Ultra changes (location test)

Also it helps if you don’t mash buttons and keep expecting to hit ALL the time. Being a good Claw means you have to commit to patience, poisoning your opponent with your full use of attacks and then finishing them off quickly and effectively.

It seems that you are right on tokido being asked to speak the way he did about claw.
I can’t buy that a player with such experience and knowledge of the game would focus on super comboing as something that makes claw a ‘great’ damage character. If they wanted to do that they would at least give him super’s damage back and fix ex.fba hitbox so our combos work on everyone.
The usefulness of super will still be close to zero. My bet is that it would still be underused even without the damage nerf.

I still remember Vanilla, compared to that, Vega is a downright killer in Ultra.

I wouldn’t hold out much hope, but it seems like they’re not done balancing the game yet. The front page SRK lists a few. Ken can now FADC multi-hit SRK not that it matters much cuz it’s still unsafe. Makoto lost some fireball invinc on U2. Sim lost 2hit sMK (thank god) but got hard yoga blast knockdown back. Sagat’s low tiger shot is like -9 on block now, probably because of his new cancelable close s.LK, they want to discourage mindless s.LK into Tiger shot spam to keep them out ala O Sagat in ST. Guile has counterhit on sonic boom startup back, his U1 no longer autocorrects on wakeup (is the wakeup glitch back?) and he lost 50 health. Air Ryu has confirmed that Guy’s 2f reversal is no longer in the game, thank fucking god, and that the tatsu cancel is gone.

I’m actually pretty happy with some of these changes. I knew that Guile and Sim were going to be fucking stupid on release, I guess Capcom was too busy keeping Vega down to notice. The game’s meta (knockdowns less rewarding due to delay wakeup, red focus, buffs to zoners) shifted to a place that heavily favors fireball zoners, and they thought it would be a good idea to buff the shit out of Guile. People have complained that the game feels slower thanks to nerfing knockdown setups and buffing zoners, it’s just less offensive-oriented. (Many think that Ryu is the best shoto currently because of this.) Rolento also get nerfed a little. I’m glad they’re tuning the game like that, it’s better for the health of the game overall. And kind of serves as an indirect buff to Vega by nerfing some of his stupider matchups.

I cringed every time I see Vega’s fail to secure rounds because they choke and drop c.LP links only to get reversal’d. Happens a bit in the Ultra footage. Capcom plz, there’s no reason for basic jab strings to be this inconsistent…

Just heard j.mk is a crossup now?

yea I just came around here to post that… that’s a big change!!! It’s not what we’ve been asking for but at this point I’ll take any dramatic changes to Vega that aren’t nerfs. They’re at least addressing issues the character has.

The idea of Vega having a legit jump normal crossup (that isn’t jHP hitbox abuse on wakeup) has never even crossed my mind, I’m not even sure what I’d do with it. I guess what everyone else uses them for. Ambiguous setups. Baiting Akuma sweep and punishing with jump crossup.

I always wanted Vega’s njHK to hit behind him for when people get underneath his neutral jump like Chun and Juri have. Like when Rog rush punches under it.

Having a cross up with Vega is a dramatic change. That greatly increases his offense A LOT and no longer can someone hold down back in the corner. That’s a huge buff and one I requested a while back.

Basically, any cross up he gets he can st.HP cr.MP xx EX FBA, cr.MK xx EX FBA, st.HP xx EX RCF FADC Ultra, or without meter cr.MK xx ST. That’s good damage and means he has much better wake up pressure than before. MUCH better. This is a HUGE buff.

Did somebody say Vega got a real buff? Back on the ship I go! Sorry I ever doubted you Vega. ;_;

Just where did you hear or see cross up j.mk? Give us a link

Wow thats a change i asked for lol

Wow, can we see a link for this? A guaranteed cross up is a very big deal.

that’s nice to have, but i just want tools to defend against rufus :frowning:

But now we have the option to jump over him and cross him up instead of standing our ground or jumping back. Cross up isn’t just for knock down pressure. It’s an extra option and a much better one than the supposed buffs we got.

first of all, we can’t beat his anti air with the crossup, 2nd of all…pressuring rufus is extremely risky. 3rd, unless the crossup is ambiguous, it does shit all difference imo

Some matches are still going to suck but you have to admit it’s a significant buff. Throw that in with RFADC Ultra and he has ways to deal big damage now.

yeah, it’s significant, just that the utilisation of it is hard to fathom. the only times I jumped in and missed and wished I had a crossup is really rare, but I never really lost a match because of it. given the fact that vega’s horizontal jump range is so short, it’s just really hard to use. one thing I can think of using it is to gain space when you’re in the corner. no way out? get close enough to jump for a crossup and yay, escape! some matchups are pretty mean because you can get ultraed if you ever wall dive out

Cross up jump in follow up with ia jhp… Or cr.short rcf fadc is pretty fucking good mixup

Don’t get excited people. They will take this buff back like all the others. I’m sure.

How the hell you guys want to do a RCF combo after a jump crossup?