Spencer is getting them 80ks though. I think he gets 3 or something.
I’ll see if I can come up with something.
BTW, what are you guys extensions with Jam Session?
Spencer is getting them 80ks though. I think he gets 3 or something.
I’ll see if I can come up with something.
BTW, what are you guys extensions with Jam Session?
I use crHcall Jam S slight delay TK H hypergrav at the end of the hypergrav loop. I go into tempest directly.
You can extend it further by doing boxdash jHS stHcall Jam S TK H hypergrav(which I didn’t learn yet).
And you can also add stHS jH xx L Disruptor after the TK H hypergrav. But I don’t like the disruptor extension for my DHCs since the DHCs do worse damage.
And yeah Magneto won’t be getting any damage using Million Dollars THCs for combos unless you want to rudely style on someone by mashing stL or THC XFC into taunt. Unscaled Up grapples are such a stupid idea, they realized they were stupid on Spiderman(lol@ his damageoutput in Vanilla with meterless ToDs on Thor), but somehow left them on Spencer.
Spencer can get four iirc if your speed is up to snuff.
My jam session extension used to be just j:h: j:s: but now i’m trying to do ~ender > :a1: ~:h: :s: tk HG:l: so that i can get the million dollar follow up after a combo
in all honesty when you guys land a hit with magneto how often is it a full convert i feel like maybe im doing something wrong or have a wrong team
well what team are you playing bro? lol
for mag/doom every hit always brings to the corner for and i TAC if I can’t kill with a DHC
as long as you have good dhc(which is a ton of characters) or you can TAC then you’re doing right
your BnB should always corner carry. corner to corner.
right now im playing morrigan/mag/doom i dont really go for the spam play i just like morrigan but yeah with magneto i always get a hit and do the standard flight combo but i cant do hypergrav loops so i have no real ender and it just becomes me flailing limbs in the corner against dante or cap with better normals than me or trying to go for a jH add Lelectroblast into temptest
if you can’t do hypergrav loop you could probably do somethig like,
fly fierce combo, unfly, st.H S, sj MMHS, call doom, attraction, hypergrav, jump hypergrav xx tempest > DHC.
or probably go for a TAC instead of hte tempest>dhc
Hey Mag/Dante players, I’m finally getting off my ass and learning the Jam Session ender but it’s really inconsistent for me (talking about the TK Hyper Grav one.) Alot of the time I’ll hit the TK HyperGrav and the Jam Session will pop them out, is there a timing you guys use to get it?
It’s 100% consistent to me. There is a slight delay to the timing, but once you get it it’ll be fine. You have to delay the TK H hypergrav instead of doing it instantly.
I use crHS so that might make the timing easier.
I use standing heavy plinking S and :a1: so i don’t have to delay the tiger knee much.
hey guys check out this vid i posted today… its a new BnB and does a lot of damage… im gunna try to use this more often off a grab and a clean trijump short
[media=youtube]DD9cnGmJ6YU[/media]
doing tk tempest after your last hyper grav will give it some more damage.
Can’t you hit 5x Hyper Grav loop reps if you do them low and fast enough anyways? Granted the timing is alot easier for 4x.
That’s what RayRay said yesterday.
I thought off a trijump u weren’t able to… Mayb like you said if its
Low and fast enough… But that wouldnt be that consistant. They will usually pop out if you do anything part of the combo slow
I saw RayRay doing this confirm in the corner yesterday, I wanted to try a full-screen version
[media=youtube]8k66ke0g-K8[/media]
this is some very good damage my nigga. good shit on recreating it for the thread
that damage is absurd lol
@rayray19wun that’s what i’m saying lol shit magnus is going to be in there in the next few months bro