The biggest surprise here is that Off the Record sold half a million. Are you serious, bro?
I’m relieved that UMvC3 wasn’t such a terrible seller.
The biggest surprise here is that Off the Record sold half a million. Are you serious, bro?
I’m relieved that UMvC3 wasn’t such a terrible seller.
Anything under 1 mil usually just makes back a game developers money from what i have learned … If umvc3 was sold alone it would be a failure,but since its just a tweaked version and finished copy of the first release…basically the whole game double dip…yes it was not a failure also not a smashing success…you have to add up the total of both shipped , alone umvc3 failed …its in that zone where you might never see the IP ever again for most developers or distributors.
There’s also the PS Vita version coming out on 2/22. Who knows how many copies that will sell?
Didn’t the Vita just recently got its first game to sell more than 100k? That shows how much you should expect any game to sell on it.
Yeah, I really don’t have high hopes for the Vita version. Hell, I’m more worried about the system doing well in America than the game.
Even if the vita sells something like 50k copies, its 50k copies of a port that in itself is an expansion. I would love to see umvc3 get another 200k sales in the upcoming months. Because I honestly would LOVE the street fighter treatment of getting another expansion to the game in a years time. Especially if its a 15$ online expansion like AE was.
Honestly I think these Capcom numbers are shipped aka sold to retailers. The shipped 2 million copies of Vanilla and that’s what they’re claiming it actually sold on their Top 50 games list. Yeah right Capcom… more like you shipped out 2 million units in the first month in Feb/March before the fiscal year ended.
Basically they’ll be shipping 2 million copies of SFxTK worldwide in March as well, if that’s all it ends up selling than it’s again what they shipped or sold to retailers. I don’t have to walk past every gaming store in my local plazas to see heaps of copies of MVC3 on the shelves to know Capcom are full of shit.
Now when stuff like SFIV gets an initial shipment of 2 million and ends up doing 3.1… it’s because consumer demand sold out the rest and they had to ship more out.
I’ve been trying to get my friend into this game but for some strange reason the price has actually gone up! I got it for twenty shortly after release. Now it’s twenty five annoying!
Yeah UMVC sold 600k units according tu capcom BUT:
People from the non-competitive scene hates Capcom to death…
I’ll take a disc. UMvC3 is missing too many features and characters that would make an AE style upgrade weak. Just make another $40 disc with twelve more characters, online training mode, replay function, hit/hurtboxes, balance tweaks, UI switching options, improved button checks and better netcode.
… that is more than I thought.
Capcom has explained before that to them shipped is no different from being sold, because retailers are the ones baring the cost of unsold units. So it’s ridiculous at this point to call UMvC3 an ultimate sales failure unless you are some salty Megaman fan. It’s not a massive success that will encourage Capcom to make an UMvC3:AE, but it’s good enough for Capcom to become interested in a MvC4.
Nah, they are just Tsundere for Capcom. The ones who complain the loudest are the ones who care the most.
Low sales don’t mean they lost money on UMvC3, in the first place. We don’t know what their sales targets were.
50 chars is plenty. Don’t get too greedy.
If anything, Capcom should work on balance tweaks. MEANINGFUL tweaks, too. No knee-jerk health nerfs that don’t solve any problems, no pointless buffs to characters that don’t need them. System changes would work, too.
I’m up for meaningful tweaks, but there’s no reason for me not to want/wish for Cyclops and Ms. Marvel. I just hope they don’t just forget the game and reward those that have essentially paid $110.00+ (both versions + Shuma + Jill + some of the costume packs) for one game. I don’t really think I’m the one being greedy.
Bomb confirmed.
Them expecting the holiday season to “boost” their sales was stupid. Had there been few high quality games out then sure. But within about a two week period there was over 300$ worth of triple A “game of the month” titles. The expansion to a fighting game people bought earlier that year was not a priority.
They half assed it and it got rushed out of the gate due to Marvel. I was honestly pleasantly surprised that it managed to hit 600k. They don’t know how lucky they really are. Something like this would have sold peanuts if ASW, Namco or SNK did it in this day and age.
They should have left it in the pot longer, tweaked the original 50 characters, tweaked gameplay mechanics, added more DLC options, and threw in the extra 8 characters that they originally had on the drawing board. It’s not like many people are playing the game currently very well overall anyways.
The thing is, Marvel probably doesn’t even know that urging their partner to rush a game that (from their perspective) is intended to advertise characters from their future projects is counter-productive. I could be very wrong, but their target audience is anyone who’s going to just pick up the game and fool around with their favorite characters (or “casuals,” if you really want to use that term). Problem is that most “casuals” actually got pissed that Capcom’s releasing the sequel so early and refused to buy it.
My theory anyway.
Sven is saying it did well, but he felt like it would do better. How is that bombing again? Doesn’t every dev feel like their titles could sell more?
Or are y’all just playing “Theory Video Game Executive”?