Ultimate Magneto Combo Thread: It's my BnB, I Never Fuck It Up

which air dash loop are you talking about?

What fullscreen corner carry should I be learning? j.M xx fly is inconsistent, and …j.H adf j.H xx L Blast, land, cr.H, S into fly combo only works if I’m exactly midscreen, otherwise they drop out of the j.H into fly.

Here’s my BnB that works out of any grounded confirm and carries almost coast to coast.

j.L > cr.lmhs > j.H addf j.H (land) j.H xx dash Magblast (land) dash S > j.H addf j.H (land) jf. MH Magblast > ender.

You can fit 1 hypergrav there at the end, or do your ender of choice.
If I started from a cr.L I take out one of the
j.H xx addf j.H
for a
j.H xx dash j. H xx Magblast

I only do 4 blast combos if I started from cr.H, j.S or if I started the combo in the corner.

Or you can just use the side switches and forget all about full screen carries. The side switch i use is

S > j.LH xx addf Magblast (land) Dash under S

Thanks, gonna head back to the lab tomorrow morning. My movement is getting a lot better, but I need to practice dash + Magblasts.

I never said I wouldn’t addf, just that my ground bnb never required it. But after an air confirmed jH adf jMH, land launch, since I can’t go into my normal fly loop, just wondering what you guys recommend off of that confirm. Even if it involves an addf, that’s fine :slight_smile: thanks!

Its all about the Fanatiq hit confirm.

J.H J.S Kara addf j.L Launch!!! so sexy, thats my confirm, or try and start the low rom

[media=youtube]TaQr36BScuM[/media]

i still wonder why nobody shows a videos of their hands doing the Rom and other mags combos.Im trying to learn mags and i think this could help others

For Rom, Anima already did…think it might even be on the first page

[media=youtube]783XY57S6g8[/media]

Helped me learn Rom. The other combos are just timing…dont really need a video IMO.

damn this is hard to get down lol thanks for the link though

Thanks to this thread I’m finally making progress on the hyper grav loop (aka I’m finally getting the grav after the st h to hit sometimes)

First combo to ender without doom stuff ansd dhc stuff.

[media=youtube]35QK0ImTFNQ[/media]!

New to mags! probably a question that comes up alot but hope for an answer anyways :smiley:
In the first week air dash loop after the beginning (j.H ADDF j.h) this is where im confused. I are we landing then jumping? or does the j.h come out while in the air after the ADDF? because i cant get it to come out if so

EDIT: NVM haha nothing a good hour and a half in training mode will solve, for any new people like myself who are having trouble with this, you have to delay the j.H to where theyre almost about to fall back down, the ADDF should like you’re falling with them

The other day I was talking about air-to-air confirms and stuff, but I dont think I got an “official recommendation.” So in the situation where, say, drones are hitting them at normal jump height, or they’ve normal jumped to avoid a mixup or something, what do ya’ll recommend to meet them in the air with that converts to full combo on hit?

The ones Ive been using work, but the adf variants (like jH adf jMH, land) all risk flying past them, unless you just have to delay the dash or the jMH or something, which I can work on. But what are the easiest/most practical ways to convert in this situation? (relative ease, I mean. im sure all of them have a degree of trickiness. But we wouldn’t be playing Mag if that was a problem). Your opponent jumped and is now getting popped by drones… BAM BAM BAM. Now what?

Somehow Id been playing Marvel without going for air-to-air confirms and now feel like a fool for this lol There’s a gold-mine of damage when you know they’re going to jump, now I’m just trying to learn how my characters can go and get it! Thanks!

j.MH xx L magblast
j.HS xx addf J.L > st.L
j.HS xx addf j.H
j.LS xx addf j.L
j.LS xx addf j.H
sj.M xx addf j.H

It’s really just freestyling, tbh :stuck_out_tongue: just keep in mind that after an air-to-air confirm, the following combo has added HSD.

Thanks, though for the addf ones, any tips on the timing? When I try them, more than half. The time he seems to land before I can fit a normal in on the way down. Is there a delay somewhere? Sorry to be so noobish, but like I said, I hadn’t been using this shit (when is admittedly noobish :slight_smile: ). And if I did the jMH xx L blast one, I can still combowhen I land despite not having dashed?

And lastly, my normal bnb no longer works due to the hsd you mentioned… any relatively easy combo you recommend upon landing from one of. These air confirms? Damage doesn’t have to be huge, lookin for relative ease, and ideally ability to get into a grav. Thanks!

Does anyone know the BnB Fchamp does?

I was also wondering how much damage it does too.

New to Mags just a quick question. During the HGrav Loop, I SJ ADDF H but nothing comes out just him making the sound of the animation. Am I plinking it just right or am I doing it wrong?

If you would go back just ONE page Myself and a couple of other people have given pointers on the HGL

it seems your problem is you arent super jumping high enough, your not staying up long enough

I say your post, none of them told me if I was doing it correctly.

do you have a way of recording yourself attempting the combo?