Ultimate MvC3 potentially an ultimate sales failure - Implications?

Even as a marvel comic reader, I thought that the roster was lackluster. I’m not disputing that RR or Nova are popular with Marvel fans. I just think that there are characters popular with marvel fans and more that should have made the cut. At the very least, they should have thrown in some female characters so it didn’t look like a frikkin sausage-fest.

Most of my friends who don’t play FGs a lot consider practice mode to be the FG equivalent of grinding. A repetitive, non-fun task that you have to do before you can proceed to play the game. I believe that the execution barrier will forever keep FGs from breaking out onto the mainstream. If you look at casual players posts, you find that they have trouble even doing DPs. No way those people are going to spend weeks or even months in practice mode getting their BnBs into muscle memory.

The execution barrier also ensures that FGs will never have a good online experience, because no netcode can ever really get rid of lag. The best we have is rollback, and big VG companies don’t even want to implement that because they’d rather have ass gameplay with smooth graphics.

Yeah female part is true, Viper or Miss Marvel could have made the cast. Maybe it’s because of the PEGI 12 of the game. I mean most of the marvel female cast got costume that are a bit too skintight and/or dont cover too much. But it’s a big maybe…yeah i admit they kinda of screwed with it, maybe an old marketing P.O.V. like “male reader want men character !” and the FG scene being a sausagefest :P.

As for the dude saying that disney choose the cast.
Disney does not really dabble with marvel too much outside of the movies (wich was great for uncanny x-force :P) the decision to promote upcoming movie could have easily been made by the marvel board of director as easily as disney’s. It is a buisness after all plus most of the character aparing in movies are kinda big/popular in marvel (for the main character anyway, for the vilain they tend to go either the one nemesis route (Cap/Red Skull or Thor/Loki) or the obscure route (Iron Man/Whiplash yeah Whiplash oO).

Megaman fans represent a TINY part of the casual base. In all honesty MvC3 had a HUGE marketing campaign. UMvC3, did not. After the initial hype of MvC3, casuals got their christmas gift, unwrapped it, played it a while and left it under the tree. You can’t rewrap that mothafucka and give it back out so soon after. They haven’t had an opportunity to “miss” the old one.

A huge part of a new game is “wondering how it will play and how awesome it will be.” Yeah, yeah we got new characters but the changes aren’t something a casual will note worth getting gaga over.

I don’t care one way or another about race and/or gender content in this game but this particular argument falls flat on its face breaking its nose and both arms while trying to brace for impact when you remember that Felicia is in the game.

I rarely fail this hard.

But when i do, i blame a nekkid cat lady.

What’s really irritating is that I can never see this game on the shelves over here in the UK unless I go to the biggest video game stores.

I went to the biggest store of my town that sell games and even them didn’t have the game in their shelves. They only have UMVC3 in their main site, and even so they don’t have any announcements of it to indicate the people they have the game for sale.

No wonder I just find two or three Brazilians whenever I go to online match.

So, Capcom has finally revealed the sales numbers of UMvC3:

http://thesilentchief.com/2012/02/02/capcom-shares-ultimate-marvel-vs-capcom-3-sales-numbers/

http://thesilentchief.com/wp-content/uploads/2012/02/capcom_sales.jpg

See ? They’ve sold 600 thousand copies in just three months. I guess this should put an end to this rumor that UMvC3 was an abysmal commercial failure.

I am torn. On one hand, I’m happy this was enough of a success to pretty much guarantee continued support, but at the same time I’m still a little annoyed with how the whole thing was handled that I’m afraid it will pursue in the future.

Either way, glad this argument’s over and done with.

Now comes the question: while the game had pretty good sales, did the 600,000 meet Capcom’s overall expectations as a whole? I wonder if that’s the case since Capcom is saying “NO MOAR DLC” for the game.

can you source them saying no more dlc? I’m really hoping the game can stay popular after sfxt comes out…

I’m only basing this on Seth Killian saying no DLC planned after costumes: http://shoryuken.com/2012/01/25/seth-killian-says-no-dlc-planned-for-umvc3-beyond-costumes/

Though this might mean that Capcom could be working on a 3rd update, but I’m taking things with a grain of salt.

Get used to the annoyance. Capcom might make sales, but the company as a whole seems to be the poster child for the new age of idiot Japanese developers who don’t know how the industry works anymore.

Heck, Capcom doesn’t even feel like Capcom anymore, making me wonder if all the senior staff/contributors have disappeared and been replaced by new young executives ignorant of how to run a game company. Remember the Lost Planet games? And how Capcom refused to tout the multiplayer on either entry, despite that being one of the game’s main draws? Or how about handing Devil May Cry, arguably their biggest modern franchise behind Resident Evil, over to a fairly mediocre third party dev, known for one average game (Heavenly Sword) and one terrible game (Enslaved)? Or the complete abandonment of Viewtiful Joe and Okami, which could have been two new huge franchises?

My point being, Capcom stupidity is just something we’re going to have to deal with, but on the plus side, it’s not like they’re targeting fighting gamers directly.

If they do DLC, it will probably be after EVO. Right now their focus has been on SFXT. The sales aren’t terrible though, so here’s to hoping for a DLC update that includes new characters (just a few could really REALLY complete this game) and some new stages. Not redone stages… NEW.

Capcom isn’t going to do DLC for this game, and believing they will at any point is setting yourself up for disappointment.

I still go by what I said earlier, that Capcom doesn’t know how gaming works now. Shuma and Jill were friggin’ on disk for crying out loud, and stuff like Super SFIV and Arcade Edition smelled more like re-releases that just happened to work as DLC rather than the tasty chunks morseled out by DLC characters or stages proper.

you really think this? that’s interesting you say that, because MvC3 is just as unbalanced as 2 was it seems. graphics is not really worth commenting on, as i find all of 2.5d to be pretty ugly. as far as basic gameplay goes, i dont see much of a difference. I watched a stream of ultimate the other day and i saw wesker and viewtiful joe. joe just kept jumping and throwing boomerangs at one side of the screen and wesker kept jumping and shooting his gun and teleporting forward or back. reminded me of whiffing hp for meter XD

I take it the 600k is units actually sold, not just shipped?

Well the chart says sales, not shipped.

It is certainly not a screaming success though. I personally expected something along the lines of 400k to be honest.

Yeah, I’ve been saying this since UMvC3 was announced. We’ll get another game some time around the Fall(nice and far from SFxTekken/TekkenxSF) so that it doesn’t step on Namco’s toes. At least this game will take longer to come out than UMvC3…

Probably not. Six hundred thousand copies is only thirty percent of MvC3’s sales. It’s horrible compared to SF’s ability to keep above fifty percent of it’s previous game’s audience(Vanilla’s 3.1 mil to 1.8 mil). The game isn’t done selling though so another 200k on home consoles when it is all said and done wouldn’t surprise me.

Sony routinely posts their shipped numbers as sales numbers. I honestly wouldn’t be surprised if there were a couple hundred thousand copies sitting around in warehouses and stores everywhere. It still wouldn’t compare to the epic channel stuffing that Namco did with Tekken 6 though haha.

No way that is anywhere near as unbalanced as MvC2. At least 3/5ths of the cast in this game is very viable at tournament levels and another eight or so are very solid. It’s a much better game overall and it’s the prettiest 2.5D fighter that Capcom has made so far(shits on SFIV gorillas and SFxTekken’s saturated colors).

There are some problems with the gameplay, but it is definitely a step above MvC2 when it is all said and done. Nerfing X-Factor would go a long way towards making this one of the three best versus games ever made. I still fucking hate Capcom execs and Marvel though.

what did cap com predict to sell?