Ultra Street Fighter 4 | General Lounge

<.< unless it’s a projectile that wont work. All reversals have natural armor break. If they do a reversal ultra it’ll break the red focus. Even if it’s not a reversal, most ultras have armor break naturally. I can only think of a couple that don’t.

It’s quite nice against Ultras that aren’t natural blockstrings and/or would be tough to punish afterwards, as most Ultras are armor breakers on the first hit, but not afterwards

true but those instances are few and far between. That is a very situational use at best.

And reversal ultras have natural armor break on every hit which means you have to make sure it wasn’t a reversal.

Oh, armored st.HP is in, saw it in the A-Cho video.

Heh, sorry all.

You say that like SFxTK didn’t quick as shit supers like Nina’s and Elena’s, and if like SFIV didn’t have Juri Ultra 2 and the Final Fantasy Summon esque Evil Ryu and Oni Ultra animations.

Hopefully for 5 they keep in short and sweet and stop trying to make it look like a 30 second clip out of anime or something.

I think you are interpreting things on the go to serve your case.
I will be more specific with Cammy then.

Setups:
Most of the setups come from Spiral, which is a soft knockdown. From there u have 2 things:
-Opponent stays on the ground and makes your first mixup whiff, and u have to adjust to another layer of setup (harder for most Cammy players).
-Opponent quickrises in a 10~frames windows : this in particular is only used at high level but you need to know exactly how to deal with a frame 1 quickrise vs a late quickrise as a setup thats safe or positive vs late quickrise might be punishable or minus vs early quickrise, vice versa. This is very easily visible against a tall character like Sagat (I’ve yet to play another Cammy as Sagat who knows how to deal with this in particular, or has taken the time to, they get TU most of the time).

Then mid to good level player know that any ambiguous strike setup from Cammy is FADC able (forward %90 the time) with little risk because you will (most of the time) dash in your favorable direction. This alone makes the situation dynamic because (actual top) players with cammy have also to learn how to deal with these situations on the fly (on reaction), or go for an unsafe strike to catch them (no OS there) otherwise they are just never effective. Now THIS applies to Cammy, Gen on the other hand or Akuma for example are another story, but I have yet to see ppl complain about these 2 and their “autopilot”, or much less than Cammy.

In basketball, believe it or not, after the point guard calls a formation, all your opponents options are taken care of just following the plan with a multiple layer of “option select”. It’s 90% a matter of human factor (losing the ball ballhandling, missing a pass, someone not adjusting the the screen etc…). Only thing that’s dynamic is at what point someone decide to take the shot and take his opportunity (at least from my own experience anyways competing).

On hard knockdown (from a back throw), same story: most ambiguous setups u can deal with fadc forward, but what I explained earlier applies too (ie faking setups to catch ppl trying to avoid them). It is not only a matter of what button u press with no escape (example sakura in the corner).

Unblockables: Same story, some chars can dp’s the jump lk (unblockable air lp is better) to get reset in the air for 30 dmg etc… Cammy has options in those cases too. Ppl are simply not aware of their options before even complaining.(Unblockable should be taken away though)

Meter Management:
Now this your very own interpreation of how meter should be used. Everyone one has his own interpretation. Mine (and I believe its optimal) are in order

  1. Make my opponent be aware of my meter to make them take a stupid decision for no reason and save my meter (limited ressources -> meter management by definition)
  2. Punish them for pressing button all the time. In order to achieve that, there are very specific ranges and timing or you are just wasting meter with no chance of landing a hit.
    In order to achieve this, Cammy HAS to earn that meter … and the only way to do it is with fundamentals or getting hit and losing, or blocking. She doesnt have random armor breaking moves that are really abusable or safe invincible moves, or a fireball, an effective rufus or yang divekick from any jump angle etc …

Light attacks = 20 meter gain
Cr mk = 40 meter gain
far hk = 60 meter gain
She needs 250 to have access to ONE ex strike. You get half as much as your opponent when you get hit or block.

If your opponent gets hit by an ex canon strike (non armor breaking, not invulnerable, reactable and 1 meter) whenever you have an ex bar, for no reason, THEY DESERVE TO GET HIT. I mean, you are forgetting the part where you know…the opponent has to defend and think about his own options too AND your meter limitations. This IS the situation where it’s braindead BUT if you get hit by them ALL THE TIME, u are not much better.

Saying Ryu carries a risk that EX CS does not mean anything, thet dont serve the same purpose : One is to control space and FORCE ppl into make mistakes OR they will just lose from chip damage (most of the time they cant avoid on reaction) / The other one is used at SPECIFIC time in the matchup, carries risk too AND carries BOTH damage risk to her AND meter loss.
In any case, they both take advantage of your opponent being forced into certain situations, and both carry risk AND reward (i’d rather have a fireball vs Gief than a divekick just for example).

