http://wiki.shoryuken.com/Ultra_Street_Fighter_IV
All characters are now up to date with 1.05 including the 5 USF4 chars which were missing most of their data. I’ve written up EXTENSIVE notes on tons of moves properties. By extensive I mean I even wrote up how much meter opponents gain when hit by an EX attack/super/ultra, THAT detailed.
If you spot any errors please let me know so I can update it later on.
I also know that at the top of each characters page the “Ultra SFIV Changes” section is not up to date and that the new characters don’t have their Character Specific Data table up to date yet. I’m working on that today, however their actual frame data tables are 100% complete.
Errors will be removed when a second pass is done to remove all errors at once to keep the wiki aligned with james chen’s personal excel sheet version of frame data.
Errors I know of:
Crossed out = fixed
[s]
All chars
Fixed meter gain values for Red Focus / EX Red Focus
Abel
On Hit Ground/Counter Hit Ground change to be [5~6F]: not 5~6F
Cammy
Cannon Spike blockstun is wrong. Changed to 17/17/17/21 for LK/MK/HK/EX
Cody
EX Criminal Upper notes changed to say “opponent gains 156x5 meter on hit, 72x5 on block” from “opponent gains 15*6x5 on block”
Dan
Neutral Jump MP juggle potential changed to 1
Neutral Jump HK juggle potential removed
Decapre
W-Ultra is 60%
Fox Tail’s notes are all in quotes and has weird line breaks
Scramble renamed Scramble (Ground)
EX Scramble (Air) should be In the Nick Name section has [[File:Forward]] should be [[File:Forward.gif]]
Dhalsim
EX Yoga Fire 2nd hit is a free juggle on counterhit
Super doesn’t have to hit to reset juggle count
LP/MP Super doesn’t list opponent meter gain
Hugo
Total frame counts added for H/EX Monster Lariat
L1/L2 EX Red Focus needs “Cannot hit pre-jump” removed, it only applies to level 3 version
Moonsault JP should be 0, also cannot hit airborne so removed the “Hard Knockdown” from counter hit ground, on hit airborne, counter hit airborne
EX Moonsault is fully invincible 1~6F
Claps cause a free juggle on CH vs airborne
EX Clap is not invincible 1~6F
EX Back Breaker is invincible 1~5F
EX Monster Lariat noted that armor is 99 hits
EX Meat Squasher armored 1F~ till 1F before active
E Honda
LP Headbutt is 1~14f projectile invincible
MP headbutt is 1~10f projectile invincible
Ultra 1 frame data changed to 0+10
Elena
Armor Break/Projectile/Throw check boxes adjusted
MK Mallet Smash image listed as [[File:Forwad.gif]] should be [[File:Forward.gif]] (I missed the R)
Should be named Mallet Smash not Mallet Smasher
Jump LP damage changed to 30
Jump MP damage changed to 60
Jump HP damage changed to 90, stun changed to 150
Jump LK damage changed to 30
Jump MK damage changed to 60
Jump HK damage changed to 5070, stun changed to 100100, meter gain changed to 6060
Target Combo 3 (air combo) damage changed to 60, stun changed to 100, meter gain changed to 40, recovery and frame advantage values removed
Target Combo 4 (air combo), input changed to mp>hp, damage changed to 40, stun changed to 50, meter gain changed to 60, recovery and frame advantage values removed
EX Lynx tail damage changed to 4010x220x2 stun changed to 5020x3*50
U1 name changed from Brace dance to Brave dance
Hakan
Guard Position says releasing Down 8-39F should be 8~39F
Ibuki
In the “Moves” section of wiki has Agumen (B+MP) listed as (Light+MP)
In the “Moves” Section of wiki has Target Combo 6 final followup listed as “LP > MP > Down + HK + HK” should be “LP > MP > Down + HK > HK”
Guy
crLK is 20dmg not 30
Ken
crHK recovery is wrong should be 21F
Poison
LK Kissed by a Goddess is Full Invincible 1~4F, Throw Invincible 5~6F
MK Kissed by a Goddess Strike Invincible Only 1~12F not fully invincible
Removed “armor break” X mark from Love Me Tender followup and Back Flip
Rolento
Patriot Circle Part 2/3 should be QCF not QCB input in the “moves” section of the wiki
Ryu
clsHK is +5F on standing +4F on crouching
Sagat
closeLK cancel is listed as “sp/su*sp/su” should just be “sp/su” no need to double it up, other 2 hit special cancelable moves just say sp/su or su
Seth
EX Tanden juggle language should just say “Resets Juggle count to 0” doesn’t need "on hit"
Super should say “Lower hitbox” not “Low hitbox” as it’s not a low hitting attack.[/s]