First Vega footage, thanks for that!
Edit ( ) The Dee Jay Player would have eaten a counter hit in AE v2012 too in all cases there. So far no sign of a shortened non-FADC RCF on block.
First Vega footage, thanks for that!
Edit ( ) The Dee Jay Player would have eaten a counter hit in AE v2012 too in all cases there. So far no sign of a shortened non-FADC RCF on block.
Reiketsu
"(Claw)'s adjustments barely keep me interested"
RIP
To add to this, itās also not FADC-able, nor can it be comboed from after either.
@Emersionā Iāve yet to ever see a build or version of Vega that even remotely approaches āOPā or āBroken.ā When all 3 of his main issues are addressed then it can realistically be brought up. Until then, I see the stupid tools and options other characters have and just canāt see a valid argument for it at all.
Doesnāt low forward > low fierce combo? If anything, itās a better meterless punish than low forward > low strong.
Thatās the only use for low fierce that I know of.
Friend made this video for me using the new super change & focus system. Looks pretty cool.
https://www.youtube.com/watch?v=pwyjq9Vyln8
The combo possibilities are going to be interesting, Iām looking forward to messing around in the training room in June.
That looks good and all but it still doesnāt address any of his issues that heās had in the last 5 iterations of the game.
So, I hate to reiterate or go on about some stuff any Vega player has seen 1,000 times, but this particular build of Vega (the upcoming Ultra build) has really got me scratching my head.
Mini key for this sad tangent:
The Ultra tweaks Iāve read to date so farā¦
Letās go over all the positive tweaks, or at least the ones I feel are alright, shall we?
Now the stuff that I donāt get, or havenāt heard about.
Now hang with me, as Iām not putting down the decision, I just donāt understand it. Sure, Red Focus might come in handle for the crumple cancels into Ultra, but at the cost of meter; for a character thatās meter-dependent at that. So Thatās just my perspective on it, what do you guys think? A little too rough on Vega, or am I just overreacting? Mind you, Iāve been thinking on this for a couple weeks now. Iād love to hear what other Vega players think about his Ultra build. As far as Iām concerned, heās getting a little and getting a lot taken away.
EX RCF is still +4 on hit I think. They at one point did remove that link and changed it to +2, but that didnāt make it to the final changes or at least wasnāt on the list. IMO, he didnāt really get buffed at all, especially in comparison to much of the cast. Looks like the developers want us to make use of RCF as his main offense tool instead of being a footsie and poke character, which is kind of counter productive to his design.
Then why not give it 1 hit of armor, rather than make it projectile invincible? As it stands, you can jab him out of any special move he has. The latest data to date says his EX RCF is only going to be +2 on hit, which is poop. Hopefully thereās some touch-up to the build when I test it at NWM this year. I guess Iām just not understanding why they just take away some food and give it back and act like itās a gift. All theyāre doing is giving back some utility, and even then itās still a pain. His fights, as they stand in what Iām reading, are going to be even steeper. 4f anything is ugly. Iād even settle for a 3f cr. lk for the sake of a trade in a grab tech. I donāt know, my head hurts after thinking on this.
These are the only changes. The EX +2 change was dropped apparently.
I guess one use of EX RCF would going through a fireball, if they block, dash cancel kara throw. Thatās a lot of meter though for a throw But I guess if it wins the match. On the other hand, you could EX SHC through the fireball anyway. If youāre close enough and you hit them though thatās basically a free Ultra now. I guess itās a good punish for a badly thrown fireball. Iād rather have other tools though.
Does anyone have any more insight on the RCF buff? Because making it better on block from an FADC HAS to result in it either being better on block normally, or it being better on hit when FADCād⦠Well, unless they make it -3 on hit, which I strongly doubt.
really donāt understand it myself. not sure if on hit would change anything, but on block without fadc might be +3 or his dash is now 15 framesā¦
if on hit is changed as well, then ex on hit would be +9ā¦that would be so sick
this was the same thing that happened with viperās mp thunder knuckle
If itās +9 I mean, we could combo all sorts of shit into it, but it would be sooooo easy to combo EX RCF to cr.mp xx EX FBA. You could also combo both Ultra after hitting with EX RCF. I really doubt thatās the case, something else has to be going on or they added in a new property to every move that makes FADC + or - on block.
If he gets 2 more frames of hitstun on RCF, then he can combo it into lv.2 EX FA, which would allow you to combo into Ultra for 2 bars instead of 3. I figure this is possible if the recovery and hitstun of RCF are made longer to compensate for the extra blockstun.
I donāt believe they gave any extra frames of hitstun,cause that would be a real buff, we donāt deserve that. It is only the block stun of the last hit. Cause it must be a meaningless buff.
If they just changed the blockstun, itās now +3 on block. That gives you Vanilla Bison-like pressure with c.MP xx LP RCF.
So +3 on block means we can cr.MP (4 frames start up) then it means counter hit if they press a button?
It has to be either that LP Roll is more frame advantage on block or his dash is faster now⦠or they programmed the move to magically have more frame advantage when you FADC, IDK.
TBQH Iām much more excited to play Hugo and Rolento at this point.