It’s irrelevant. Once RayRay does it on stream, it’s RayRay tech.
http://twitchtvfaces.com/images/Kappa.png
Don’t be gay though. Make a video. >: (
It’s irrelevant. Once RayRay does it on stream, it’s RayRay tech.
http://twitchtvfaces.com/images/Kappa.png
Don’t be gay though. Make a video. >: (
Rayray tech is best tech Kappa
Yeah like the ROM-ish Doom combo all the cool kids are using nowadays is Clockwork tech.
I heard some dude on SRK was saying he invented that.
Fucking fame-riders.
(<3)
I found a TAC that can get three MB’s but not a tempest
{after TAC} Magnetic Blast H, L, AD up, L, M, M, H, flight, H, H, H, unfly, magnetic blast L, jump, Magnetic blast L
You might be able to get more H’s in there, they pop out a little quick but maybe super jumping instead of regular jumping would change anything.
I’ll keep seeing if I can sneak a tempest into the end there somehow
I’m scrubby enough that I won’t be on a stream show me!
I DONT EVEN HAVE A SYSTEM TO PLAY ON
i need three blasts and a tempest. I can fit three blasts “easily” but getting the real ender damage is a bit harder.
Ika, If your video uses any of the stuff i posted, its wack.
Oo- Eck. Wack.
(And yeah, you’re doing a video. If you arent, ill go on training tomorrow and make a 5 blast TAC)
been trying to do things with magblast into land hypergrav after a tac for teams w.o a vertical dhc. Might be ridiculous for vergil/mag players so idk if i should keep working on making it easier :sad:
You can only do 3 special moves
Yeah I know
wait do hypers count? because if they do you cant triple blas into tempest…
I lied. there’s no new tech coming.:rolleyes:
[media=youtube]eljN9UA0pu4[/media]
Magnetic Blast combo, maybe nothing special, or unoptimized. Just started messing around with the games yesterday.
Here’s the shortcut for Magnetic blast: :u::uf::f:
Sorry, it’s just how it is. Just make sure you’re hitting the 3 directions and you should be ok. Practice Practice.
Also, yeah, it’s the wrong thread, but whatever.
I think I can do this, just how would one finish this combo if he has neither hidden missiles(anchor magneto) or hyper grab loops down?
I guess I could go straight into the magnetic tempest after the :h: hyper grav, should give me about 600-700k in damage.
It actually does 750k~ without an assist extension. It’s the Alioune blast loop. I think dash stH xx L Hypergrav, one rep of hypergrav does more damage than jMHxx L blast though.
I think you should be able to finish that with st.HS sjxx j.H xx EM Disruptor M xx Tempest
what’s the strongest corner combo mag/sent/doom ?
I think this, didn’t test it out yet, but I’m sure it will work(Either EMP or this will do most damage, but I can’t do EMP):
Grounded Starter into:
st:s:, j:h:adf delay j:h: xx :l: Blast land st:h: delay st:s: j:h:adf :l: Blast, st:h: xx:l: Hypergrav, insert 2 sets of hypergrav loop here, call Missiles cr:h::s: , jMMHS, Hypergrav, call Drones,relaunch jumping something(probably jHS) into hypergrav xx Tempest
You can also probably do the same BnB, with max damage Sent Extension first(dash jHS after last hypergrav) into S jMMHS hypergrav, then relaunch with stSjHS into Missiles attraction into hypergrav xx tempest.
how much damage would that be?
I’m kinda new to Mags and I’m not patient enough to go through all of this, but have we started making use of cH to determine which side you combo? Like, if you pinned against the wall you land a basic ground series on the nearby opponent you sweep underneath them with cH and get onto the other side before launching, which puts them in the corner. I haven’t seen it in any streams but it seems to simple to not be known, especially with a super explored character like Mags.
Yea its common knowledge, just depends on the situation, spacing and hit confirm