I was talking about Thor dont know where quoting me inferred anything about the Hulk but I digress.
Why Taskmaster does have a non-chargeable verison of charging star? The frame data basically shows Taskmaster has a free charging star L that links into a launcher. If people ever wonder why Captain America isn’t used to often it’s because Taskmaster’s has one of the Cap’s best moves with none of Cap’s weakness. This is like giving SSIV’s Seth a QCF Sonic Boom, and it’s better than Guile’s sonic boom.
The worse part is that there is rumor of this shit getting more powerful. I’m not saying nerf the fuck of this character, but…what exactly were they thinking when they made Taskmaster’s charging star?
I dunno, I average 800-1,000 k with him. He can go into a full combo off his any hit from his angled projectiles, a full combo off a max range jH (which is half screen). He can do flight cancel autocorrects for crossups, And a full combo off both airthrows and any corner throw?
I’m not saying Iron Man’s good, but you have to play him differently than anybody else. And I always get slightly annoyed when people talk shit about him but don’t really know how to play the character, or are trying to use him like a metal Magneto. Just for fun, here’s a list of IM’s main problems:
1)hitconfirms
2)Abare
3)AA
4)DHC’s (both ways)
5)Awful dashes
6)Anti-AG tools (though there’s some new tech in this area)
There are plenty of other things, but notice I didn’t say damage, execution, range, or 2C?
Did he really have the audacity to taunt? Rotfl.
Scrubs fuckin kill me.
You left out dem wtf hitboxes. Iron Man had some of the most strangely shaped hitboxes evah. Hitting people without hitting people must surely count as a weakness.
Taskmaster’s charging star doesnt have nearly as much priority.
And thats not the reason nobody plays Cap. So you dont really know what youre talking about.
Of course I’m serious, he’s as broken as Felicia.
I hope they nerf Cap America and Thor as well.
That’s not a weakness though. He just lacks dumb moves like Weskers 2B. You actually have think about what normal you use (you know, like a normal Fighting Game), where-as wesker can just do 2B.
I don’t count it as a weakness for the same reason IM’s 2C isn’t a weakness, because it only affects people who don’t have a command of the character.’
If you were being sarcastic, then lolz all around.
Speaking of IM’s cr.:h:, I vaguely recall it being tweaked in some way. Was it made jump or special-cancelable?
It’s special cancelable in UMvC3, which I honestly don’t think will change much, except probably give him a flight combo in the corner. The move is already a solid move as is.
It’s still the same practically move with less distance, but you can follow up with more damage. In addition Taskmaster’s null projectile has similar properties as much as Charging Star L can. It’s a big reason because Cap’s charging Star is one of Captain America’s best move in general.
But its not practically the same move because they have different uses. Nobody uses Taskmasters charging star to bash through projectiles from across the screen because they cant.
Thats like saying Akuma and Ryu’s air fireball have the same purpose.
That doesn’t change they are buffing Ryu because Akuma can clearly do most of what Ryu can do. Even through their moveset isn’t exactly the same thing, it’s obvious that Akuma is better. Taskmaster has a better charging star overall despite they are used differently.
i just want the mother fucking proton cannon to do like 330k damage and cause a soft knockdown, i mean shit its not enough that it has ass recovery, the beam itself has ass start-up and cannot xfactor into itself from fullscreen it does lol-worthy damage compared to the mvc2 proton cannon it also makes DHC out of him a chore…that said Tony is still a solid character in this game
In UMvC3 the proton gun is safe on block.
You can DHC from the proton gun pretty easily, just DHC before the very last hit. Also, the angled gun can set some stuff up, especially if you brought the right people to the party with you.
thats good to hear but still i would like a soft knockdown or an entirely different level 1 having two proton cannon’s is just lazy
Taskmaster’s Shield Dash is used mainly as a poke and is just as unsafe as Capt’s. You can argue that Taskmaster’s can be canceled, but the three options available to you are all unsafe/avoidable.
Taskmaster uses launcher:
Chances are you’re still in block stun from Shield Dash and can’t hit him anyways. Keep mashing light for a free combo.
Taskmaster uses Aim of Hawkeye:
You can’t do much here unless you’re in the corner. If so, block the arrows and mash light for a free combo.
Taskmaster uses low, mid/high, or hyper counter:
Get used to baiting him to do something that leaves him wide open. By the way, that’s what most people call ‘mind games’. They’re kind of important in fighting games.
If you’re letting Taskmaster OR Captain America get in on you without an assist protecting their ass, you really need to rethink playing this game.
Who tested this?
You mean the UMvC3 thing or the DHC info?
I don’t remember who mentioned the safe proton gun, but it was in the iron man umvc3 thread.
As for the DHC’s I’ve been runnin Iron Man since day one, it assure you it works for most any hyper that it makes sense to DHC into.
It’s not really like I lose to them without noticing their weakneses.I just don’t like how Cap’s charging star is so unsafe on block, and he has to charge his version of it to punish poor assist calls. Most of the time, if you think Taskmaster is unsafe in his verison…it’s worse for cap on block. I know this because I play as him time to time.
One of the things I’m forwarding to in the next game is Capcom making Charging Star have soft knockdown on hit.