Now the biggest risk to EX STRIKE which you are trying to minimise IS level 2 focus. Here is why:
It is 4 frames after landing + AT LEAST 1frame done lets say pixel one from a jump so its 5 frames already. This also implies that you do it pixel close to the opponent(where the startup also goes against her because ppl can just mash light to beat it) or you need a specific angle to reach your opponent or go over their normal. In this situation your strike becomes slower, it is less likely to hit them during recovery but more importantly it becomes infinitely more vulnerable to focus attacks.
Now you these factors but ALSO the hitstop factors that make focus attacks hit EARLIER that they are supposed to because when you absorb a hit, you are moving out of that hitstop state before the Cammy player in this case.
All this combined WILL make the ex strike lose to level 2 focus OR at the very least make your opponent lose his meter with a backdash, at the cost of screen positionning. Keep in mind Cammy is dealing with stuff TOO, it is not Only about you defending against Cammy and blaming the char for never winning. You lose grey damage, so she has to either throw you or hit you again without having an overhead.

Other than this, it is one of the best moves in the game, BUT ppl overreact without seeing the full picture, it is a key element in her gameplan, and without planning and maximizing your meter usage, it is pretty much useless and exploitable by the opponent. The hitbox is also ridiculously good but at whatever range it would beat a dp it would ALSO lose to a focus level 2 GUARANTED.
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That top tier Makoto mauling people, oh lawdy. I need this in my life.

Lol. So I think that’s new shimata or whatever his name is playing ibuki.

What he’s doing is the usual frame kill for various cross ups then throwing a kunai if he sees the DWU tech message while in the air. Ambiguous jump in on normal, kunai vortex on delay.

Totally can’t readjust the setups, right kappacom?

Yeah…honestly, DWU doesn’t seem that strong from what I’ve seen so far, making the “technical” message show up earlier makes it less of a guess and more of an adjustment in most cases. Gief still has mixups.

Now it just feels like a waste of time, I like the nerf to DP FADC it brought though.

Imo “braindead” is used for stuff that has amazing reward and nearly no downside or risk to doing it. Like akuma’s sweep with U1 stocked.

The reward for landing an untechable knockdown is so ridiculously skewed compared to the unlikely whiff punish that akumas when down on life will just toss it around hoping for a kd.

It doesn’t matter if Dhalsim or Sagat has been zoning perfectly with fireballs and normals, then cammy does one spiral arrow in neutral that hits and the pain train starts.

Also canned setups and cammy is one of the characters that excel here because she’s blessed with amazing air hitboxes. Anything even like ryu’s sweep into meaty jump attack is braindead, you simply put no thought into it because there’s pretty much no downside whatsoever.

So now that DWU isn’t the fiery apocalypse people thought it was gonna be…opinions shifted on the game?

For worse. It’s even clearer that it’s a nonsensical change.

Plus I’ve seen rolento footage.

vortex characters still vortexing, while none vortex characters having their safe jumps killed

I won’t call it nonsense. It still theory kills unblockables and situations like eryu doing unblockable OSed with tatsu or what Sakura does in the corner.

The problem is that he’s a grappler that needs to work to get in. I can’t remember when exactly the meter drains, but if there’s 7 seconds left on the clock and the only way for him to kill you is with Ultra 2 you can just let go of the stick and there’d be nothing he can do about it. There’s a famous match from Vanilla where this happened in Gief vs Akuma - time ended before Gief’s Ultra.

They already said they shortened the length of one of Hakan’s Ultras. One would think that they realised that Ultras with long animations are a terrible idea for grapplers (and in general). Evidently this is not the case.

Oh, and with ibuki, on defense you’d just have to learn what frame kill ends up on what side for normal wake up timing.

The counter for her would be to kunai at normal timing, which would then lose to DWU.

In any case it’s still preferable to just kunai when she wants or unblockable when she wants. Current scenario is more fair

Sagat can’t get U1 after f.hk antiair anymore.

I guess U2 is always the way to go now, specially since it’s probably the only ultra that hits after dp fadc backwards midscreen.

Edit: nvm, cammy can get it too.

wtf? is this in one of the vids otori?

Though I hate the term. Perhaps a tool in certain situations or matchups can be considered braindead (virtually zero risk, large reward). However whoever refers to characters as braindead, probably suck at the game and enjoy whining about many things.

Also listen to Alioune. Pretty sure he knows how Cammy works much better than anyone here.

http://youtu.be/NZFiMaxTwr8?t=1m27s