Ultimate Sakura Match-Up Thread (3.0) {WIP}

This thread will be the accumulation of all relevant Sakura information organized into one thread. This thread is currently undergoing construction and will be updated one character at a time in alphabetical order until completion.

Shoutouts to Funkie, MichaelGalardi, Fergus2k8, Shano, and A-LX for awesome awesome tech, info, and videos!

Notable links worth checking out:
[The Notebook - in-depth character specifics](The Notebook - in-depth character specifics
Sakura Safe Jumps and Setups
Sakura Option Selects
Sakura Video Match Ups
Skatan Milla Blog (on mainly Sakura)

General Info

[details=Spoiler]General Safe Jumps
HP dp > 1mm walk forward j.HP/HK, (if they late wakeup) -> whiff st.LP, nj.HK
HP dp (corner) > whiff st.LP, nj.HP (hits infront, lands behind) / j.MK (crossup), (if they late wakeup) -> whiff st.LP, nj.HP/MK again

Throw > small step back > j.MK/HP (safe jump; makes dp’s whiff)
Throw > whiff cr.MP > j.MK (alternative, makes shotos dp’s whiff except Akuma - he can walk away due to his fast walk speed)
Throw > st.LP > j.MK (5-frame safe jump)
Throw > st.LK > j.HP (fake crossup on Sagat/Cammy)

Sweep > slight step back > j.mk/HP

Use j.HK for safe jumps against Cammy and Sagat otherwise it will whiff (they wake up a few frames slower than the rest of the cast).

General Corner Setups
Throw in corner > whiff cr.LK > j.HK (fake crossup, timing is hard)
Throw in corner > whiff cr.LP > j.HP (fake crossup, timing is hard)[/details]

Match-Ups
Characters will be listed without initials (I.E. M.Bison = Bison, E.Honda = Honda, C.Viper = Viper)

Abel

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Match-Up

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Safe Jumps / Setups

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Unblockables
#1 Ex.shunpu, dash, sweep, c.lp, j.hp (early)
#2 Ex tatsu, j.HP, land, HK otoshi (won’t combo, but leads to unblockable otoshi setup)
#3 Opponent blocking: cr.lk, st.lk (chain throw for roll OS), cr.lk, HK otoshi (unblockable otoshi setup)

Corner Setups
#1 Focus crumple > dash > j.hk (late), whiff cr.lk, jump back HK (instant overhead - safe on hit, unsafe on block - but who would block, c’mon)
#2 Focus crumple > dash > j.hp (late), jump forward HP (double crossup)

Option Selects

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#1 OS throw beats Rolls
#2 OS sequence (if opponent blocks): jump in (os throw), lk tatsu, jump back HK/MK, land crouch block (watch matchup video for clarification)
#3 block > jump > backdash to get out of Tornado Throw pressure

Character Specific Combo(s)

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cr.lk/lp, cr.lp, cr.hp xx lk tatsu, cr. hp xx ender
cl.mk xx lk tatsu, st.hp xx lk tatsu, cr. hp xx lk tatsu, cr.hp xx ender

Adon

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Match-Up

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Safe Jumps / Setups

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Safe Jumps
#1 Throw c.lk j.hp safe mixup jump after throw on adon
#2 Throw st.lk j.mk (safe jump)
#3 corner hp.srk nj.hk c.lk c.lk j.hp/j.mk (50/50)

Corner Setups
#1 EX Tatsu, otoshi x2, dash, lk dp, j.hk(late) hits xup lands behind
#2 Mp.shouken UF j.mk (safe xup) on delayed wakeup. st.lk nj.hk (safe jump) or do j.mk again for another safe xup.
#3 EX tatsu, Otoshi x2 whiff 3 c.hp backdash j.hp (hits behind) j.mk (hits infront) i perfer j.hk (hits infront)
#4 EX tatsu, Otoshi x2 jumpback dash j.hk (very very late) (hits infront) j.mk(hits behind)
#5 Ex.tatsu dash sweep dash mk.shunpu - This will cross him up and you can combo full with cl.st.hp if he is blocking standing up. If he is sitting down it will hit him and your still infront and can combo him. Safe vs. Reversals and Ultra.
#6 Throw - st.lk, J.hp / Mk (50/50)

