So i am testing KingBlackToof version of ssf4.
I am just going here to share my feeling.
Please understand that those comment are based on KingBlackToof build(1.1) so for sure utra ryu will be different. however some stuff are already interesting.
Let s start with ryu mp change : jump mp is now cancelable into tatsu.
fisrt this change give ryu the opportunity at the cost of 2 ex to deal more damage as AA
shoryu mp fadc jump mp tatsu deals 202 damage( compare to mp shoryu being 130 and deep hp shoryu being 160).
not so big difference but it can be the diference at the end of a round.
the interesting part of the jump mp tatsu cancel is that you can cancel the first hit with tatsu and make the tatsu wiff in air to air situation.
the result of this is that you will touch your oponent in the aire with just the first hit of jump mp. this will allow you once you touch the ground to hit again your opponent with whatever you want( hp shoryu for 210 damage, or a sweep for 140 or another jump into mp cancel tatsu for a 244 damage)
this also allow ryu to push the opponent into the corner. from the center of the training room jump ;p cancel tatsu( whiff) jump mp cancel hk tatsu will put the opponent in the corner.
crouch mk have 1 frame more of block stun. you can feel that as when you do cr mk hado, it can t be focused from the same distance. this help ryu foutsie game, and ryu is based a lot on footsie.
if you had that to the fact that now cr mk can be cancealled faster into an hadoken while walking forward, it really help ryu. ( I think this have more impact than the jump mp cancel…you use it more)
ex shoryu cancel then ultra 2:
this give Ryu a 619 damage combo from a jump in( jump hp st hk ex shoryu fadc ultra 2) and a 543 damage AA( ex shoryu fadc ultra 2)
the cost is 3 meter, but the damage is real. if you consider that red focus is going to make is ex hadoken less useful, ultra 2 might become an interesting choice.
ex shoryu fadc give the opportunity to some nice damage. making ryu super less interesting to use during a combo.
cr hp ex shoryu fadc jump mp tatsu make 396 damage at the cost of 3 ex. cr hp lp shoryu super make 430. 34 damage more at the cost of 1 ex.
my impression is that ryu got some nice new tools and small changes.
the way you play him will not change so much. delay wake up will help him a lot against vortext character, but will also take from him all is jump os set up.
red focus attack might hurt is cr mk hado footsie and is making ex hado less important in his game.
Ryu will still be competitive, but I can see a lot of people moving to ken( faster walk speed and new ultra 1 damage out put just make him so scary)
thanks again to KingBlackToof for his amazing work.