Yea, over the past few days I’ve been off and on practicing the more ‘traditional’ relaunch combo. I can do it fine, but I don’t trust it in a pinch since I’m soooooo used to either using my Cap assist and L.grapple to get them nearer the corner, or dashing into a TK otg instead.
After viewing Max’s newest changlog video today, I’m both super super super excited for Spencer’s very noticable speed increase on Zipline movement…and concerned on how that’s going to affect the combos I do right now. I know I’ll possibly be changing some due to hitstun deter./L.grapple dmg, but this could really shake things up combowise when we need to do multiple grapples to position ourselves midcombo.
This should be very interesting, I didn’t think I could be MORE excited for the game, but someone how it keeps growing! Cap, Spencer, and IronMan are all looking better in some ways (a couple might not be good, but we’ll see), and it would be nice to have some more options to use with my most used team.
Day 2 (at least) I’ll be digging into Nova (looks awesome to me from reveal), Hawkeye, and Iron Fist. Gotta find out how I can either make them a team, and/or interact with my 3 main doods.
I’m also EXTREMELY anxious to see how well I can still use my beloved Slant shot assist!
got my hands on spencer last night…his zip is ALOT faster…some combo’s do have to be adjusted tho…the corner combo off the OTG down grapple into the forward zip, then diagnal zip into launcher, jump cancel up grapple still worked…so all the missle otg stuff is still in tact…along with the 80k damage…whats better now with the missle assist, is now you can do 2 verticle grapples instead of 1 then the hyper…because you can follow the second up with DFA into hyper…so sick…his pressure game and mixup game with zip+assist is so much stronger. also, one this i noticed, when ever i would call an assist and barely jump and do down+towards zip, i would usually end up behind them instead of hitting them with the zip and staying in front…which i loved…cant wait to get more game time with him…didnt get to take him into training room yet since everyone was hype and just playing casuals
With buffs like these he’s honestly going to fill just about any spot better lol. Sped-up Zip wires for level 3 will be ridiculous and he’ll still remain a strong character. While I personally intend to keep him on point, I think he’ll honestly work best as 2nd; gives him a bit more meter to work with (since he can use 2 bars more readily/efficiently now), can use level 2 x-factor and still have an assist to help with the approach.
Confirmed, Spencer’s zipline buffs make him one of the nastiest rushdown characters in UMVC3.
After zipline kick midscreen, you can diagonal-down-forward zip line, LAND, then hit LAUNCHER, which was impossible in vanilla. The speed screws up a lot of combos, but gives him some new opportunities.
It’s almost impossible to do the Death From Above when you’re really close to the ground. Sometimes it just won’t come out. I’m not liking the move. Fortunately, his other buffs are MORE than enough to take him to godlike status.