, I also did :uf: into air dash. It works fine overall, and honestly, it doesn’t make a huge difference unless you start doing box loops a little later in the combo (which, at this point in her metagame, we don’t). However, learning to SJ out of seismo is a good skill to have for viper. A normal jump needs to be be inputted at the moment the seismo becomes JCable (which means either tapping it at the perfect time or holding it until it comes out), but a SJ can be buffered at any time during the animation frames of the seismo before it comes out. That means that you can seismo, and immediately input the SJ, and it will come out at the earliest possible moment. While this isn’t a huge deal in of its self, if you want to get really good with viper, you’re going to have to master FADC… And learning to buffer that SJ is the key to this very technique.
It’s not a flood I’m afraid of, it’s the increase in general. I just see less people giving up while trying to learn viper. While it may seem mean to say I hope they fail, a big part of the appeal of maining this MILF is the status of “skilled player” that comes with it. It won’t mean as much the more people start using her.
well you can still do it with the normal jump if you don’t want to do the sj it’s just harder because you aren’t used to the timing it now requires
i alternate which i know is bad i have no consistency but i’ll probably end up just sjcing
but can’t you do the fadc with just using a normal jump as well ?
Man, I did not know that! I’ve been trying to time my SJ motion for the first frame that the seismo could be canceled. Geesh. Yeah, that’ll be way more manageable than I thought. Thanks so much for pointing that out, you rock. I’m definitely planning to master her FADC shenanigans eventually, for now I’m just sticking with the basics.
Yeah, I can see what you mean, but I don’t think you need to worry. Compared to the rest of the cast, IMO there still isn’t anyone who has as high execution as Viper with as little low-hanging-fruit. Unlike other potentially high-execution characters (Dante, Magneto, Zero, etc) you just can’t scrub out with Viper and still pull out wins. If anything I think less people will bother even trying her now, given all the flashy new characters to mess with.
Yes, but you can’t buffer a normal jump. Only a SJ can buffer. That makes it a lot easier to use a SJ, because you don’t have to get your fingers tangled up trying to do dash+follow up immediately as you input the jump.
Glad I could help!
Fair enough. In the end, it’s all speculation. We’ll have to wait to see what actually happens. Honestly, I think either of us could be right. There are way too many variables to really say which way it will go.
Wait Zero’s a high execution character now? I must not haven’t gotten the memo.
@ThreeSided, I really don’t agree with the whole “I play Viper that means I’m skilled” thing, I mean yes we play Viper and she’s a very execution heavy character and I’m pretty good with her but to say I’m skilled in my instance is way off the mark. I make a lot dumb mistakes during matches, I don’t have the thought process of top players on top of that despite me learning Viper, characters like Ironman, Doom, and Jill are just way too hard for me.
and as for the future of Viper? I see her still maintaining her underground notoriety until someone eventually makes a Combo Video that makes SRK shit bricks and makes them bandwagon like sheep to Viper.
OR
A top player picks her up and blows up streams causing stream monsters to have multiple orgasms. This is a 50/50 thing, since for example Combofiend mains 3 mid tier characters and makes them all look like gods yet no one picks them up, but when Justin Wong was first seen maining Wolverine…well you know the rest.
Yeah, I know what you mean. I’m not that skilled either. But it’s the opposite end of wolverine. It’s not so much about “I main this character, so I’m skilled”, as much as “I held my own/beat you with this character, so it says something about my skill level”. Even if it’s not necessarily true, it still lends itself to it.
Yeah, that’s pretty much what I’m also imagining.
Box loop timing changed so I always do IADF j.H, BK feint, j.H, j.S now. That rarely whiffs and is kind of stylish.
Nice, though I don’t have any problem doing the box loop, style points are always a plus.
Yes this is the “squiggle loop” that you speak of
Is it me or did her ex thunder knuckle hit box size get nerfed? I’ve been hit out of it a few times already
Also, did ex burn kick ever have invincibility? been getting hit out of the start-up on that too
Whats everyones online experience been like so far? Mines better but still pretty shitty.
EX TK is no longer normal invincible. Just projectile. The BK assist has got a bit of invulnerability. Good thing.
same