Ummm .... ( infinite / 100% CC combo )

Very true sir. I posted a thread on www.finalround.org to talk about this subject because it may or may not effect my event. I put it there because it seems like the only people posting on the fr13 site are people that plan to attend fr13, so those are the people I want the opinion of this issue. I don’t want randoms trying to talk about what should or shouldn’t happen at a tournament if they aren’t even thinking about attending FR13.:arazz::annoy::rofl:

I want to get the opinion of those that were planning to seriously attend fr13 on this issue. All of the people that have sign up for the website have also pre-reg for the tournament. Hopefully it will be patched and we won’t have to worry about it because ban or not to ban debates ALWAYS go badly.:rolleyes: :annoy:

what nobody said that was in training with infinite meter cc meter does not last that long

I feel you on that sir, but the 100 hand punch thingy will continue to hit them when the cc meter runs out.:sweat: It doesn’t push you away and that’s the problem. Your just stuck in the hands getting punched to death.

Last time I checked, some characters like athena and chin aren’t affected by it but that small consolation… retardation all around

Alright, say the infinite is banned, you aren’t allowed to 100% someone with it. Am I allowed to use the combo to hit them to 1% health? 2%? 3%? How could you enforce that? It would need to be patched out of the game because even planning to ban it would be a nightmare. SOMEONE would take advantage and push it to the limit of whatever arbitrary limit you put on it.

Good point but what about just using another high damage CC combo?

thing is…that IS joe’s normal CC too…so like…are you just going to ban that set-up totally…will you have to say “oh you did 50 more damage…disqualified”…so now if it’s banned joe’s CC damage goes to shit if he can’t do his normal CC?