Ultra Street Fighter 4 | General Lounge

It really goes to show people will believe anything said to them, even if the person saying it takes it back moments later.

Or the complete lack of minimal critical thinking…focus absorbing a move ON HIT? That doesn’t sound even a little bit stupid?

I wonder what rolento’s armor breaking move will be if he has one, or if he will just have numerous multi hitting moves instead.

you do know Rolento broke Ryu’s focus when he used his standing heavy punch right?

You know, I’d really like to see the hit sparks in this game get an update. Looking really ugly now.

I saw no such thing.

Yeah, re-watched the trailer more carefully. Its a st. fierce that E. Ryu focuses, the two clips are separate. Based on what I’ve played in SFxT…

-cr.mp will be multi-hit
-st.jab will be used a lot to beat focus attacks
-his wake-up will SUCK without meter
-won’t be as reliant on OS’es.

I actually don’t think any of his specials will armor break. He’ll have to rely on his quick pokes, use st. fierce at a distance, and pressure with his rekka. I REALLY hope they make the first hit of his rekka safe, otherwise it will be very hard for him to create pressure.

His ability to create launchers from SFxT is no longer relevant here, hence why I think his rekka should be somewhat safe in order to compensate. It will be even more important if he maintains the same walk and dash speed from SFxT.

Anyone have any good ideas about the new modes that we are getting ?

I was thinking that it would be awesome it Capcom could add a 3 vs 3 mode, KOF style.

It would be wicked. It could be a complete seperate mode that could have his own Endless and ranked lobby.

What do you guys think ?

Rolento’s first rekka being safe on block will be the deciding factor on whether he will be played or not. The way I see it, if his rekka is unsafe, there will be no reason to play him over Yang outside of character loyalty. I will main him no matter what, I just hope he’s not too bad (which I doubt he’ll be any worse than high tier).

I’d say Mekong Delta Air Raid is a safe bet. (QCB + P ~ P the move where he rolls backwards for a moment then does a leaping forward attack)

Tables will be flipped if one of the new modes isn’t player match with rematch button. Like what marvel has. Plz capcom

It might sound weird on a visceral thought but I’d entertain the idea of a “ghost battle”-esque mode but somehow without input-reading CPU. Figured it’d be a decent alternative to those not wanting to deal with online latency and the like.

Anyone else think Rolento’s c.MP would be mad good in SF4 if he can still combo after it? Safe, breaks focus, decent range, nice meaty etc.

I’m more for it than against. I don’t really see a problem with people being able to move in and out faster and I prefer the faster pace ground-based fighters anyway because I think the ground game is a lot more engaing when characters can move like that, but not having that is something I put up with in the SF4 series because I still like it overall.
For system suggestions, I pushed for faster walkspeed for everyone and reduced screen length (one of the things that makes me die a little inside while playing either this or SFxT, is seeing how far apart characters are when they’re both hugging the edge of the screen and knowing it’s gonna take long as hell just to traverse that distance), but I highly doubt it’s gonna happen.

One small thing I think would be coo. Is since most/a lot of people pick ‘Training Stage’ to fight in, because it has the best frames per second going on in there compared to the other stages. Is to have an option to where we can make the music for that stage play characters stage themes at random.

To be honest. The only time I really notice the music is when I’m watching others play, and during the characters intros’ and win poses’. But, it’d still be cool to have that though.

Yeah. Rolento’s cr.hp does two hits.

Also depends on the frame data for his standing and crouching jab. In vanilla SFxT, they were fast enough that you could jab pressure to lock your opponents down.

cr.HP is 1 hit. far sHP is 2hit. I really doubt that they will transfer characters frame data 1:1 over from SFxT. I’m betting stuff like Rolento’s cr.MP will be only like +1F on block instead of +5F

Rolento is definitely going to get frame advantage nerfs because of no alpha counters. He will benefit from the overall system a ton though. Him having multiple multi hitting moves is going to be helpful in fighting against focus attacks, and they aren’t easy alpha counter bait. That coupled with that fact that throws are 3F and have longer range means he will be a tick throw beast.

So what are the chances that interface changes such as select screen button config and pause prevention in game will be added to USFIV?

I think that those are fairly decent actually given how much it’s been showing up as of late in games and pause prevention is in SFxT.