I can rom more reliably online than I can do dry flight loops. It’s the funniest shit. All joking aside, offline is the only way to mahvel…
If you must play online I’d recommend using an otg assist and a lockdown assist for your two other characters for consistency and viability. That way you can do LMHS, air MMHS, otg and then:
Relaunch, MMHS
Relaunch, Team aerial
hyper grav xx tempest
Even then you need to understand that online play means nothing. It’s alright for seeing what people are trying to setup, and learning how people think, but you can hardly even consider online play to be real gameplay.
Cheers to gaming the way it’s supposed to be done - face to face.
Hey guys, I’ve recently picked up Magnus, mainly because he’s one of my favourite characters and his combos look so amazing. I wanted to know how I could improve on this mid screen BNB. The notation will be listed underneath:
IAD J.A, Cr.L, Cr.M, Cr.H, S, J.H, ADDF J.H, J.H, S.H, S, J.H, J.H (Flight), J.L, J.H, J.H, J.H, J.H, S, Magnetic Shockwave. The damage is 545,100, that’s without a post DHC.
The notations on that combo have me totally confused. Two things though - first is what assists are you using.
Second is I don’t even really have a “midscreen” BNB, because that assumes that the opponent will end up in the middle of the screen. Magnus is better than that :3
Gooootcha. In that case there are only a million variations of combos listed in these forums. Find one that you personally like, and is consistent for you.
Your goal as a magneto in a combo is always going to be get them to the corner. After that, you do grav loops for as many reps as are allowed, then use your assists as combo extensions. The biggest thing to note is that you should ALWAYS be ending with magnetic tempest, as compared to a corner shockwave which will net you ass for damage.
Being the hypocrit that I am, I do have ONE “midscreen” bnb. If I have to corner carry the opponent and feel them dropping, I will knock them down and end with shockwave. Not because shockwave does good dmg in the corner, but because I have swords to DHC to for TODs. So that’s pretty much the only time I use shockwave in combos.
Depending on which combo variation I use, a full combo with extensions and a tempest ender nets me anywhere from 850-920k with magnus. Keep working on it, and welcome to the brotherhood
If I can’t get them to the corner I have Ammy to lock them down on wakeup (force them to roll into the corner with repulsion and go ham with high lows).
Looks like it’s the Fanatiq side switch BnB. I would really only suggest doing it when you’re cornered and you want to get them into the corner instead since there’s easier options IMO that do the same/more damage like RayRay’s blast loop.
I really never go for a Magnetic Shockwave ender unless I have no options or I know it’s going to kill since Shockwave adds like…70k? Which isn’t worth it for the most part unless you can kill with a DHC. If you run a character with a good TAC like Doom or Storm, I would suggest going for that TAC very liberally since you’ll end up doing more damage and building more meter instead of burning a meter for a 70k super (especially since they have infinites now).
Hey magneto boards, you guys have awesome threads that has made learning magnus easy and hella fun, he is by far my favorite character right now, playstyle wise.
But I’ve always had this weird problem with hypergrav xx tempest, and its been annoying the hell out of me.
It seems there is a certain timing right when the hypergrav hits, that if you try to cancel into super, you get a normal, even when the inputs are perfect. It makes it frustrating to time L hypergrav xx tempest.
I thought i was just sucking at first, but after asking other local players, it seems I’m not the only one experiencing this.
Is there a known reason for this, or a way to circumvent this weird glitch? Or is it something I just have to accept and work around?
I’m also curious of what the timing on that is. I rarely have it happen anymore, but I know exactly what you’re talking about.
Although, now that I think about it, it’s pretty rare that I cancel into tempest out of hyper grav, so the frequency might be a little skewed in my head.
Going off of memory, I think it’s more likely that this happens when you’re a frame, maybe two late on cancelling into tempest. Really don’t know the reason why it happens though. Sorry man :- /
Edit: If it helps anyone figure this out, I use L+M for tempest, and the normal I got was ALWAYS st. M. I don’t remember getting a L, not even once.
Hey guys, I don’t have a question or anything but I just have to say that both Magneto and this thread are awesome. Mostly this thread though, because I already thought that Magneto was a pretty cool character in the marvel universe. The way the first post is organized makes it really easy to find the important loops and the notes/videos make it easy to learn too. I’m getting the hang of the fly loop, the air dash loop, and I am trying to learn the hypergrav loop. So far, I have gotten 3 reps of it. Also, I can get three reps of the EM loop in the beginning of the combo, but I tried that a while ago before I decided to make a team with Magneto on it.
The hypergrav loop was difficult for everyone in the beginning, right?