Hmmm are you sure? Look at these HQ2x screens of MK1-UMK3 on Mame Plus! (UMK3 shots are on page 2)
http://www.insomnia.gr/forum/showthread.php?t=177061
Just looks a hell of a lot better with no jaggies.
Hmmm are you sure? Look at these HQ2x screens of MK1-UMK3 on Mame Plus! (UMK3 shots are on page 2)
http://www.insomnia.gr/forum/showthread.php?t=177061
Just looks a hell of a lot better with no jaggies.
thanks
its all personal preference. i hate filters; i think the pixel look makes it feel more “old-school”. leave hd for the new games is what i say.
in regards to system requirements, i think its safe to say that any modern machine can run it just fine.
Okay now this is the answer I am looking for, thanks! :tup:
But yeah, MKT is just a play for fun game, umk3 is the real deal lol
MKT is the perfect PSP game. :tup:
You also have to hold “away” from your opponent. So as P1, you would hold down “left”.
The minimum requirements from what I can tell, to run UMK3 at 100% speed and frame rate with no filter, is a P4 1.8gHz with I would suggest 512MB ram running on WinXP. My P4 3.2 gHz runs it perfectly at full screen with standard filtering in MAME, but I’ve had a Quadcore 6600 for about 3 years and it’s been a while since I played it on the P4, so I don’t remember exactly how it looked in terms of graphics compared to higher filters. So far as I know, it can’t look any better than the current MAME’s standard filtering because the res is only like 400x252. You want to make sure it’s at correct aspect ratio, not stretched, so you will have black bars on the sides, since correct aspect is basically 4:3. So basically, anything above a P4 will do what you need and that’s common. I would say, there’s no reason for HQ3x image enhancement MENTHOL, unless that is something necessary to get to look right on a big TV. We play on a 135" 1080p projector at Summoning’s.
no…
Adding to this…you dont have to do it before the first round. You can use Robo Homo in the first or even second round, but you have to hold back + HP + HK + BLK + RUN at the beginning of the round you want to use him in. That being said, once you go human, you cannot go back to Robo. fyi
wow, my head isn’t on straight… yeah… forgot to say you have to hold back as well… ty for correcting me guys.
Unless…you’re playing 2 on 2, in which case, whatever round you pick Human Smoke, the next round he will be Robot Smoke again when he comes out as player 2…unless…you’re playing the Zeus hack in which you can freely select Human Smoke as a character with no code. To be more specific, you need to hold the button combination until after Shao Kahn says “Round” in order for it to work.
Hey, I was wondering what all your controller setups are atm. I’m still trying to decide between some sort of pad or a stick…
Depends on what you prefer, I use a keyboard to play UMK3 with the simple ASDZXC controls
A=HP
S=HK
D= Block
Z= LP
X= LK
C= Run
The controls in UMK3 are simple, like Kabal for instance, he just has B, B, HP and B, F, LK which are very easy to input on a KB.
I don’t see the appeal. It’s not a horrible game, but I can think of 10 more 2D fighters that are better off the top of my head. The sprites have not aged well at all, and the palette-swapping is funny as hell. The controls are clunky (a run button?). The jumping is awkward, and looks awkward, and it’s overall pretty broken. The auto-combos are decent though. Who would play this seriously?
No one is saying UMK3 is the best fighter ever made. We just love and enjoy the game especially at high levels. Visually it’s not appealing to most, but some actually like how the aesthetics are “old school”. I’m not sure what you mean by the controls being “clunky”, the run button is what makes UMK3 unique and different from it’s predecessors and basically every other fighting game. Not to mention the block button, which adds a different aspect and depth that’s not in most fighting games. The jumping is only awkward when you’re used to other games jumping. I don’t know why you say it’s broken though, lol. If you play against a good player, it’s almost never a good idea to jump.
Basically, the game plays very differently than pretty much every fighter. Though as I said in my first post, it has a lot of things in it that are in other fighters. Most are used very differently, but applied the same way. Since it’s played differently, a lot of people just can’t get into it because it is awkward to them, which is understandable. All I can say is the game takes a lot of skill, and is fun as hell at high levels. The skill gap is massive, and the game is very nicely balanced.
You should try it out, I know quite a few friends of mine said similar things about the game, but when they saw it high levels and actually played it for themselves, they really enjoyed it!
Jugg, he railroads the gameplay and graphics, but says the autocombos are decent. Should have just thanked him for his input and moved on.
Louiscipher, if you ever decide to really learn the game, you can come back and edit that post.
That is very nicely said. Glad I didn’t see that post before you both did.
UMK3 is amazing. A lot of people are forgetting that UMK3 (MK in general) came out before a lot of your beloved games. And deserves mad respect.
Period.
anyone play on xbox live?
IMHO, I think this game gets alot of hate from a large number of players born in the mid/late-90’s. This is just an opinion, not fact.
I think its fact. They didnt grow up playing these games in the arcade when these games (MK1-UMK3) were drawing huge crowds. Sure it was the gore, the fatalities and the secrets, but the gameplay was just soooo…i dunno. it was addicting to me. simply yet hard to master etc.