With Yun’s Ultra 2 getting damage buffed in the next update, and Akuma’s jump back fireball getting nerfed, akuma players better get ready! Lol
Yun top 3 in the next update for sure.
But my baby girl Viper… Still not so sure… That c.medium kick hitbox fix is going to be godlike though!
Hopefully Hugo’s backbreaker doesen’t shut down Yun’s neutral jump shenanigans like eternal said, maybe just EX backbreaker…
If it is indeed inviincible. Akuma will have a very bad match up. If Hugo’s back breaker in general is like sfxt back breaker. jumping will not be an option against Hugo. The opponents will be forced to play a ground game. Also can’t you use his back breaker to get out of pressure? Doesn’t he end up on like the other side of the stage if he misses?
He does but (at least in SFxT) the recovery post landing is pretty big. EX Back Breaker is the one most scary due to invincibility and faster startup and more distance so it is likely the one to be worried about. However the frame data is:
5F startup 8F active 54F recovery. 67F total.
For Comparison, Yun’s EX Upkicks which put him decently far away (and used to put him about full screen in AE) are 4startup 2(6)4 active 18+17 recovery making the move only 51F.
Sakura’s EX Shooken is 62F total.
Whiffing backbreaker has more recovery than even whiffing Akuma’s HP/EX SRK (65F total)
That Sounds pretty cool… I could actually imagine Poison holding up a sign at the beginning of each round and as the battle commences she runs off the screen in a panic shouting “what are you starring at” or something LOL
So zangief can churn butter and always get an ultra off. DID HE JUMP? PRESS KICKS, DID HE STAY STILL? PRESS PUNCH
That would be a stupid change, it would make everything incredibly unbalanced, but i guess at the same time it could be a good thing to make some shitty ultras viable… like cammy/fei’s counters that you wouldn’t really have to worry about.
I can get behind the two ultras at a time thing only if its in its own seperate more or there’s an on/off switch of some kind. Having it bulgeon it’s way into the metagame of a five (six by the time Ultra releases) year old game would be disastrous. It’s be like if 3SO had removed parries or something.
The two ultras is a double edged sword. It would help out some characters while most likely making some others fucking ridiculous.
For instance in addition to some balancing changes, someone like Juri would be a bigger threat without having to choose between kaisen dankairaku and FSE. Would no longer have to choose between really good mixups/resets/speedboost, and ultra 2 set up for big damage. Now obviously you would have to choose in the round because you only get one ultra meter, but having either at your disposal at a moments notice is a big plus. Though the problem being that FSE can be a real challenge to utilize properly, plus it doesnt last that long.
Where on the flip side, i do agree that Gen having FOUR ultras is a bit retarded.
Also Hakan would actually be a bit scarier. As of right now, you only really need to watch your jump ins while he has Ultra 2 equipped since its a really good anti-air. But if he had two ultras, you have to watch your spacing AND your jump ins. Get too close and eat oil coaster. Jump in and get wrestled into the side of the screen.
So you guys are talking about having two ultras at the same time in a match?
It wouldn’t be too hard to do.
Hell the Ultra meter is already broken up in half, once it is 50% you have access to U1, when it is full you have U2 and U1.
That’d be kinda cool, especially if we had ways to utilize both – CRRRAAAAZY shit and fun for style’n’
all the talking about having both ultras available seems to me like some bad rumors.
there are enough reasons already given why this is not a great idea and it also takes away the strategy in having limited options. like I mentioned, I think the gamplay change capcom mentioned has probably something to do with the unblockables they’re trying to fix. maybe instead of messing up all the frame data to eliminate them (and by that generating new ones players gonna find) they include a new mechanic where you can maybe invest a meter or do a perry whatever to get out of vortex and unblockable setups. this would also match with capcoms statement that they’re trying to make the game award intelligent play more and autopilot stuff less.