Ultra double isn’t mean to be attractive for the damage factor. Its there as a deterrent for options but also as serves as a tool for damage.
For example, against Dictator, I would use W ultra. With W Ultra stocked, he can’t EX Psycho Crusher, teleport or devils reverse, but also if he’s low on health, I can kill him with a BnB into U1.
If I would only use U1 in that matchup then he would escape pressure with a slap on the wrist.
If I would only use U2 in that matchup then it would be harder for me to convert into big damage.
Rolento’s W ultra takes a 75% damage reduction so I think its fair trade to lose lets say 100 damage for limiting your opponents choices.
This is all personal preference so you may be more comfortable using another ultra choice.
I say we figure out the best Ultra choices for each matchup as Rolento can use any advantage he can get.
Let me know your thoughts on the below:
Abel - U1 pNo: U1 - the roll is difficult to snag via U2 (it’s doable, not practical).
Adon - U1 (U2 is not reliable as an anti-tooth move) pNo: U2, jaguar kicks, jaguar tooth (If cornered, he can use EX/HK tooth to escape, Auto-correct U2 to catch)
Akuma - W pNo: U2 (Mad fireballs)
Boxer - U1 (potentially W to catch EX moves that escape your crossup pressure? needs some testing) pNo: U1- Rush punches, depending on distance would most likely have to be pre-buffered for U2 to land
Blanka - W pNo: U2 - Punish all da balls~ (Never tested it, but perhaps U2 will pull Blanka out of his U1/U2 when going for chip?)
CViper - U1 pNo: U1 or U2 - Both have strengths in the matchup, be it combo from stinger -> U2, or just plain combo into U1. I use U2 since Burn kicks are negative and will always be caught if the bitch superjumps.
Cammy - U1 pNo: Most definitely U1. The likelihood of hitting U2 in this match up is so low, and a lot of Cammy’s specials are airborn, so hitting the stinger on a lot of them won’t allow you to combo.
ChunLi - U1 (W if you play an extremely defensive chunli who fireballs alot) pNo: U2 all the way. There isn’t a Chun on this planet who doesn’t want to use Kikkouken, and being she has one of the higher frames in her jumps, SUPER EASY to nab her landing frames with U2.
Cody - U1 pNo: U2 - No rocks, no jumps, no meaties on your wake-up.
Dan - U1 pNo: U1 - no debate
Decapre - U1 pNo: U1, no debate
DeeJay - W (Fireball is tough to hit with U2 but it acts more as a deterrant to stop DeeJay from controlling space with fireballs) pNo: U2 - No fireballs, no silly jumping knees (so active, much frames), and no sobats.
Dhalsim - U1 / W (unsure yet … haven’t played this match much) pNo: U2 - No fireballs, no teleports, no instant yoga sniper/drills/mummy.
Dudley - U1 pNo: U1 - no question
EHonda - W pNo: U2 - Punishing jumps, headbutts, meter building hands/oicho
El Fuerte - U1 pNo: U1 - I use U2, but that’s because I like pissing off Fuertes with something that limits their run time
Elena - U1 pNo: U1 - I haven’t explored the match-up enough to argue U2, but I will say, U1 guaranteeing the damage is a big seller. Not too mention, a lot of Elenas choose U2/Healing, and they do it off of hard knockdowns, so they will cancel their healing to make you waste your U2. #notworthit
ERyu - W pNo: U2 hands down. Fireballs, teleports, meterless jump-ins - Limiting ERyu’s options is never a bad thing, but U1 doesn’t provide that same level of frustration on the opponent.
Feilong - U1 pNo: U1 without a doubt. Chickenwing CAN be hit with U2, so can Rekkas, but both are more stress than they are worth. It’s a much more comfortable match using U1.
Gen - U1 **pNo: Sweet baby jesus U1. Gen is a god damn wizard and he knows it. **
Gouken - W **pNo: U2 - Gouken’s fireball is amazing, but still punishable since a lot of Gouken’s are looking to maximize damage by hurling the random AA fireballs to catch you jumping. Ex Fireball, so damn easy to punish. His rush punch is slow, his divekicks/parrys all get blown up on the landing frames. The one thing he can do is normal jump to Tatsu with/without meter. **
Guile - W **pNo: U2 - Guile’s are like Goukens/Chuns, they WILL sonic boom at all ranges. They will jump, and they will try everything in their power to overhead you if you can/can’t block. The one thing I know you need to be aware of is spacing and the little upside down kicky thingy (I don’t know his move names). The big thing now that Guile get’s counter hit from having a Sonic Boom on the screen, you get more damage regardless. **
Guy - U1 pNo: U1 - Guy is the one character I’m always missing U2 on since he’s a little dickhead.
Hakan - U1 pNo: U1 if you don’t want to punish his oiling up or his ridiculous slow jump.
Hugo - W pNo: Character Select - Sagat
Ibuki - U1 pNo: U1 - I haven’t had the chance to play this match-up very much, but in my mind, U2 is probably worthless.
Juri - U1 pNo: U1 all day
Ken - U1 pNo: U2 - Fireballs, Meter/Meterless jumps, baited uppercuts
Dictator - W pNo: U1 is superior to U2 in this match-up. You can use U2 (I primarily use it on Devil’s Reverse or the occasional jump-in, but you’re missing a lot more opportunities for damage since he’s constantly airborn.
Makoto - U1 **pNo: U1 - Very few opportunities to hit U2. **
Oni - W pNo: U2 - Mad fireballs, airdashes, slashes
Poison - W (Fireball is very tough to hit with U2 but if you can stop her fireballing for even a second or two, this is a major advantage … she’s a bitch to fight) pNo: U1/U2 are even in Utility. Poison’s don’t respect U2, so there is a lot of opportunity to execute every time she turns her back to the screen (initial start-up animation of fireball).
Rolento - W pNo: Reminds me of Seth:Seth matches. It’s worth more to use U1 in the match, but U2 is still doable since all blocked rolls are punished
Rose - U1 pNo: U2 - Fireballs, jumpins, spirals, no U2+Focus Attack trap when cornered
Rufus - U1 pNo: U1 - No height restriction for DK makes it pretty much impossible.
Ryu - W pNo: U2
Sagat - W pNo: U2 - MAD FIREBALLS
Sakura - W pNo: This is a match-up where she doesn’t need to throw fireballs, so U1 is normally going to work better for the match
Seth - U1 pNo: Sweet baby Jesus, even W is worth it with Seth’s low life (compensates for the scaling), but U2 destroys his soul.
Thawk - W pNo: U1 has more opportunity, but U2 gets in on occasion.
Claw - U1 (maybe W ultra if you’re game to catch wall dives) pNo: U1 has more opportunity, but U2 can catch backflips and whiffed wall dives
Yang - U1 pNo: There’s no reason NOT to use U1, unless you just like hitting the Ultras like you find Unicorns.
Yun - U1 pNo: See Yang
Zangeif - W pNo: U2 - Lariat, Greenhand, jump-ins, punish U2 when he spins on the floor, blow up Red/Focus.