Ultra SF2 General Discussion - We need the CPS1 music!

Why would they remember the game is grandpa status now ! USF2 probably happened because Nintendo wanted a Street Fighter game on Switch.
Capcom being lame and cheap as usual went for SF2 there is already assets laying around (HDR) that can polished, A few hack jobs (E.Ryu/V.Ken) some good UI designers and everything was ready.

Oh. Until now, I didn’t know that they were using cartridges. I thought those are DVDs or BluRays.

O.k., then another question:

When watching the artworks, do they look like those are the actual computer files that they also use for creating books etc.? Or do they look like someone took a physical book and simply scanned it?

I.e. does the game show the clean master files or just a digitized version of a physical print?

I won’t deny for a second that USF2 was nothing but a lazy “port” done at Nintendo’s behest. The thing I don’t get is that Street Fighter II always makes money. Both Hyper Fighting and HDR broke digital sales records for Microsoft on the Xbox 360. Why Capcom doesn’t have ST/3s/Alpha3 available on pretty much every console out is mind-boggling.

The game is also availabe as a digital download (on Nintendo Switch, obviously). Answering your question regarding the digital book, they look like clean master files to me, not like someone took a physical book and scanned it.

Yeah, the problematic thing is: I’d like to have these artworks. Therefore, I’d need a way to transfer them to the PC. This would only work if the files themselves can somehow be tranferred to the PC and there’s a way to extract the image files.

A few japanese players seems to have found a new bug in this game that extend throws.
Not sure if it’s exclusive to Gief :peace:

https://twitter.com/Imagawa_Gief/status/876344838785966080

Looks like a regular throw gets SPD range, which is funny since it kinda is useless for gief but would be great for every other character.

It seems that if you SPD right when a normal attack ends, you get SPD and a normal throw at the same time and the normal throw takes priority. So you end up getting SPD ranged normal throws. It probably isn’t Zangief exclusive and can work with other special throws based on how it works.

Kinda neat, but ultimately nothing major.

How large are the images anyway? Can they be zoomed?

Let’s take the original arcade flyer for “Street Fighter II”: What’s the approximate resolution of the image? Can it be zoomed, so that it’s bigger than the screen? If not, how many room does it take on an HD screen?

I don’t know if anyone else has said this but U.Hawk’s HK grab can no longer be used in a throw loop (it wiffs now), which makes him officially shittier than N.Hawk.

Sorry if I can’t get very technical here, but the images seem quite high res, you can zoom in quite a lot, in summary they are very good quality files.

That sucks removes some of the mixups post HK throw.
U.Hawk’s Typhoon and Double Typhoon ticks now is super easy that I can Sako tick people using the D-pad I’m not sure what really changed the input window or pre-jump frames.

Zangief’s bug also gives his FAB more range you can do far standing short - FAB now !

U.Guile’s walk speed is slower with a faster Jab Sonic boom at least that’s my impression from playing him unless the wacko new speed setting is playing tricks on me.

V.Ken can renda cancel into super just like N.Ken (example low short x 2, super motion + short~forward)

Wow that would be pretty tough to spin the stick twice in the amount of time you have to buffer on a standing lk. Probably easier since USF2 is slow as shit lol.

If that is possible then very few people can do that, i’ve been trying to do it for past hour & cant. I suck with execution though…

Anyway, in other news…The Switch 3.0 firmware allows Brooks Universal too work! Just hold down the 1K before insterting the USB!

O.k., thanks for the information.

Are people using Akuma, V. Ken, and E. Ryu at mother russia

This coming friday ill find out. V. Ken & E. Ryu doesn’t seem that bad. I mean Gief already has so many bad matchups, its probably one of his better ones in this game.

Am i imagining things but do the fireballs inflict more damage? Deejay, Guile, & Chun seem really strong in this game.

Everything actually seems to do more damage we can thank Capcom for removing the random damage from the game without actually Normalizing the damage values =)

Deejay, Guile and Chun are somewhat better at least DJ/Guile can bait you into jumping into their Supers not to mention some funky fireball into super corner combos !!

If you set inputs into LITE cancelling into super becomes baby mode just like Alpha’s and SF3.

As far as i can tell, the only moves that seem to do extra damage are projectiles. For whatever reason they are like 40% stronger than normal. Every other move seems to do the average damage from ST.

As if the non plasma chuckers sans Vega and Balrog had it tough enough already. Also anyone notice how fast Akuma’s and E.Ryu’s raging demon super is? It’s like a fucking teleport after the super flash. Probably to compensate for how molassis slow USF2 is. At least it has a head hurtbox immediately. Also find it weird that Akuma and V.Ken get invincible SRKs and Ryu/Ken/E.Ryu don’t.