Ultra changes (location test)

With the change to RCF FADC cancel, does that mean you can FADC into ultra from RCF? Right now RCF has a four frame difference from block and hit. If the difference continues, then L, H and EX RCF FADC cancels would be +9 and M would be +7 giving enough frames for Ultra.

That’s what I wanna know. If that’s possible, it would be high time for me to finally learn how to consistently dash Ultra with Vega.

no because there are only 4 factors that determine frame advantage on hit:

length of active/recovery frames from when the move hit
length of hit stun
any delay for when hit stun begins
any bonus advantage (things like counter hit)

So you can’t infer that because of the difference between hit stun and block stun that Vega’s getting any ninja buffs.

Besides, they already said it’s +5 for L, H, EX RCF FADC cancels.

Lets simplify:

Actual buffs:

  • Crouching HP active frames increased from 2F to 4F
  • Splendid Claw (UC2) start-up reduced from 8F to 7F

The rest is pretty much useless. Who in his right mind will go for a RCF FADC to be at +5 (when you doesn’t even a move to blockstring that hit low) when you can RCF EX RFDC into a really good damage?
You guys need to do the math regarding RCF xx Super and RCF xx EX RFDC clHP crMP xx EX FBA(or just CH ST). The difference will be really low. Specially because you can ultra after that.
Mask pick is funny. What happens if I land a clHP/crMK/crLP while I am right above my mask and I proceed to plink into crMP xx EX FBA?
U1 buff is also really situational, I think that, in AE2012, I had U1 missing from the wall like 2~3 times.

Now, guys, explain to me which are the matchups that you think that will be easier?
Yun and Fei comes to mind, but obiously I am not sure. The rest, though? From “about as hard” to “harder”.

Ooooh boy. What an exciting change for all us Vega players. This new edition will surely be crazy fun. One frame faster ultra? 2 more active frames on cr.hp?

It’s like a whole new character! My god.

I’m fucking overwhelmed at all these new options.

So overwhelmed that I will probably play SSB4 frequently, instead.

Then I don’t understand the meaning of this change. If it doesn’t affect the frames on hit it is nearly meaningless.

When did they say that?

I thought he said FADC on hit
On block giving more advantage than on hit really sounds stupid.

The real is question is HOW they will do it.

They can improve the frame advantage after RCF FADC on block either by giving RCF more blockstun or dash forward less recovery frames.

You can’t magically tell to the game that they want HP RCF FADC to be +5 on block and thats it.

They will do it the way they make all DP FADCs on block -5 on block. I don’t know how, but it seems its not about the forward dash but the block stun.

It really is a meaningless buff. Capcom really doesn’t like Vega. Delayed wake up seems to be his greatest buff. Although it also means our corpse hops and all setups will also get blowed by it.

Also I want to note some things about other chars.

All those nerfs to Bison are really unnecessary.

Those Ibuki changes are crap. I know delayed wake-up will ruin her vortex, but she doesn’t deserve all those buffs.

And I can’t see Seth’s sniper in the log. Means it wont be in the game after all that fuss about it?

They are nerfing the blockstun of the first hit of the DPs.

But if they increase the blockstun of the last hit of RCF to give us better frame advantage after a FADC we will have better frame advantage after RCF on block alone. It would be +3 on block and +2 on hit to be precise.

Let’s hope he gets some ninja buffs…

I can’t wait to find out if the hit stun is increased also.

boring, Vega’s nearly the same, I don’t get hype, so I better try Decapre or Bison

What Vega got from Red Focus or EX redfocus, other characters have the same
At leasts he doesn;t get nerfs, thought

These changes are disappointing to say the least. Why is Capcom so afraid of buffing Vega? It’s not like he is an overly strong character as it is.

you guys are really underestimating the roll change, lp roll fadc on block being +5 after a forward dash means its a great way to get in there.
You do lp roll to get in and if it actually hits you can go for a (very tightly timed) combo and if its blocked your +5 , +5 is a pretty good advantage to do whatever offence you wish with literally the only fear being invincible moves if you don’t opt for a true blockstring move.
0 on fadc as it was, you could hardly ever win against 3 frame buttons after the fact, especially if they are shorts that are also crouchtechs.
It could only blow up late teching.

Vega got his EX-roll back, and with (EX)red focus and the super and that roll fadc, we get some good reasons to dump some meter for pretty decent options.
I don’t know about you but in some matchups I sit on super for nearly entire rounds.

Delay wake up and the things this causes for the neutral game is good for Vega. The other buffs like the ultra’s and c.hp for Vega are okay too

He wont be top tier material, but he will be competing a bit more than AE2012 Vega IMO.

Well at least that fantasy football writing “I wish Vega would get this and that and a tank, this would make him viable” is finally over. Now we can stick to facts.

Some more cents from me:

@whomever asked about RCF FADC U2: No of course not, the frames do not add up. And if they did you would need to do a dash ultra out of the FADC to keep the charge. Hard enough to do on it’s own.

@emersion: that is right Vega never had problems building meter. But now with comboable Super and RFA© he has a lot more options to spend it also. So if this FADC buff is really that important… We take what we can get of course :wink:

@haztlan: regarding the mechanic of +5 on a blocked RCF FADC: You are right this can not come out of nowhere. There are only to possible ways to change the frame advantage after the FADC: either the dash was made faster by 5 frames - this would also affect the frame advantage on hit, leaving Vega with a lot more +frames than just 4; or the blockstun was increased. This would affect the frame advantage on a blocked non-FADC RCF. There is no way to tweak only the frame advantage in a blocked FADC RCF.

There might be another implicit buff for Vega in those change.

Or am I missing something?

5 frame faster dash would be so godlike!

bases on current buffs, we should turtle and footsie more to build meter, once we get enough SUper Vega will become a real threat, right?

but leaving Bnb combos requires ex barcelona attack is somehow difficult for me, maybe I will try changing my punish combo to Cr.Mk—> Heavy ST or Ch->> Heavy ST like Makoto 0124 ( he punishs opponents everytime by this attack) from my current punish Cr.Mk,cr.Mp, EX Flying to fit with Vega’s new style

Being + on RCF FADC block means you can use it to push to the corner and dash out for some space and poke again from a distance. It’s also enough block stun to be used as a safe tick throw setup right? +5 stun, 3 frame throw, means you have 2 frames to throw to give them a 0 frame window to get out.

I think his game is going to change a lot to RCF fundamentals to make use of safe dashing and spacing.

Still think the EX RCF nerf was dumb. Same as the shit damage for the super.