:eek: Considering the size, damage, safety (supposed to be supah safe on block), and hit effects…
…my guess would be that it has a minimum height restriction to it. I’m sure you can super jump to get there faster, though.
I didn’t think this move would extend his combos as much as it does. I’m more impressed every time I see it, and I was extremely unimpressed to begin with.
It’s OK…safe on block doesn’t matter when Virgil backdashes and just slashes you with his godlike range, or just, jumps straight up and does his downward slash on the move’s RIDICULOUS start-up. There may be some other uses to it; I’ll definitely be messing around with it quite a bit.
It isn’t a ground bounce, btw…it’s an OTG hit that is subject to hit stun scaling. General info for anyone who wants to know.
Seems logical.
In the situations that it DOES work, it’s a great addition. It’s part of my corner B&B.
missle pick up in the corner for the verticle grapple got alot harder to do…assist seems to come out a lot later after the reel in punch…still possible tho, just a much smaller window
I have been using spencer since I saw combofiend beat Marn with him during the Final Round Tournament. The new changes do kinda mess up old combos. The zipline being so fast, my 4 bionic arm combo (No assists) doesnt work as well anymore. Also I noticed when you launch someone, they dont go straight up.
Currently, i am loving his new move. Let the crazy Bionic Combos Commence!
I don’t think Bionic Bomber likes me. Whenever I see people use it it comboes almost effortlessly. Seems like it takes forever to come out when I use it, lol.
I do Reel in Punch after a wire grapple, then try to jump up and BB, but it seems to always fail.