Option Selects

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Character Specific Combo(s)

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cr.lk/lp, cr.lp, cr.hp xx lk tatsu, cr.mk xx hp dp
cr.lk/lp, cr.lp, cr.hp xx lk tatsu, sweep
cl.mk xx lk tatsu, cl.hp xx lk tatsu, cr.hp xx lk tatsu, cr.mk xx hp dp

Akuma

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Match-Up

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If they like to xup tatsu on wake up, use wake-up U2 to keep them honest. It also looks nice because Akuma is behind you when it hits. - dragonballjoseph

Focus attack is great vs his s.hk. Absorb the first hit and release after the second hit whiffs while she is crouching. If he is doing jump back fireball alot you can shouoken to get under it and punish him. The strength used depends on the distance he is from you.

You can use lp shouoken to escape any demon flip shens but if he does demon upon landing you are screwed so mix up how you deal with demon flips or just be careful once he has ultra.

You won’t win a fireball war against him but you can war a little to build meter or get him to come to you or look for a chance to ex otoshi.

U2 is best for this match to catch demon flips and after lp shouoken’s that catch his jump back fireball. - Mr. Flowers

OS block his j.hk/tatsu

Safe Jumps / Setups

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Safe jump
#1 Hp.shouoken, walk fw, j.hp
#2 throw 1mm back j,hp
#3 (corner) fw.throw c.lp j.hp (hits infront) j.mk (behind)

Corner Setups
#1 Otoshi x2, UF, c.mp j.hp (late) (unblockable)
-If Akuma does nothing, he won’t be hit-
(Options Select the unblockable with jump back c.mk xx hp.shouoken)
#2 Otoshi x2 (whiff 3d at the end) c.hp, backdash, j.mk (unblockable)
-he can only focus dash out of this one-
(Options Select the unblockable with jump back c.mk xx hp.shouoken)
#3 Otoshi x2, dash, lp.shouoken, j.mk (safe vs. everything 100% unblockable)
~os backjump, c.mk xx hp.shouoken to cover his teleports.
#4 Otoshix2 (whiff 3d) backdash, lk.shunpu j.hp/j.mk
#5 EX tatsu, otoshi x2, backdash, lk tatsu, dash, lk tatsu (hits meaty and crosses up)
#6 EX tatsu, backdash, lp dp, U2, dash x3, lk tatsu (hits meaty and crosses up)
#7 Ex.shunpu dash sweep dash mk.shunpu - This will cross him up and you can combo full with cl.st.hp if he is blocking standing up. If he is sitting down it will hit him and your still infront and can combo him. Safe vs. Reversals and Ultra?

Setup
#1 Any bnb or c.mk into hp.shouoken fadc lk.shunpu
(blocking DB makes it xup) (blocking FD makes it hit and xup)
#2 ex.shunpu dash sweep dash c.lp lk.shunpu (semi unblockable)
#3 mp.shouoken UF j.hk (safejump) dash dash lk.shunpu (semi unblockable)

Option Selects

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#1 OS block j.hk/tatsu (vortex)
#2 OS jump forward/back after jump in, land cr.mk xx dp to punish teleport (ex tatsu won’t reach teleport)

Character Specific Combo(s)

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cl.mk xx lk tatsu, cl.hp xx lk tatsu, cr.hp xx hp dp

Balrog

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Match-Up

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Safe Jumps / Setups

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Corner Setups
EX tatsu, otoshi x2, backjump, dash, j.mk (fake crossup) / j.lk (crosses up, delay if necessary)
EX tatsu, otoshi x2, lk tatsu, mk tatsu, cr.lp -safe to all reversals

Option Selects

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Character Specific Combo(s)

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cr.lk/lp, cr.lp, cr.mp xx lk tatsu, cr.hp xx hp dp
cl.st.hp xx lk.shunpu, c.hp xx lk.shunpu, c.hp xx hp dp

Bison

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Match-Up

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Safe Jumps / Setups

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Option Selects

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Character Specific Combo(s)

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Layout for Editing Purposes
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Match-Up
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Safe Jumps / Setups
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Option Selects
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Character Specific Combo(s)
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