Spiderman/Iron Man/Viper
After some reading through the Spiderman threads, I finally have some stuff to discuss here…
Playing the same team as Invisoble right now (actually just switched it to my main team from Viper/Iron Man/Dante) – that video xero made for Spiderman/Iron Man (unibeam) is AWESOME, btw – I will really benefit from that, so that’s at least 2 people for sure that really appreciate it (thanks xero)! I wouldn’t have known how to get that kind of damage with this shell – not even close.
My current game plan at this point is to open up, TAC (and TAC adc TAC, hehe), infinite, guardbreak kill using any resources necessary, then 3v1 with a decent runaway team against a level 3 xfc opponent or go ham and use some strong b&b to kill the last man standing. Which leads me to my main inquiry here – what to follow up with after the Iron Man/Spiderman guardbreak. So far I’ve been trying the following options (I’m hella green when it comes to Spiderman though so I’m convinced these options are overwhelmingly suboptimal):
If opponent guards/pushblocks – UWT, jump up, web zip otg~j.S, cr.M, cr.H, H spider sting, bite, cr.H, S, air series. Or if it’s a higher life character instead of air series do j.H, H swing xx maximum spider. These options aren’t damaging enough to ensure a kill on the full roster though, I NEEED MAWRRR DAMAAAGE! A web throw combo would probably do better here, right? I couldn’t figure out much so far because HSD seems to mess up everything I try. (…or I could go back into a TAC I guess, ha!)
If opponent gets tagged by the proton cannon, the most consistent thing to kill that I’ve found is to pop level 1 xfc, flight, j.H, j.d+H, j.S, H, S, air series (with d+H in it), call seismo assist, H repulsor, spread, L repulsor, spread, dash, H bombs, proton cannon, maximum spider (if needed), burst time (if needed). It seems like combos in this situation really depend on how soon you can react to the initial incoming proton cannon tagging the opponent because I’m pretty sure it slaughters the HSD right off the bat. I can do some more damaging combos, but it all really depends on exactly when that proton cannon is xfc cancelled – so the combo I listed seems to be pretty universal no matter when you xfc cancel.
So my question is – what are some better (damaging & consistent) follow ups for the Iron Man/Spiderman guardbreak? I’ve put a few hours into toying around with stuff, but I assume people with more knowledge and know-how have already put hours into this as well, right?