I donât get how people are that excited about a game that will arguably be worse balanced than ST already is.
The addition of throw teching absolutely destroys many matchups that already were considered lopsided and doesnât really help any that lower tier characters either.
Take for instance a matchup like Blanka vs Claw which is considered 7-3 in the favor of Claw.
Claw can essentially punish just about everything Blanka does on block and some things on hit but the big scary thing is that he canât get complacent because bite does tons of damage.
I remember reading on twitter that hold throws like Blanka,Ken, Boxer etc have are even easier to break than normal throws.
Most good players in ST already throw soften with a high consistency and since seeing from the french video with Ken Bogard you get pushed out after teching defensive characters that donât rely on throws will be even stronger than they already are.
The only top tier that doesnât fall into that category is Boxer and he happens to have a hold throw aswell meaning he is even more affected than the rest of the cast.
Claw doesnât care about the change because he will just walldive you.
Dhalsim somewhat care because it will make his drill and slide pressure worse but heâs still the best version of sim that ever was.
O.Gat doesnât exist in the game anymore and if itâs N.Gat expect that pretty much just insanely skilled Italians and yaya to be pulling of much with that character.
Look at some of the absolutely worst matchups in ST like Fei or Cammy and their ilk against someone like Honda and now consider that Honda can get out of the throw and after you get pushed out from the throw break he can Hundred hands chip you away to increase his lead even more.
Cammy isnât gonna be beating anyone if she has to rely on hooligan throw to get any damage in that isnât punished on block.
This change literally only hurts the lower tier characters in the game while making Claw an even more absurd character and i say that as someone that has played ST Claw for a long time and now Boxer throw loops wont be around to keep him honest.
Oh god, you can tech holds? Jesus. Wouldnât be surprised to see if command throws could be teched too if they are within range. Yeah hopefully capcom did SOMETHING to make people not pick Akuma and V.Ken over everyone else because as it stands now there is no balancing of the original ST characters at all besides the bugfixes introduced in the DC version (reversal supers and removal of stored supers). What that means to me is Ultra Akuma is straight up ST Akuma with super and several characters get worse automatically (chun, honda, no old sagat, no reason to use ST Ken, etc).
More on Visual Stuff
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[] Shadaloo Soldiers doing Hadouken like motion throwing projectile⌠They should have at-least change the body movements⌠Itâs like those guys are better learners than Dan and SeanâŚ
[] The Way of the Hado and the whole interface menu from font and visual is kinda bland. I know they aim for simplicity, but it looks more like a high fidelity wireframe with photos. It lacks visual stylized aesthetics like the previous iteration of SF2-SF4.
[] I like the new ST GUI that returned in HD mode, but the entire visuals from intro, match ui, options and select screen are mismatch from each other, It should have a sole standard of art direction either devoted to ST, Revival/Edayan or Udon/Long Vo like the previous iteration of SF2-SFV.
[] The Final Challengers of the USF2 logo seems blurry.
[] The blue name in the life bar kinda unseen in other parts of stages, those GUI in game like super and life meter needs to be more darker in colors or add shadows with lighter opacity that would act as a border so that it wonât easily be buried into similar colored spots in the backgrounds.
[/list] The Buddy Mode
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[] The Buddy Mode is better and greater than the Dramatic Mode in terms of 2 player vs CPU.
[] I like the life bar not fully regenerates to players and the one round victory of the CPU, but it should have an exclusive Icon for the CPU winning than the regular icon that appears simultaneously.
[] They should have add other stages and expand the number of fights encounters.
[] It should have one player vs 2 CPU.
[] Infinite or regenerating super gauge should have been given to the CPU in some fights.
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Iâm pretty sure those will most likely be banned along with Evil Ryu, they seem way too strong compared to the rest of the cast
Youâre really asking this after seeing how Capcom treated and continues to treat SFV and the updates surrounding it? (reminder we still have no damn idea when is the April patch coming out now)
So far it seems changes are very minimal Ken Bogardâs video shows U.Guileâs slower walk speed compared to HDR-Classic Mode another video showed how Claw is somewhat handicapped in his own stage.
But so far everything is STish outside of the throw tech (which IMO is a major balance changer).
Some people will, either for pure nostalgia (âCool, a Street Fighter game for my Nintendo!â) or because that console has very little to offer until Splatoon (if you care about that kind of game) or Super Mario Odyssey comes out