That’s weird, i play this everyday. People play it in my gatherings…People play it at our FGC meetups. Im having a real fun time playing this on my bed, my toilet, random places outside…I find it hard to believe anyone fan of SF2 can find enough faults to not justify the price tag. Will this be tournament probably not if its stuck too Nintendo. If somehow they port this to the PS4, then yeah i can possibly see it.
Vega was one of the characters we got changes for from Capcom. He can’t juggle flipkick after an initial flipkick and once he loses his claw he can’t pick it up.
True they even changed the latency and charge move input windows and now we got a Boxer that can teleport from one corner to the other with double dashes and crazy Guile combos with sonics booms into super !
Yeah I forgot about that. But I guess in a tournament situation they can just ban Vega’s stage if Vega is being used.
Did you know HDR was originally supposed to be an HD version of Alpha 3? Had Sirlin not convinced Capcom to go do the HDR thing we likely wouldn’t have gotten anything SF2 related until USF2 came out.
I disagree with the notion that we wouldn’t have gotten anything sf2 related until ultra. Capcom was on a rampage doing HD rereleases of their old fighters last gen. We got mvc2, mvc1, msh, vs, vh, 3s, plus non-hd rereleases of stuff like cvs2 and capcom fighting jam. I would be hard pressed to believe that something sf2 related wouldn’t have been tossed around in there somewhere.
You must not be waiting long enough. If you hit between flash kick startup and the apex, you get this:
You want ether the startup of the flash kick (so, last possible second):
Or the apex:
Usually just timing the flashkick AA for the last second is the best option. Take a look at the Guile ST wiki for more stuff. Nothing for Guile has changed in USF2 as far as I know.