Ultimate jill 2.0 video thread

No with that team you could have done MH H into Knee drop M raw tag into footdive loops and you probably could get a jump loop or two off it but those are just ways of how you can convert off it

Have some offline footage of jill this time around. It’s up against a trish team as well so there is a lot of dealing with ground v air.
Also I’ve seen some interest on the boards about rocket as a teammate (myself included), well I’m running him second with log trap. If you interested in the combo the vid might help

http://youtu.be/G5nDTZMlbac

Mr whelean, here’s some stuff I noticed. First and foremost, you need to use summersault more, a lot of the reasons your Jill died was because of that.

Second, in conjunction with summersault, utilize fc a lit more. You lost momentum with Jill often because of a lack of it ( and because your 22S came out as 2.->2->s.S instead).

3rd, work on your hit confirms and learn the flip kick loop. The loop is essential for ground to air hit confirms.

I’m cool with log trap since it’s a pretty good antiair and you have a lockdown. Personally im a fan of spite fire for muxups and since it doesn’t use wall bounce.

Thanks for posting more gameplay

Thanks for the critiques man. I usually go for somersault more, but i wasnt the most familiar with Trish’s dive kick speed to punish. Rare match-up for me. But yeah, my 22s can definitely get more consistent, may need to get a new controller soon too. I’ve been working on the cartwheel loops but drop them pending side, need more p2 side practice, on the plus side if i manage to get air juggle in, it builds so much bar.

I used to do spitfire as well, but it gets blown up by beam assists, and the fall back of hawkeye with log trap is stupid good haha. I have more highlights from the set coming too.

Uhh I recently had a set between myself and angelic online. Here’s hoping they upload the archives so I can highlight it. Also contains a perfect, and good neutral game from both of us! :slight_smile:

Perfect from who??? Better be from you…

Good shit I was trying to play him too but sadly I think he never got a chance to get around to it :frowning:

Heres some gameplay of my new team vs one of my long time friends.Let me know what you guys think I need to work on. I think the one thing that I need to work on is consistently landing Somersaults on people that come down with a button but anything else tips wise would be very much appreciated https://www.youtube.com/watch?v=I2q-QcxVGoA

Found it : http://www.twitch.tv/brokentier/b/555915784?t=2h05m

2h 5mins in.

Nice, 2 of my favorite players getting some matches in. (Gets kettle corn ready)

more jill/rr/hawk

http://youtu.be/0SsllWKftjY

Whelan, needs more triple arrow resets with Jill on point. Also, Lamuness use Amy so you can kill stuff with your team lol.

ENJOY

Trying to edit and finish a new video showing some combos and tech for Jill/Hulk/Shuma.
Hopefully I can finish it this week.

Not sure if anyone posted this, but here it’s the hitbox/hurtbox for Jill.

here some gameplay of me in a ft10 with a guy named BxKeyz. i finally took my first set guys :slight_smile: http://www.youtube.com/watch?v=DFr6GfdR4dE

The amount of times you let him get away with those raw tags was making me salty, lol. I wanted you to snap in Strange so many times, but none the less you overcame. Good shit corky. I still think you should have kept doom around in place of IronMan, but to each his own.

I was like "HOW CAN MAN RAW TAG 80 TIMES!!

I was happy to see iron man, it was a nice change of pace. That guy was a raw tagging fiend lol. Good games though I enjoyed the gameplay.

Have you ever tried Jill/Mag/Sent Corky?

yes I did but that team has a couple of problems. 1) Blockstring with Jill Disruptor is good but hitconfirm/blockstring OS aren’t really the best.2) DHC aren’t the best in the corner unless you make them midscreen which takes away some of the best mix-up jill gets.3) You lose your Raw Tag damage after any bnb into drones knockdown+raw tag. This takes away atleast 100k+ of damage.
Also i didn’t really lose much from getting rid of doom.TBH I feel the only thing I lost really was a easier assist call and easier combos but like overall if anything my team gained stuff it could never get with my old team.
I get a beam really that although its harder to call it its better hit-confirming off of (even though the damage is scaled more then plasma beam I get jump loops for meter build)
Also something that makes unibeam reaally good for jill and probably one of the main thing i gotta start doing(i tried to do it in the set vs keyz) is use MGS+Unibeam off ground back forward and air forward throws. It works on most character off a air back throw but some dont get picked up by the MGS like strange