Remember that to do a DP motion with a shortcut you need a forward, down and another forward motion, so d/f, u/b, d/f won’t work unless you put a down motion in.
Here’s my input, I believe it will work lol:
forward+HP, d, d/f+3K, up+3k, up+3k, up+3k… As soon as you teleport just mash up and 3k, so as soon as you press HP, your right hand should be mashing 3k.
It’s practically impossible to input d/f > u/b > d/f without going through down anyway because one of the micro switches will go to ‘off’ from the d/f position before the other.
So you will most likely get d/f+Strong > d > u/b > d/f+3K > u/b+3K anyway, which would be fine.
^Well the main point is that you don’t have to hit down, so you don’t have to worry about accidentally releasing the down switch before the forward switch, which is just as likely to happen when making a diagonal movement. As long as you hit both corners it should work.
Anyway, if that input doesn’t work, try also
d/f+MP, u, d/f+3P, u+3K
It’s possible ultra 2 doesn’t allow diagonals in its inputs.
It works fine for me, but perhaps it’s because as gotch says there is a d in between when going to the opposite diagonal. Either way, the concept should work to get the inputs faster.
Yeah the concept should work, but those exact motions (which is damn near impossible to do without pressing down) won’t work. But if it doesn’t allow diagonal inputs then d/f, d, up doesn’t seem very practical.
If it does allow diagonal inputs couldn’t you just go u/f, u+3k or are we assuming if you do a diagonal you have to repeat that same diagonal or something?
It’s like what was posted before. Any Forward Motion > Any Downward Motion > Any Forward Motion
These are all the possible DP motions. Do any of these without performing an input of higher priority within the alloted leniency timing and you’ll get a DP:
Guys, U2 combos off of cr. hp without teleport cancelling. Timing is extremely strict, do it too early or too late and U2 won’t even come out. but I’ve been landing it on Hakan. Simply speaking, it almost seems like a glitch when it does work. I’ll try on a smaller character.
I dislike how they’ve turned Akuma more towards highlvl players, that has the time to practice shit like that.
TG there’s some “new” blood to try out, I’ll put Akuma to rest for a while.
I got my copy of super and was testing a bit. U2 won’t hit off a crumble??? I was like WTF!!! Didn’t work for me regardless how many attempts. It did combo off an air fireball thoi ugh! Not liking U2. Kinda limited use at moment for me.
On a different note Goukens U2 has lots of potential … combo after combo. And the wall bounce is a huge plus cause just about all his normals scores add hits. Wow.
Surely after the wall bounce the only real effective thing to go for is either a HK Tatsu or Cl.HP Reset of some kind. (Or super in the unlikely event you have it) personally, i know i can’t say without playing the game. Goukens Denjin seems a bit of a let down, adds stun on block but doesn’t stun a blocking opponent, does very mild damage & from what i gather he has no conclusive ways to set up a LVL2 Denjin for a guaranteed hit or block.
Emmm you are wrong there are several ways to combo gouken U2 Ijust didn’t mention . And it does stun on block plus you can choose when to release - delay it. Easiest combo is off ex palm strike.
Im still disappointed in akuma U2 as in battlles my opponents ducked it on reaction, ugh.